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I'm trying to figure out how I can get a specific wayfinder, but the rules and the way everything is written is not making any sense.

I would like a wayfinder that casts detect magic, and read magic. (nothing else).

As I read it, in what makes sense to me:

I must first buy a standard wayfinder (500g).

Then, I can use prestige, and "inherit" it. An inherited wayfinder can cast light and another ability of my choosing.
- This allows me to use read magic, in addition to light.

Then, I use prestige, and add discerning.
- This allows me to use detect magic, instead of light.

As I believe it should work; 500gp, and prestige. The way each section of each book reads, this isn't how it reads that it should work.

Each wayfinder upgrade section says you must first purchase a wayfinder, then upgrade it as follows...

Discerning says can be added to any existing wayfinder, but the description says this wayfinder can cast detect magic instead of light. Seems to imply that when you buy discerning, it is a wayfinder all of it's own.

Same deal with inherited. The wording makes it seem like you buy that upgrade, and you are given a wayfinder that can do these two things.

The rules seem to imply that when you buy a wayfinder upgrade, you do not get that ability added to your existing wayfinder, thereby not allowing multiple enhancements.

Am I reading this right?

Sczarni 5/5 5/55/5 ***

A standard Wayfinder is 250gp.

Not sure about the rest, but figured I'd save you 250gp.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Normally you can only get one Wayfinder enhancement, but inherited allows to get 2. Inherited plus another. Inherited does not give a Wayfinder light plus a level 0 of your choice, it allows you to add another enhancement and keep light. So an inherited Wayfinder with discerning would have light + detect magic.

A normal discerning Wayfinder would only have detect magic, what the inherited allows you to do is keep light as we'll instead of replacing it.

Edit: here is the post about only one enhancement per Wayfinder

I still think that is incorrect but it is what it is.

Silver Crusade 2/5

What about slotting a dull-grey ioun stone in the wayfinder for the read magic?

Sczarni 5/5 5/55/5 ***

If you slot an Ioun stone in a Wayfinder it loses its normal magical abilities and becomes just a compass.

Sczarni

Reading over both enhancements, Inherited appears to supersede the general rule that you only get one enhancement per wayfinder with it's specific rule that it provides you a wayfinder with two powers. However, as far as I interpret it, it seems you need to pay for both enhancements at the same time (Inherited + Discerning in this case for 8 PP or potentially Inherited+Igniting for 6 PP). Officially you would own two wayfinders at that point. One normal wayfinder that casts Light you bought for 250 gp (after PFS discount) and a second Inherited+Discerning Wayfinder you bought for 8pp. Silly, but what can you do.

You can always loan out your original wayfinder though...

Nefreet is correct in that once you slot an Ioun stone the Wayfinder's normal abilities are suppressed while the stone is in place. In the Inherited+Discerning wayfinder, that would be both Light and Detect Magic. Only wayfinders with multiple Ioun stone slots retain their inherent abilities to some extent (they lose the abilities in a specific order depending on how many of their stone slots are occupied).

However, you can put a dull-grey Ioun stone in your Inherited+Discerning wayfinder to cast Read Magic, then remove it when you do not need to use Read Magic any longer to restore it's normal Light and Detect Magic abilities. For some reason, a few people adamantly believe that there is some sort of buffer window in which a wayfinder needs to "attune" to an Ioun stone to benefit from the stone's resonance. They are flat out wrong. Nowhere in Seekers of Secrets or even Pathfinder Society Primer does it even hint at such a penalty. You are free to switch out Ioun stones on the fly as many times as you wish, as often as you wish and gain the normal and resonant powers of the currently slotted stone.

This is particularly advantageous in that it allows one to use multiple Ioun stones of the same type with a 1/day resonant power (such as the Dull-Grey Ioun Stone) and trade them out to receive multiple uses of that resonant power in a single day. Do keep in mind that a 1/day penalty remains in effect on a given Ioun Stone, so you could not use that Dull-Grey Ioun stone to cast Read Magic, remove it from the wayfinder, slot it again and cast Read Magic a second time off that very same Ioun Stone in a 24 hour period. Fortunately, given the low cost of a Dull-Grey Ioun stone, it should not be a problem to own several.

Oh! One last thing. Make sure your Dull-Grey Ioun Stone is not a Flawed or Cracked Dull Grey-Ioun Stone (they exist) or it won't provide it's resonant power.

Grand Lodge 4/5

Do note, however, that you could use an Ioun torch to get the Read Magic resonance power, since there is nothing about its ability that changes it from being a dull grey Ioun stone, it just has Continuous Flame cast on it...

Put stone in wayfinder, activate the Read Magic, remove stone and set it orbitting, then use the remaining 9+ minutes to read the scrolls/spellbooks, as normal...

I really need to get a discerning wayfinder for my Lore Warden Fighter, who is trained in Spellcraft and Knowledge (Arcana)...

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber

Where's the rules for "inherited?" I've not heard of that before.

1/5

Pathfinder Society Primer, under Vanties - Wayfinder Enhancements.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Nefreet wrote:
If you slot an Ioun stone in a Wayfinder it loses its normal magical abilities and becomes just a compass.

Could you provide a reference for that?

I looked over the entries for Wayfinders in the Inner Sea World Guide and Seeker of Secrets, and neither location state that regular Wayfinders become non-magic when an Ioun Stone is inserted.

Some of the more expensive wayfinders, ones with enhanced capabilities and multiple slots have some of those enhanced capabilities suppressed when Ioun Stones are added. But not the regular ones.


1 person marked this as FAQ candidate.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dragnmoon wrote:

Normally you can only get one Wayfinder enhancement, but inherited allows to get 2. Inherited plus another. Inherited does not give a Wayfinder light plus a level 0 of your choice, it allows you to add another enhancement and keep light. So an inherited Wayfinder with discerning would have light + detect magic.

A normal discerning Wayfinder would only have detect magic, what the inherited allows you to do is keep light as we'll instead of replacing it.

Edit: here is the post about only one enhancement per Wayfinder

I still think that is incorrect but it is what it is.

Wouldn't the new vanity take precedence over the general rule, especially as the new vanity is from 2013 and Mark's statement is from 2011 (specific rule over-rides the general rule)?

Liberty's Edge 4/5 5/5

Mistwalker wrote:
Nefreet wrote:
If you slot an Ioun stone in a Wayfinder it loses its normal magical abilities and becomes just a compass.
Could you provide a reference for that?

Here you go:

Seekers of Secrets, p51 wrote:

Wayfinders and Ioun Stones

Within each wayfinder is a fine lattice of wires that serve to channel the power of ioun stones, allowing the owner of a wayfinder to benefit from a stone’s power without the attendant risk of having a valuable item orbiting around her head. In addition, the magic worked into the wayfinder amplifies the power of the ioun stone, usually (about 75% of the time) unlocking new abilities in addition to the stone’s normal power. Unfortunately, the energy required is such that the magical properties of the wayfinder itself are diverted to power the ioun stone, temporarily negating the wayfinder’s normal abilities.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Paz wrote:
Mistwalker wrote:
Nefreet wrote:
If you slot an Ioun stone in a Wayfinder it loses its normal magical abilities and becomes just a compass.
Could you provide a reference for that?

Here you go:

Seekers of Secrets, p51 wrote:

Wayfinders and Ioun Stones

Within each wayfinder is a fine lattice of wires that serve to channel the power of ioun stones, allowing the owner of a wayfinder to benefit from a stone’s power without the attendant risk of having a valuable item orbiting around her head. In addition, the magic worked into the wayfinder amplifies the power of the ioun stone, usually (about 75% of the time) unlocking new abilities in addition to the stone’s normal power. Unfortunately, the energy required is such that the magical properties of the wayfinder itself are diverted to power the ioun stone, temporarily negating the wayfinder’s normal abilities.

Ah, thanks.

So easy to miss, as is the reference in the Pathfinder Society Primer on page 23 - it is listed in the Resonant Powers section, 1st paragraph.

It seems a little silly - Pathfinder needs a light, pops out the Ioun Stone, cast light, pops Ioun Stone back in - get's out their Torch Ioun Stone and continues to explore.

I can see limiting the non-Cantrip powers of the Wayfinder, but for a single cantrip (or maybe two if Inherited is bought)?

The Concordance

One of my PC wanna sell a Wayfinder for 250gp, is it right? or only sell for 125gp?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

You can sell it back for 50% of the price you purchased it.

If you purchased it at the discounted price of 250gp, as available in the Guide to Organized Play, then you can sell it back for 150gp.

If you purchased it at the normal price (500 gp), then you get 250gp.

If you used Prestige Points to purchase it, it has a resale value of 0 gp.

Why do you want to sell your wayfinder?

The Concordance

He bought it twice so he want to sell one.

The Concordance

A friend found some rule text.

CRB 140 wrote:
In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.
When talling about sell stuff to resolve conditions,
PFS Guide 19-20 wrote:
Characters can also sell off gear, including a dead character’s gear, at 50% of its listed value to raise money to purchase a spell that will resolve the condition, though...

It confirm the "half listed price" rule in CRB.

I know there are some special selling rule in PFS, such as Item purchased by PP cannot sell, or Ammo crafted by Gunsmithing sell for half its actual cost. However, We do not find any special rule about Wayfinder or discount items, So it might be go with the general rule.

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