List the reasons you like Paizo


Paizo General Discussion

51 to 79 of 79 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

Super-reasonable PDF policy, especially with respect to the price of the hardbacks in the RPG line.

They support a vibrant, healthy organized play program.

With few exceptions, I find their adventures to be first-class.

Even though they don't necessarily do what I want, they are generally very responsive to customer requests.

Flip-mats are crazy awesome.

Erik Mona has been very approachable and not at all dismissive on the occasions I've met him.

Goblins.

Pawns.

The Beginner Box.

Shadow Lodge

Gonna have to agree with the .pdf comments. I have no local game shop and no available physical storage space, so .pdf adventures, setting content, and rules are invaluable to me.

Paizo Employee Chief Technical Officer

7 people marked this as a favorite.
chbgraphicarts wrote:
10) The fact that the exact nature and obstacles of the Test of the Starstone is ambiguous, thus letting me imagine that Cayden Cailean achieved Godhood by soloing the Tomb of Horrors while drunk.

I read that as soiling the Tomb of Horrors while drunk. Which, you know, seems likely.

Grand Lodge

Vic Wertz wrote:
chbgraphicarts wrote:
10) The fact that the exact nature and obstacles of the Test of the Starstone is ambiguous, thus letting me imagine that Cayden Cailean achieved Godhood by soloing the Tomb of Horrors while drunk.
I read that as soiling the Tomb of Horrors while drunk. Which, you know, seems likely.

Presumably, it was actually both...


1 person marked this as a favorite.

I like that, even when I'm openly critical, moderators remove posts personally attacking me.

I like that an owner will take the time to show me I'm wrong about a criticism.

I like that the folks who work at Paizo are awesome enough to know that only passionate people get worked up about a game on the internet.

I like that they make a game that I'm passionate about.


I like that, it feels like everyone at Paizo loves their world, their stories, and their background material. You can tell they're writing the stories they want to tell, not just random generic descriptions for the sake of providing a "default" world.


I like that they continued a game version that I liked. I like what they do and how they do it. I like their art more than just about any other game out there.


4 people marked this as a favorite.

I like the fact I get smiley faces and impromptu drawings of dragons on my packing invoices occasionally.


4 people marked this as a favorite.

1. Pathfinder RPG
2. Pathfinder RPG
3. Pathfinder RPG (yes, it's worth the 1st 3 slots!)

4. Golarion

5. Taking the 3.5 rules & not only improving upon them but proving the lie that the system was done, used up, & had no design space left within it.

6. Varisia

7. APs

8. Modules

9. Campaign Setting sourcebooks

10. 3rd-party support

11. Message board presence & feedback

12. Savvy business acumen

13. Subscriptions

14. Free PDFs with Subscriptions

15. Archetypes

16. Continued support for the kinds of stories that I want to tell within a RPG framework.

17. The Cavalier

18. The Slayer

19. The Witch

20. The Magus

21. The Alchemist

22. Runelords

23. Successfully walking the line between soliciting customer feedback yet refusing to cave into the forum equivalent of mob-rule by vocal detractors.

24. Kingmaker

25. Advanced Player's Guide

26. Ultimate Campaign

27. Successfully conveying their enthusiasm & love of the game in interviews, forum posts, conventions, etc. Regardless of whether it's Lisa, James, Eric, Wes or any of the Paizo crew, their love of the game and the myths, stories, and legends that inspire the game's development, it's clear that their enthusiasm is genuine. It's also contagious.

28. Their continued ability to produce stuff that I want, especially stuff that I didn't know that I wanted in the first place! NPC Guide, map accessories, minis, comics.

29. Their continued ability to develop new and interesting monsters.

30. Curse of the Crimson Throne

31. Not jumping to PF 2.0 just because D&D 5e was released.

32. Not jumping on the GSL bandwagon.

33. For taking what could have been a crippling loss (the loss of Dragon & Dungeon) and producing what is arguably the most successful RPG system and RPG company in the industry -- and never b-tching about it.

34. Their optimism.

35. Stories of games that they run & play in.

36. Auntie Lisa

37. RPG Superstar

38. Giving me a RPG that has reinvigorated my love of the hobby and provided me with the best set of tools I've ever had to run a game.

39. The Beginner Box, to help pass the torch to my kids.

THANK YOU, PAIZO!


They totally listen and you can tell, although their response isn't always what you expect.

ACG is a great example of this. One of the things these messageboards have been howling about how the rogue doesn't work at high levels, and his abilities have been slowly co-opted by other classes (such as Alchemist bombs allegedly making sneak attack obsolete, etc).

The response was to take the cool things about rogues and stick them into other classes. Skill monkeyism and "sort of" sneak attack got put into Investigator. Sneak attack and murder got put into Slayer.

I love how PF is always growing, while being careful (for the most part) not to disenfranchise or make obsolete the stuff in the CRB. This means more customizable options, which is the number one advantage over competing RPGs.

Finally - and this is important - even though all the splatbooks are constantly begging me to buy all the other books, if I'm having a rough time financially for a couple of months, I can still keep up with the game. I'm not penalized for being poor. This is an incredible relief and makes me want to spend my money on their products when I do come into some extra cash. Best way to earn my loyalty, IMO.

Shadow Lodge

1 person marked this as a favorite.
joeyfixit wrote:

One of the things these messageboards have been howling about how the rogue doesn't work at high levels, and his abilities have been slowly co-opted by other classes (such as Alchemist bombs allegedly making sneak attack obsolete, etc).

The response was to take the cool things about rogues and stick them into other classes. Skill monkeyism and "sort of" sneak attack got put into Investigator. Sneak attack and murder got put into Slayer.

Not to derail the thread, but this seems illogical to me. How is the solution to other classes co-opting a class's abilities...making even more classes that co-opt the same class's abilities?


chbgraphicarts wrote:
10) The fact that the exact nature and obstacles of the Test of the Starstone is ambiguous, thus letting me imagine that Cayden Cailean achieved Godhood by soloing the Tomb of Horrors while drunk.

Funny I always imagined that he soloed the Tomb of Horrors as a drinking game to pass the Startstone Test.


they seem like fun people to have a chat with, especially if they bring the coffee, being from seattle and all:)


1 person marked this as a favorite.
zimmerwald1915 wrote:
joeyfixit wrote:

One of the things these messageboards have been howling about how the rogue doesn't work at high levels, and his abilities have been slowly co-opted by other classes (such as Alchemist bombs allegedly making sneak attack obsolete, etc).

The response was to take the cool things about rogues and stick them into other classes. Skill monkeyism and "sort of" sneak attack got put into Investigator. Sneak attack and murder got put into Slayer.

Not to derail the thread, but this seems illogical to me. How is the solution to other classes co-opting a class's abilities...making even more classes that co-opt the same class's abilities?

Because the new classes are more like specialized versions of the rogue. So, if I really wanted to play an assassin type character and didn't want to deal with ki, now I can play a Slayer.

In other words, the response wasn't to pander to the demands of the boards and completely rewrite the rogue, it was to make a new class that is more or less a super-rogue.

And for the peeps that aren't so much into the murder aspects of the rogue but are into sneakiness and maybe brains, there's the Investigator. A different variety of super-rogue.

This response made me much happier than simply making the rogue a full BAB, for example. Or giving them more bonus feats.

Does that make sense?

Lantern Lodge

1 person marked this as a favorite.

I love paizo for the nice and not overpriced pdf.

I love paizo for the presence on the message board.

I love the Mythos reference and shout-out.

I love what you have done with Kytons, Aboleth, goblins and other fun critters.

I love Paizo more since they made the Iron gods AP and the technology guide.

Dark Archive

Pathfinder Adventure Path Subscriber

Quite a bit, but two things stick out(besides being a great company);

1) Setting: Love most of what's in Golarion, and how it's fairly diverse (few "Kings with absolute power over everything" tropes), expanding into Tia Xia (hopefully Casmaron and South Garund get some more light shed upon them).

2) Monster diversity: sort of a spill-over from the setting, but I absolutely love monsters from various mythos (not just Greco-Roman) have come into being. Oni, tikbalangs, norns, and other obscure critters are wonderful to see/use in stories!

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
joeyfixit wrote:
In other words, the response wasn't to pander to the demands of the boards and completely rewrite the rogue, it was to make a new class that is more or less a super-rogue.

Right. For the former you will have to wait until Pathfinder Unchained! :)

Contributor

3 people marked this as a favorite.

There are a bunch of reasons that I like Paizo. I like how they've embraced the OGL and made it extremely accessible to new talent. I wouldn't have become a writer if they had made it extraordinary restrictive, and over the past two years being a writer has become a core part of my personal identity. I love the Pathfinder Roleplaying Game and I love how the company communicates with its fans. (My favorite thread so far is the 'You may be a Paizo veteran if ...." threat even though I'm too green to remember ANY of those things.)

But the real reason I like Paizo is a bit more personal. For the past few years, I want to say past two years or so, I have had a secret. There is someone in the Paizo Warehouse who notices me. I don't know how this person does it, but virtually every time I order something from Paizo (which is quite frequently, as I'm now a Player Companion subscriber and a Core Rulebook subscriber), this person leaves me a small note on my order invoice. Its never anything big: it is usually a large smiley face across my address with a short one or two word greeting off to the side somewhere. Something small like "Hi!" or "Hai there!" Its the equivalent of a Facebook poke on my invoice and I absolutely love getting them.

It isn't a huge effort on Paizo's part (they're not taking development time from Occult Adventures to write silly messages to me) and its clearly not a corporate policy; My parents have ordered stuff from Paizo before (usually for my birthday or because they want a copy of one of my print products or whatever) and they haven't gotten the little messages. This is just one person in the warehouse who recognizes me from the messageboards or has handled a product with my name on it or something that is doing something nice. And that's why I love Paizo. From the top of the totem pole with Lisa and Vic all the way down to the very bottom with its interns, I truly believe that Paizo is made up of some of the nicest people that you'll ever find. People who are willing to give up their own time to come on the forums and answer questions or goof around with fans. People who are willing to take an extra second out of their day's work to write a silly little message on some random bloke's invoice form that they might never meet.

To this mystery person, if I was able to send you back little invoice "Hi's," I totally would. Thank you very much for taking the time to validate my existence as a customer and a person.

Dark Archive

Franko a wrote:
The willingness to try new things.

Riffing off of this, one thing I like is how some of the APs introduce something new, like kingdom building or NPC relationship/romance guidelines or pirate fleet combat or mythic rules, while others are a little more 'standard fantasy fare.' On the one hand, they are experimenting on new sub-systems and mechanics to expand gameplay. On the other hand, not every AP has a 'gimmick' or new rules subsystem or mechanic, and a good number are just straight up fantasy fare goodness.

If I had a strong preference for one over the other, I'd still not feel 'stuck' with a company heading in the direction I don't prefer, as Paizo seems to try to cater to both tastes, both wild and experimental 'Challenge my assumptions! Give me something shiny and new!', and more traditional 'I already figured out what I like, now just give me more of it!'


People have given so many good reasons here. Paizo are pretty much the perfect company except... they are slow to answering some (not all) FAQs. If they do better in this one area, then they will have achieved GODHOOD and all Paizo staff will be divine members of an angelic heirarchy.

Dark Archive

c873788 wrote:
People have given so many good reasons here. Paizo are pretty much the perfect company except... they are slow to answering some (not all) FAQs. If they do better in this one area, then they will have achieved GODHOOD and all Paizo staff will be divine members of an angelic heirarchy.

*Starts writing up cleric portfolios for the Paizo staff*

Webstore Gninja Minion

3 people marked this as a favorite.
Zavas wrote:
*Starts writing up cleric portfolios for the Paizo staff*

For the record, mine have been previously defined.

Sovereign Court

For all the above. (That sounds cheap, but I sincerely mean it.)

And because the CEO takes her time on her day off to respond to a random posting. That kind of commitment makes Paizo a special place, with special people.

Long Live PATHFINDER and PAIZO!!!!!


Pathfinder Lost Omens, Rulebook Subscriber

I like the system, I got started with 3rd Ed, and quickly moved to 3.5 when that came out. But when 4th ed came along, i didn't enjoy it as much, so when one of my friends told me about Pathfinder I decided to check out the beta, and really enjoyed it.

Plus I really enjoy the Golarion setting, it includes pretty much everything I've wanted to see in a Fantasy Setting, and they whenever they have to make a choice about the setting, they consistently go with the one I'd prefer.


c873788 wrote:
People have given so many good reasons here. Paizo are pretty much the perfect company except... they are slow to answering some (not all) FAQs. If they do better in this one area, then they will have achieved GODHOOD and all Paizo staff will be divine members of an angelic heirarchy.

Yes, the FAQ's have been rather slow.


Liz Courts wrote:
Zavas wrote:
*Starts writing up cleric portfolios for the Paizo staff*
For the record, mine have been previously defined.

Well, I'm curious. Tell us more.


I like Paizo a lot for the various reasons but mostly due to their tenure of Dragon/Dungeon.

Not much of a fan any more of the actual rules. I DM a lot and picked up 3.0 and 14 years later the guts of PF fell less than optimal to the point I do not DM PF anymore but apparently I am playing the Numeria AP on Sunday. 12 years of DMing 3.x burnt me out in that regard I suppose. I barely got to play 3.5 IIRC only DM it. Come to think of it I don't think I played it at all.


1 person marked this as a favorite.

I love that this thread has picked up momentum.

Carry on.

51 to 79 of 79 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / General Discussion / List the reasons you like Paizo All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion