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So, my old DM buddy has been out of the game for a while, and now has a chance to play in a Kingmaker and is really interested in the Dawnflower Dervish. He wants to go Human, and min/max the heck out of it. I agreed to help him, but need a bit of help. Here is the parameters:
15 Point Buy.
Dawnflower Dervish Bard.
ACG Swashbuckler is available.
Weapon Finesse is available as a trait.
The Weapon Swap feat is available.
No problem with dump stats.
Any advice?

XMorsX |
With Dervish dance, weapon finesse is not needed anyway.
I am not sure of it is worth it to TWF with the scimitar, given that it is not a light weapon, but it is probably a good idea if he can still use Dervish dance with the feat. Inspire courage and the fact that he can throw all the money in one scimitar should make it effective.
For stats, consider this array:
STR 10
DEX 16 (+1 at 4th, 8th, 16th and 20th lvls)
CON 12
INT 12 (+1 at 12th lvl)
WIS 7
CHA 14
Best race is an Azata-blooded Aasimar for the alt. favored class bonus to inspire courage.
Traits: Serpent Runner (When fighting with two weapons, the penalty imposed on your primary weapon is reduced by 1), Blade of Mercy
First feat should be Enforcer. After this, the TWF feats and eventually weapon swap.
So it could go like this:
1 Enforcer
3 Arcane Strike
5 Two-Weapon Fighting
7 Improved Two-Weapon Fighting
9 Weapon Swap
11 Blind Fight
13 Combat Expertise
15 Moonlight Stalker (with Blur it is always activated for a nice attack + damage boost)
17 Critical Focus
19 Staggering Critical
At lvls 3-9, he may be better twfing with a regular weapon for doubling the damage bonuses of his performance, despite the loss of Dex to dmg.

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Well, two weapon fighting is not a must. I just wanted to provide what was available.
I think the choice of Human, as a race, is not really something that can be changed.
Also, he doesn't mind dumping intelligence, or wisdom, if that works.
We will actually have another Bard on the team, so he really doesn't need to be a buffer, or a skill monkey.

Matt2VK |
Dawnflower Dervish has a requirement of having one hand empty at all times. So TWF is out.
Having another bard in the party means his dancing ability does not stack with the other bards performance. So I suggest having him look at something else.
With another Bard in the party, I'd suggest looking at either the Arcane Duelist or the Archeologist Archetypes. Both archetypes bring something a little different and still stack with the normal bard's abilities.

XMorsX |
Tell him of the massive advantage he will have as an Aasimar, and point him on the Scion of Humanity alt. racial trait. Really, this optimization advice is just too good to ignore.
TWF is going to be very effective when he reaches the Weapon Swap feat, until then it is going to be so-so though. An alternative is talking the Moonlight stalker feat chain earlier, and replace the twf feat tree with:
- Weapon focus (scimitar), Improved critical (scimitar) and quicken spell / improved initiative.
or
- Skill Focus (Knowledge: Arcana) + Eldrich Heritage + Improved Familiar if a familiar was choosen, or Improved critical / quicken spell / improved initiative.
or
- The step up and strike feat tree.
Change Serpent runner with Defensive Strategist.
Int 13 is needed for combat expertise and eventually Moonlight stalker.
Power Attack is also a nice feat to have, but because of the Str 13 requirement and your already high static damage, it is not required. You could swap Str with Int for easier access to power attack, but then you will miss Moonlight stalker, which is better for this character IMO.
The barb dip could have merit. I would not do it because I believe that the delay of the bard class features will end up weakening the PC, and also because in order to have a respectable rage you will need to take once or twice extra rage.

XMorsX |
Dawnflower Dervish has a requirement of having one hand empty at all times. So TWF is out.
Having another bard in the party means his dancing ability does not stack with the other bards performance. So I suggest having him look at something else.
With another Bard in the party, I'd suggest looking at either the Arcane Duelist or the Archeologist Archetypes. Both archetypes bring something a little different and still stack with the normal bard's abilities.
If a GM is willing to let a homebrew feat in his game, I am sure that would let Dervish Dance work with the scimitar, as long as he only uses weapon swap for TWFing.
Two bards in teh same party do have issues though. I will also suggest the archaeologist if you do not have a trap spotter in your team (or even if you have; it is a great archetype). The Arcane Duelist would also work, but his bloodthirst abilitty is kind of weak; given that he also loses versatile performance, I would much rather play a Magus instead.

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Doing a Dawnflower Dervish in a party with another conventional Bard is not an optimal choice, because his performance, while better than the other Bard's, won't stack with it. An Archivist or Court Bard would be a better partner for the Dervish since those bonuses (or penalties to enemies) would stack.

EpicFail |

Here's a Dawnflower build. It starts with a level in Urban Barbarian and stays Bard the rest of the way. This is NOT a build I came up with but is found at this PLACE. Note that the damage calculated at the end is based on a 25 point buy. I'm not a fan of the Dance of 23 steps masterpiece myself.
Da build:
Traits: Optismistic Gambler (replace with Beserker of Society if playing in Pathfinder Society); Blade of Mercy; UB1) Power Attack, Cleave, Controlled Rage, Crowd Control; DD2) Dervish Dance, Battle Dance (swift) (26 rounds per day), Cantrips, Countersong, Distraction, Fascinate, Inspire Courage +2; DD3) Versatile Performance (Dance), Well-Versed, Enforcer; DD4) Wordstrike; DD5) Arcane Strike; DD6) Inspire Courage +4, Spinning Spellcaster; DD7) Weird Words, Versatile Performance (Oratory), Dodge; DD8) Dance of 23 Steps; DD9) Meditative Whirl, Shield of Swings; DD10) Inspire Greatness; DD11) Jack-of-all-trades, Versatile Performance (Comedy); Deadly Aim; DD12) Inspire Courage +6
Note – Dance of 23 Steps is a masterpiece purchased with a 2nd level known spell. Because he is human, as a favorite class option he can choose to gain a new spell learned at each level. He did so at 8th level and then replaced that spell learned with this masterpiece.
Max Scimitar Damage at 12th: (+21 /+16) 1d6 + 1 (BoM) + 6 (PA) + 3 (AS) + 2 (Magic) + 2 (Rage) + 6 (Dex) + 6 (IC) = (+21 /+16) (1d6 + 26)

XMorsX |
Blady of Mercy and does not stack with Defensive Strategist, so I could see it replaced with a feat like Reactionary, Irrepressible, or Finding Haleen if it is legal.
This would be my setup:
1 Enforcer
3 Arcane Strike
5 Combat Expertise
7 Blind Fight
9 Moonlight Stalker (with Blur it is always activated for a nice attack + damage boost)
11 Improved Critical
13 Improved Initiative
15 Quicken Spell
17 Critical Focus
19 Staggering Critical
If a familiar is desired (I recommend it):
1 Enforcer
3 Arcane Strike
5 Skill Focus (Knowledge: Arcana)
7 Eldrich Heritage (Arcane)
9 Improved Familiar (Lyrakien Azata)
11 Blind Fight
13 Combat Expertise
15 Moonlight Stalker (with Blur it is always activated for a nice attack + damage boost)
17 Critical Focus
19 Staggering Critical
Power Attack has been left out due to difficult stat requirements. However, when you reach a point when adding 3 Str with an item is no ig deal, it is definately a better choice than Improved Critical for example. It can also been added in the second build, because Blind Fight can be taken with an Ioun stone in a wayfidner.
I assume that combat expertise will never be used, unless extreme circumstances. If this is not the case, the Threatening Defender trait is a great investment.

Skylancer4 |

My guess would be as a bard, you'll have a decent amount of skill points and will have a decent CHA score so while it doesn't have to be an "intimidation focused PC" it can be a useful tool. If you can get your damage to non lethal (Blade of Mercy), it will provide a pretty much always on penalty (every scimitar and weird word attack will do slashing damage which can force free repeated intimidate checks) to saving throws, AC and skill/ability checks.
Cleave is probably just a way to get a second attack at low levels or when you are unable to use a full attack action. With a high DEX, +1 to Dodge and +1 to hit (when adjacent to 2 opponents), and the ability to bump DEX an additional +4 with rage, the penalty to AC for using it is negligible.

EpicFail |

...
Also, with the linked build, why Cleave?
Cleave is a standard action, and doesn't seem to mesh well with things like Haste.
With the character good at waltzing across the battlefield, I can only suppose the original builder thought that cleave would be a way to get an extra attack in. As 3/4 BAB class it's not as though it wouldn't have its uses. Great at low levels but I don't see where the build would suffer without it.

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Take enforcer so that when your friend upgrades his scimitar to a keen scimitar he'll be guaranteed to frighten his opponent every other round. Make sure that if he goes with the enforcer combo he also takes the Blade of Mercy trait so that he doesn't get a penalty to doing non-lethal damage. Also it would not hurt if he takes the Sound Striker Archetype as well, it stacks with DD.
I have an alias for my PFS character, Sana'a who was a DD that dipped 2 levels of unarmed fighter to take crane wing (though that is very much a suboptimal choice now). I believe her stat sheet is up to date. Also the Aasimar FCB allows him to improve one performance by 1/4 a level, i would suggest improving inspire courage so that when you can't get into melee you can still help party members out. I would also suggest boots of haste. Even without power attack she out damaged the party fighter during battle due to excessive crit fishing.

Ashe |

If he wants to optimize then Azata Aasimar is it, Nothing else matches it.
Here is a build
Str 7
Dex 22 (16 +2 race, +14th, +18th, +2belt)
con 14
Int 13
Wis y
Cha 18 (14 +2 race, +2 headband)
Trait: Muscel bound of the society lets your str count as a 9 for ecumbrance. If you need to take a campaing trait ask if Sword scion can be flavored to allow a special case for a scimitar, if not paci whatever else you wan.
FeatS:
1st: Extra Performance
3rd: Master Performer (+1 inspire Courage, extrap performace pre req.)
5th: Flag Bearer
7th: Improved Initiative
9th: Grand Master Performer
Be Lawful Good and level in Paladin after 9th
At 9th level you will want the banner of the ancient Kings, keep it in two hands for the +4 to initiative. Also adds 4 to bard level for inspire. WIth racial bonus you cound as 17th level for inspire now. And if doubles Flag Bearer moral bonus.
BAB +6, Dex +6, Dance +12, Flag +2, Weapon +1
+27/+21 1d6+21 15-20 x2 +1 keen weapon (you want a courageous weapon, everyone will with your flag. You can replace your keen weapon later and get improved critical as a feat. So your still playing the selfish bard but giving a +2 moral bonus to all within 30' Your will save will not be great until level 11 then it will be fine if you went into paladin. I would go oath of vengence and you can coast and just smite everything late into the AP.
You could dump int instead of Str and get power attack but I thing the SP are better. You will be getting 7per level and you still have all Knowledges, and Verstile Performance's And your damage will be fine.
Oh yeah get a wand of the 1st level witch spell that restores a Spell like ability so you can have glitterdust all the time as well :)

XMorsX |
As others pointed, Enforcer + Blade of Mercy allow you to apply the shaken debuff on every hit you make, as long as the enemy is not immune to non-leathal damage. Also, on a critical they go frightened. You have both the Cha and teh skill point to make it happen. This is a much better effect than Weapon Focus (which can also be obtained through an Ioun Stone in a Wayfidner) or Arcane Strike will ever hope to be.
Combat Reflexes is situationaly good, but you have not way to provoke AoOs by yourself, so it usage is limited.
Cleave is great at low lvls, but becomes almost useless when you obtain iteratives / haste etc. If you can retrain it, take it at 3rd-5th lvl, otherwise ignore it.
Explaination of the stat array:
STR 10
DEX 16 (+1 at 4th, 8th, 16th and 20th lvls)
CON 12
INT 12 (+1 at 12th lvl)
WIS 7
CHA 14
-STR: You need a minimum for solving encumberance issues. As
Ashe pointed out, you can also take a trait to aleviate this. But this way you lose a trait, and the bonus points are not enough to raise Dex. 14 Con is indeed good to have though, so ti is a consideration. My biggest concearn is that you will permanently loss access to Power Attack. If you do not care about that, go ahead and dump it.
-Dex: No commant, the higher the better.
-Con: 12 Con is low, but between your high AC, the defensive spells you have and the quickened heals you can do to yourself, it is not a deal-breaker. If you can live with no Power Attack whatsoever, dump it to 7 and take the Muscle of Society trait instead.
-Int bonus skill points, and a min of 13 is required for combat expertise and eventuallu moonlight stalker. The last one is equivalent to weapon focus + greater wf + weap. spec., and you also aquire the benefits of blind-fight from the feat tree, making it eventually a better investment than the fighter only feats, as long as you can have it permanently applied. In your case, you can.
Ashe, I am afraid that the Flag Bearer feat does not mesh well with Dervish Dance. However, the Grand Master Performer feat tree meshes excellent with Dawnflower Dervish, and I could see it replace the eldrich heritage or the moonlight stalker feats. If it replaces the latter, I would suggest starting with 12 Str and 10 Int, raise Str to 13 at 12th lvl and dip in a class that can give Power Attack as a bonus feat at 12th lvl.

Ashe |

Flagbearer works great and was made for dervish bard if you ask me with banner of the ancient kings. Read dervish dance, it only requires you not to be wielding a weapon or shield in off hand holding a flan is fine.
a 7 str is fine as well, celestial armor is the goal armor for the build it is 20lbs. You sword is 4lbs and the flag is 5 lbs. You probably want a +2 str Ioun stone though so you can carry other gear :) Power attack is great and fine but you will not need it. a 9th level 2 handed fighter will be doing 2d6+23 with weapon training power attack and a +1 weapon assuming same str as dervish has dex. His to hit though is only BAB 9, Str 6, Weapon Training 2, Weapon Focus 1, G. Weapon Focus 1, Weapon 2 So a +22, +19 after power attacking so +19/+14 while the dervish is at +27/+22 so Dervish won't miss much and its damage per hit is only 4.5 behind on average, but you crit more as said though you can go pure combat and face character by dumping wis, and int and making the str 13 and making the improved init feat power attack instead. You BAB 6 so your going +25/+20 for 1d6+25 up to how you want to do it.
Sorry master performer and grandmaster performer are in the faction guide. Enforcer again is ok but not worth the feat investment for me and doesn't work on anything immune to non leathal damage or immune to fear or mind effecting so good luck with it.

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Master Performer does look cool.
Enforcer + Blade of Mercy, or Flagbearer seems to be the choice here.
I do know that you can have anything in your off-hand, except a weapon, or shield, and Dervish Dance will work.
I think the Scion of Humanity Azata-Blooded Aasimar is a surefire thing though.
EDIT: Optimistic Gambler has been vetoed.

XMorsX |
The biggest issue with flagbearer is that anything with brains will sunder your flag and then you will have penalties.
Also, you cannot cast without a hand free, so wielding both scimitar and a flag becomes a major issue mid-combat.
I would suggest keeping blade fo mercy, enforcer and the master performer feats, and forgoing the flagbearer feat.

Mystically Inclined |

Azata blooded Aasimar isn't as powerful as people make it out to be. I've run the numbers, and they work out to a +2 bonus to attack in the early levels and a +4 bonus to attack in the late levels. Definitely nice, but not the Be All End All of optimization. There's a definite argument to be made for human, as the favored class bonus allows for a much more flexible spell list that can respond to a wider variety of situations.
I'm running an Azata DD in a campaign right now. Our group doesn't have a wizard, so I heavily considered going human for the spell variety. I decided against it because my character build takes a two level dip early on, and I wanted to use the Aasimar FCB to make that time back in terms of the performance bonus.
BBT, Azata is probably the best choice in your case simply because the low point buy gives the +2 Dex/+2 Cha more mileage. It depends on if your group has an arcane caster (and/or dedicated buffer) or not. There's also Darkvision to consider, which is always nice.

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blackbloodtroll wrote:It is not overpowered, it is underpowered if anything. It is the mass volume of rolls that are required every time the bard uses this ability.Besides being viewed as "overpowered", what is the problem?
I thought it was second best to the Thundercaller anyways.
Oh.
I get pretty extreme views on the archetype, from both sides.
From grossly overpowered, to terribly underpowered.
Nobody seems to agree.

Mystically Inclined |

Gwen: The saves would be sweet, and the Smite can be applied to melee just as easily as ranged so that's pretty sweet as well. But without strength to back it up (and the entire point of DD is to go all dex) your bow won't pack much of a punch. The archery part probably won't be helpful beyond the very early levels unless you save your smite for your ranged attacks. With that said, it's just as good as any other Pally dip, and precise shot is one of the nicest bonus feats possible for a ranged backup option. Divine Hunter is a good archetype to take, because you're not taunted by being capable of wearing heavy armor but being unable to wear it. Having medium armor proficiency also allows you to pick up some mithral medium armor down the line, which is nice.
Over all, it's a decent dip with some good advantages. It limits you to being a Lawful Good (required for Pally) follower of Sarenrea (required for Dervish of Dawn) but if your concept went in that direction anyway than cool beans.

Mystically Inclined |

BBT- Well P.A. isn't as effective on this build because of the 3/4 BAB and one handed weapon. At the same time, a lot of these bonuses increase chances to hit as much as they increase damage, so it could be worth it. I'm not exactly sure what you're trying to get out of moonlight stalker anyway, since you have no Sneak Attack to apply. Seems like a choice between offense and defense. If that's the case, will you be taking a lot of feats/items that enhance AC? 20% miss chance will matter more or less based on the answer to this question.
Lone Knave- Point. That would be a very different build (probably using Tengu or some other claw and bite race) but it would be worth looking at. The Dervish Dancer Bard might be a better choice for this path, though.

XMorsX |
Is Moonlight Stalker worth sacrificing Power Attack?
How will he get a reliable source of concealment?
Probably not, but it is certainly worth to delay it.
You can have permanently activated by casting blur on you. In this case, it equals weapon focus + greater wf + weap. spec. and you also get the benefits of blind-fight.
If you go for the eldrich heritage and master performer feats you should probably drop moonlight stalker (and drop Int as well). Otherwise, it is a great feat chain to have by the time you can reliably cast blur on you.
About the ideas discussed of not using dervish dance.
Archery is too feat-intensive.
TWFing as well, and also you cannot cast without a hand free.
Natural attacks are interesting though. A skinwalker with the extra features feat can start with 2 hooves and a gore attack, add a trait for a bite attack and a two lvl dip in natural weapon style ranger for two claw attacks and you have a total of six natural attacks at lvl two. Continue with dawnflower dervish and let the carnage begin.

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Yeah.
The only two things that are unchangeable, are the class/archetype, and the "Aasimar or Human" race restriction.
If it helps, this is a big group, and he really is only truly concerned with hitting often, and hard, with his weapon.
Everything else is just sort of gravy.
He won't really need to fill any "role". Besides, not being "the Load".