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I'm stating this thread so that the community has a place to discuss some of the questions being asked, without derailing that thread and burying the questions themselves.
The start of EE... systems such as reputation... will not be in the game.
I don't believe that's accurate. Ryan has said that it will be difficult during Early Enrollment to make Reputation as meaningful as it will be once we have Settlements and Settlement warfare, but that doesn't mean Reputation won't be in the game.

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I'm stating this thread so that the community has a place to discuss some of the questions being asked, without derailing that thread and burying the questions themselves.
leperkhaun wrote:The start of EE... systems such as reputation... will not be in the game.I don't believe that's accurate. Ryan has said that it will be difficult during Early Enrollment to make Reputation as meaningful as it will be once we have Settlements and Settlement warfare, but that doesn't mean Reputation won't be in the game.
Great idea Nihimon. Let people bring answers, ideas and comments "off topic" here.
Not that either of you are "off topic".

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As per Leperkhauns point number 3:
3) How much item destruction will there be in the game? There is plenty of talk about item looting, but the key to keeping crafters relevant is having a constant demand for goods, which can ONLY happen if items leave the game. Basically if I die would i expect a % of goods to poof or just a couple including items that are in a bag.
I thought it was the intention that a certain percentage of your inventory indeed went poof at death?
Some for the looter, some gets destroyed and goes poof and the rest you can collect if you make it to your corpse in time. Is this correct?

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Some Good Reason for Your Little Black Backpack answers a lot of those questions.
When you die, approximately 25% of unthreaded items on your body are immediately destroyed.

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If im not mistaken they also are going to have item decay, where each death will cause your items to take damage and once they reach a certain point they are considered broken and you have to replace or perhaps repair them…
I remember that because one of the kick starter options was for starting equipment pack, wish I could redo my options because if those items are going to be destroyed if I die x number times, would rather find a reward that didn’t go poof(or kick starter starting packs don’t take decay would make them super special..)