Character Creation During EE


Pathfinder Online

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Goblin Squad Member

Ryan Dancey wrote:
The only advantage to waiting for a role to be added is that you may have the idea of a "pure" build for Roleplaying reasons that you don't want to sully. Otherwise you sacrifice nothing by playing as soon as you can, and just starting down the path you want to play when it is added to the game with an older, more experienced character that already does other things.

Interesting point. I'll be training skills that are appropriate for being a druid as well as a Wizard, such as stealth, survival, tracking, animal handling (if its in there). It should give me a few more options when I start down the Druid progression. In relation to dedication bonus, I believe other skills and abilities won't affect it, as long as you only have skills and abilities to a skill role locked in.

Goblin Squad Member

What about Deities that are not out at the beginning. Say somebody REALLY wanted to play a Cleric of an unreleased God(dess) would they have to worship one of the released ones then convert (if that's even possible) if or when their chosen deity comes out. I know that in PFS you HAVE to chose a Deity to be a Divine caster, but is this another option that's being considered?

CEO, Goblinworks

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You could bank a lot of XP. But that doesn't do what you think it does.

Improving character abilities comes from a combination of buying skills with XP, and reaching in-game achievements. Some of those achievements may (almost certainly will) have skill prerequisites.

So you could bank a year's XP, waiting for the support for Role X to be implemented. But once that implementation is in the game, you can't just buy up all the role features. You have to buy the skills with your banked XP, then go out into the world and accomplish mighty deeds. Your progression will be faster, assuming you're willing to play a lot of hours, compared to someone who didn't bank XP and starts down the same Role at the same time you do, but it won't be a matter of hours. It should take a quite a long time to match a year of XP to the equivalent amount of in-game achievements.

You also have to find a Settlement that has the structures to support your Role.

And you may have to wait until the harvester/processor/crafters have figured out how to make gear with keywords useful for your Role too.

CEO, Goblinworks

@Mirrel the Marvelous - I suspect that either you won't have to pick a deity (because the customer service hassle of handling the swaps wouldn't be worth the roleplaying benefit), or switching deities will be easy.

That might change after we reach Open Enrollment and more game systems are implemented. Over the long run we could work towards something more similar to the tabletop.

Goblin Squad Member

What comes to my when I read " Character Creation" also includes character customization.

I'm hoping that as part of MVP GW is keeping in mind the benefits of a pretty complex character customization system. In the early going it could be as important as the combat system.

Goblin Squad Member

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Ryan Dancey wrote:

@Mirrel the Marvelous - I suspect that either you won't have to pick a deity (because the customer service hassle of handling the swaps wouldn't be worth the roleplaying benefit), or switching deities will be easy.

That might change after we reach Open Enrollment and more game systems are implemented. Over the long run we could work towards something more similar to the tabletop.

Not having to pick a deity may make it easier for some players to play clerical characters. Think what we will of them, fundamentalist players of whichever religion (radicals are not only 'Christian' in self-descriptor). There are strong taboos involved in even pretending to honor fictional deities.

Goblin Squad Member

Bluddwolf wrote:

What comes to my when I read " Character Creation" also includes character customization.

I'm hoping that as part of MVP GW is keeping in mind the benefits of a pretty complex character customization system. In the early going it could be as important as the combat system.

It sort of depends:

1. GW have said they want fairly high character quality as befits the pathfinder heritage so that seems a given.
2. As there are a few thousand starting the current MVP should be relatively customizable even if absolutely it's not that sizeable or expansive a range of options and reflects the current roles available only also.
3. It will likely be a crowdforging subject
4. I think if the devs expand the roles first then the customization comes behind that more as the rewards for players doing new gameplay and in sync with that. That's more gear and clothes and so on.
5. Customizing the actual avatar as long as the functional gear/items is quite diverse possibly players will be more tolerant of fewer original choices here and be happy with more choices over time?

I think as important as the combat system is the other roles players can investigate for profit and fun, but that would be my prejudice speaking also as I've never worried about customization tbh in games. But I think the other roles possible and all the interesting materials and craftings and trades possible is KEY for PFO to differentiate both expectations (tarred with the pvp brush) and excitement (something different from quests!) for less informed prospective players.

Goblin Squad Member

I would be okay with "character creation" not being some amazing work of art if they made the clothing, armor, accessories etc. in game highly customizable. I don't really care what my face looks like (no one sees that much anyhow). I'm more interested in the ways I can express my avatar in game...the color of my character's robe, the unique staff she carries and the exotic hat upon her withered head.

Just my opinion!

Goblin Squad Member

I'd hazard to guess come OE the Character Creation will be a good deal more refined (avatar) when GW expect many more players to uptake.

Goblin Squad Member

I can't recall what word has been written about this. Will some portion of the EE crowd be pretty much similar (facial features, coloring, body types, etc...) like some separate Dawn Race and stuck with limited early options? Will we be able to utilize the versatility as it is added?

Goblin Squad Member

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Bringslite wrote:
I can't recall what word has been written about this. Will some portion of the EE crowd be pretty much similar (facial features, coloring, body types, etc...) like some separate Dawn Race and stuck with limited early options? Will we be able to utilize the versatility as it is added?

This might help (as well as prior discussion in that blog):

You probably noticed the lack of discussion of races, roles, and character diversity in the definition of MVP for Open Enrollment. That's because most of that work happens after we begin Open Enrollment. During the development of Early Enrollment, we focused on making game systems. After the commencement of Open Enrollment, we're going to shift to focus on game content. [...]

And we will be constantly adding content to allow you to customize and change the way your character looks, giving you an increasingly large palette of hair, body style, and accessories. Changing the look of an existing character has to be a part of that process as well—after all, we WANT you to be able to make your character as close to your ideal image as you can, regardless of when you created that character!

So maybe adding Character Customization (avatar) just before or just after OE would be optimum (before and it gets the influx or after and new players get the new update as an extra)? By then should be a diversity of items and clothes via progression and crafting.

Goblin Squad Member

Thanks Avena! :)

Goblin Squad Member

Ryan Dancey wrote:

You could bank a lot of XP. But that doesn't do what you think it does.

Improving character abilities comes from a combination of buying skills with XP, and reaching in-game achievements. Some of those achievements may (almost certainly will) have skill prerequisites.

So you could bank a year's XP, waiting for the support for Role X to be implemented. But once that implementation is in the game, you can't just buy up all the role features. You have to buy the skills with your banked XP, then go out into the world and accomplish mighty deeds. Your progression will be faster, assuming you're willing to play a lot of hours, compared to someone who didn't bank XP and starts down the same Role at the same time you do, but it won't be a matter of hours. It should take a quite a long time to match a year of XP to the equivalent amount of in-game achievements.

You also have to find a Settlement that has the structures to support your Role.

And you may have to wait until the harvester/processor/crafters have figured out how to make gear with keywords useful for your Role too.

Thanks for the reply. So, although it is possible to bank EXP, that doesn't necessarily mean someone who does so will have a significant advantage due to the restrictions in merit badges, training facilities, and equipment.

Goblinworks Executive Founder

Pax Shane Gifford wrote:
Ryan Dancey wrote:

You could bank a lot of XP. But that doesn't do what you think it does.

Improving character abilities comes from a combination of buying skills with XP, and reaching in-game achievements. Some of those achievements may (almost certainly will) have skill prerequisites.

So you could bank a year's XP, waiting for the support for Role X to be implemented. But once that implementation is in the game, you can't just buy up all the role features. You have to buy the skills with your banked XP, then go out into the world and accomplish mighty deeds. Your progression will be faster, assuming you're willing to play a lot of hours, compared to someone who didn't bank XP and starts down the same Role at the same time you do, but it won't be a matter of hours. It should take a quite a long time to match a year of XP to the equivalent amount of in-game achievements.

You also have to find a Settlement that has the structures to support your Role.

And you may have to wait until the harvester/processor/crafters have figured out how to make gear with keywords useful for your Role too.

Thanks for the reply. So, although it is possible to bank EXP, that doesn't necessarily mean someone who does so will have a significant advantage due to the restrictions in merit badges, training facilities, and equipment.

I read that in a slightly different way: XP is not the only think required to advance in a role. Someone with lots of XP will be bottlenecked by reaching achievements, and some of those achievements cannot even be started until after acquiring a prerequisite ability.

In addition, the early adopters might also be bottlenecked by a lack of gear with their new keywords. Personally, I expect that this will be largely offset by crafters also banking XP in an attempt to become the go-to people for the new gear. There's a lot of coin to be made if you're just six hours earlier than the second person who can make Natural Spell, Wild Druid Totems, when all of the new Druids are being held back by the need for those Totems.

Goblin Squad Member

I'm ok with a basic initial character customization during EE. My hope though would be that like Eve our avatar would be used for the portraits of our characters. That way if a local most wanted board ever became a reality, it would our main portrait picture for the poster. This may not be enough for players to actually identify characters in game but it a nice to have and justify why our characters can automatically identify criminals that are on the most wanted board.

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