Can an Antipaladin Have Multiple Smite Goods Up Simultaneously?


Rules Questions


Smite Good is described as lasting until the target is dead or until the next time the antipaladin rests. Starting at 4th level he can use it more than once per day.

So could he, for example, use it once on one enemy then use it on a separate enemy on the following round, thus getting the smite good bonuses against both of those enemies?

Or, is the intent (if not clearly written so) that the activation of the second use of Smite Good ends the first use of it?

Thanks,

Atavar


RAW, they could. It's a lot of expending resources (unless there's an Extra Smite feat I'm missing) for a single fight, but the rules don't really elaborate on whether or not they can. It's not broken to allow it, though like-bonuses won't stack.

RAI, I'd say it works similar to the Challenge feature from Cavaliers; whenever they issue a new Challenge, the previous Challenge ends. The same should be said for Smite, since they are fundamentally the same exact feature.


They can activate it multiple times in one encounter against separate foes, just like a regular paladin can with smite evil.


Darksol the Painbringer wrote:
RAI, I'd say it works similar to the Challenge feature from Cavaliers; whenever they issue a new Challenge, the previous Challenge ends. The same should be said for Smite, since they are fundamentally the same exact feature.

Arrogant guys on horses getting feisty is the same as a god bringing down divine wrath upon its enemies?

I don't think so.


Majuba wrote:
Darksol the Painbringer wrote:
RAI, I'd say it works similar to the Challenge feature from Cavaliers; whenever they issue a new Challenge, the previous Challenge ends. The same should be said for Smite, since they are fundamentally the same exact feature.

Arrogant guys on horses getting feisty is the same as a god bringing down divine wrath upon its enemies?

I don't think so.

If Paladins are Gods, then fine, you have a point. Oh wait...they aren't. They're practically the best Martial out there, but most certainly not a deity of any sort.

Flavor text visually describing what the ability does is no qualification of assumed mechanics. "Arrogant guys on horses getting feisty" is no proper quantification or reasoning relating to why they can only get feisty against a single target at any given time; it's there for balance purposes.

Both effects give listed benefits against the targeted creature, assuming they fit the requirements to be a viable target. And while both sides have merit, the Smite ability doesn't explicitly say you can (or can't) have it active on more than one enemy, so it's in the air as to whether or not it's allowable.

Again, it's not exactly broken allowing it, though it can definitely trivialize encounters that don't have a thousand mooks in it.


Darksol the Painbringer wrote:
Majuba wrote:
Darksol the Painbringer wrote:
RAI, I'd say it works similar to the Challenge feature from Cavaliers; whenever they issue a new Challenge, the previous Challenge ends. The same should be said for Smite, since they are fundamentally the same exact feature.

Arrogant guys on horses getting feisty is the same as a god bringing down divine wrath upon its enemies?

I don't think so.

If Paladins are Gods, then fine, you have a point. Oh wait...they aren't. They're practically the best Martial out there, but most certainly not a deity of any sort.

Flavor text visually describing what the ability does is no qualification of assumed mechanics. "Arrogant guys on horses getting feisty" is no proper quantification or reasoning relating to why they can only get feisty against a single target at any given time; it's there for balance purposes.

Both effects give listed benefits against the targeted creature, assuming they fit the requirements to be a viable target. And while both sides have merit, the Smite ability doesn't explicitly say you can (or can't) have it active on more than one enemy, so it's in the air as to whether or not it's allowable.

Again, it's not exactly broken allowing it, though it can definitely trivialize encounters that don't have a thousand mooks in it.

It doesn't say you cannot, therefor you can.

Cavalier's Challenge says you cannot target more than one enemy, therefor you cannot.

Also this needs to get moved to rules section.


Majuba, I like the analogy it is a great way to think of where each character gets is power.


Darksol the Painbringer wrote:
Majuba wrote:
Darksol the Painbringer wrote:
RAI, I'd say it works similar to the Challenge feature from Cavaliers; whenever they issue a new Challenge, the previous Challenge ends. The same should be said for Smite, since they are fundamentally the same exact feature.

Arrogant guys on horses getting feisty is the same as a god bringing down divine wrath upon its enemies?

I don't think so.

If Paladins are Gods, then fine, you have a point. Oh wait...they aren't. They're practically the best Martial out there, but most certainly not a deity of any sort.

He's referring to the source of the ability. For Paladins, that's divine (and usually they have a patron deity). Ergo, it comes from a god. Pretty sure that's the point he was making.

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