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For comparison purposes, I'll use a Light Crossbow, which reveals to use Dex/Ranged + 1d8.
When Harsk uses the crossbow, he can use his Ranged skill to roll his Dexterity die (1d8), the Crossbow die (1d8) and add his Ranged bonus (3) for a final roll of 2d8+3. He could also use his Dexterity skill to roll 2d8.
When Merisiel uses the crossbow, she can use her Dexterity skill to roll her Dexterity die (1d12) and the crossbow die (1d8) for a final roll of 1d12 + 1d8. She could also use the Ranged skill, but since she doesn't have it on her character sheet, she would have to use 1d4 as the base die for a total roll of 1d4+1d8.
Here are some stats for the different dice rolls
Is that what you wanted to know?

Hawkmoon269 |

Ranged is its own skill. Harsk's ranged skill relates to his Dexterity. When he boosts his Dexterity, he is also boosting his Ranged skill, if he's using Ranged. Merisiel has no Ranged skill. Fortunately, like 3Doubloons said, the Light Crossbow gives you the option to choose Dexterity or Ranged skill. So Merisiel can still use it.

Gameface |

For comparison purposes, I'll use a Light Crossbow, which reveals to use Dex/Ranged + 1d8.
When Harsk uses the crossbow, he can use his Ranged skill to roll his Dexterity die (1d8), the Crossbow die (1d8) and add his Ranged bonus (3) for a final roll of 2d8+3. He could also use his Dexterity skill to roll 2d8.
When Merisiel uses the crossbow, she can use her Dexterity skill to roll her Dexterity die (1d12) and the crossbow die (1d8) for a final roll of 1d12 + 1d8. She could also use the Ranged skill, but since she doesn't have it on her character sheet, she would have to use 1d4 as the base die for a total roll of 1d4+1d8.
Here are some stats for the different dice rolls
Is that what you wanted to know?
Yeah that sums it up perfectly, naturally Merisiel cannot add her +2 as it doesn't include the ranged trait on her dexterity. Even so though, she would still get to roll 1d12+1d8 to Harsk's 2d8+3. Being that I have yet to play Harsk, I was curious to find out who could do more damage with a crossbow in the end. They seem to be evenly matched.
Thanks for your input.
Gameface |

Higher base dice are nice for blessings, but a flat bonus is great for guarantying kills against weak minions. In other words, when using the crossbow, he has a minimum of 5 to Merisiel's 2. She has the higher max damage, but in the card game, higher minimum damage is typically better.
That's a very good point as well, great feedback from everybody, and appreciated.

Midnight Anarch |

In other words, when using the crossbow, he has a minimum of 5 to Merisiel's 2. She has the higher max damage, but in the card game, higher minimum damage is typically better.
So we start with the simple look at them ...
Harsk with bow:
2d8+3 = 5 to 19 (AVG 12 damage)
Merisel with bow:
1d12 + 1d8 = 2 to 20 (AVG 11 damage)
Yet, the actual importance of Harks's talent with a bow isn't obvious. How so?
His damage is more consistent because the result range is narrow. This is because there are fewer potential results from 2d8 (64 possible results) than 1d12 + 1d8 (96 possible results).
Consider it this way. For a monster with a difficulty of 8, there are
but 4 roll results for which Harsk will fail.
1 + 1 (+3)
1 + 2 (+3)
2 + 1 (+3)
2 + 2 (+3)
Out of 64 possible roll values, he'll fail only 6.4% of them. That's pretty good!
Merisel, on the other hand, has 21/96 possible fail results, which is a 21.9% fail rate! So, she's good, but not "Harsk good" with a bow. It certainly isn't as close as it appears by just looking at the min/max and average values.
And, though she can achieve a higher maximum value, the odds of that happening are 1/96 (i.e., a roll of 12 + 8), or 1.04% of the time. Harsk hits his best in 1/64 rolls, or 1.56% of rolls, which is roughly 50% more often than Merisel finds her max.
So yeah, if you want ranged combat, take Harsk.
(Surely someone will correct me if my math is wrong, but I think I've got it all correct!)

Hawkmoon269 |

I think the math might be a bit off. I ran them through anydice.com. Tough I can't figure out where the other failing roll(s) would come from for Harsk.
Harsk rolling 2d8 + 3 is average of 12 and a 90.63% chance of getting an 8 or better. (So like a 9.38% chance of failure.)
Merisiel rolling 1d12 + 1d8 is an average of 11 and a 78.13% chance of getting 8 or better.
But I didn't do the math myself, just let the the site do it.
But even with those numbers your point is valid.

Midnight Anarch |

I think the math might be a bit off. I ran them through anydice.com. Tough I can't figure out where the other failing roll(s) would come from for Harsk.
Harsk rolling 2d8 + 3 is average of 12 and a 90.63% chance of getting an 8 or better. (So like a 9.38% chance of failure.)
Merisiel rolling 1d12 + 1d8 is an average of 11 and a 78.13% chance of getting 8 or better.
But I didn't do the math myself, just let the the site do it.
But even with those numbers your point is valid.
I am wrong. Harsk could also roll:
3 + 1 (+3) and 1 + 3 (+3), so 6/64 = 9.38%. You're right! I knew someone would catch me errors on that. Can't believe I overlooked that.

MMCC79 |

Harsk rolling 2D8 gives you a base outcome of:
+========================================+
+ Your Dice Bag Contains +
+----------------------------------------+
+ D4 | D6 | D8 | D10 | D12 +
+ 0 | 0 | 2 | 0 | 0 +
+----------------------------------------+
+ Statistics +
+----------------------------------------+
+check| #:total | >= | = +
+ 2 | 1: 64 | 1.00000 | 0.01562 +
+ 3 | 2: 64 | 0.98437 | 0.03125 +
+ 4 | 3: 64 | 0.95312 | 0.04687 +
+ 5 | 4: 64 | 0.90625 | 0.06250 +
+ 6 | 5: 64 | 0.84375 | 0.07812 +
+ 7 | 6: 64 | 0.76562 | 0.09375 +
+ 8 | 7: 64 | 0.67187 | 0.10937 +
+ 9 | 8: 64 | 0.56250 | 0.12500 +
+ 10 | 7: 64 | 0.43750 | 0.10937 +
+ 11 | 6: 64 | 0.32812 | 0.09375 +
+ 12 | 5: 64 | 0.23437 | 0.07812 +
+ 13 | 4: 64 | 0.15625 | 0.06250 +
+ 14 | 3: 64 | 0.09375 | 0.04687 +
+ 15 | 2: 64 | 0.04687 | 0.03125 +
+ 16 | 1: 64 | 0.01562 | 0.01562 +
+========================================+
Since Harsk has a +3 you get to shift these values down by 3 rows.
His 50% accuracy is between 12 and 13.
Merisiel's 1D12 1D8 gives you:
+========================================+
+ Your Dice Bag Contains +
+----------------------------------------+
+ D4 | D6 | D8 | D10 | D12 +
+ 0 | 0 | 1 | 0 | 1 +
+----------------------------------------+
+ Statistics +
+----------------------------------------+
+check| #:total | >= | = +
+ 2 | 1: 96 | 1.00000 | 0.01041 +
+ 3 | 2: 96 | 0.98958 | 0.02083 +
+ 4 | 3: 96 | 0.96875 | 0.03125 +
+ 5 | 4: 96 | 0.93750 | 0.04166 +
+ 6 | 5: 96 | 0.89583 | 0.05208 +
+ 7 | 6: 96 | 0.84375 | 0.06250 +
+ 8 | 7: 96 | 0.78125 | 0.07291 +
+ 9 | 8: 96 | 0.70833 | 0.08333 +
+ 10 | 8: 96 | 0.62500 | 0.08333 +
+ 11 | 8: 96 | 0.54166 | 0.08333 +
+ 12 | 8: 96 | 0.45833 | 0.08333 +
+ 13 | 8: 96 | 0.37500 | 0.08333 +
+ 14 | 7: 96 | 0.29166 | 0.07291 +
+ 15 | 6: 96 | 0.21875 | 0.06250 +
+ 16 | 5: 96 | 0.15625 | 0.05208 +
+ 17 | 4: 96 | 0.10416 | 0.04166 +
+ 18 | 3: 96 | 0.06250 | 0.03125 +
+ 19 | 2: 96 | 0.03125 | 0.02083 +
+ 20 | 1: 96 | 0.01041 | 0.01041 +
+========================================+
With no shift. Her 50% accuracy is between 11 and 12.

Dave Riley |

Yeah that sums it up perfectly, naturally Merisiel cannot add her +2 as it doesn't include the ranged trait on her dexterity. Even so though, she would still get to roll 1d12+1d8 to Harsk's 2d8+3. Being that I have yet to play Harsk, I was curious to find out who could do more damage with a crossbow in the end. They seem to be evenly matched.
Thanks for your input.
Just checking to make sure I'm not reading you wrong: if Merisiel's got two skill feats in her Dex (her Dex die is d12+2) she applies those to any Dex roll, including for combat checks with a weapon that lets her use her Dexterity.