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So, I have a cert to play a dhampir and have a concept to play a ranger with natural attack focus from the APG. Problem I can see is healing him is difficult as dhampir's require negative energy healing.
Since the Ranger's spell list includes Cure spells, could he use a wand of Cure Light Wounds charged with negative energy to heal himself without needing to roll for UMD?
If not, have any other players figured out a way around the negative energy healing for dhampirs in PFS?
Tarrintino

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Cure light wounds uses positive energy and harms undead (they get a Will save for half damage). He might want a wand of inflict light wounds, but that's not a ranger spell. He could use a potion of inflict serious wounds, as another example.
A dhampir who can cast either spells from the cleric list or infernal healing doesn't have this problem.

Quandary |

Blood of Night, which focuses on vampires and dhampirs, has a Feat called Life Dominant Soul that lets Dhampirs be healed by both Negative and Positive Energy, but at half efficiency for both. You still take full damage from Positive Energy used to harm Undead.

Quandary |

Yes, but the Racial Feats are only for Dhampirs, no Racial Heritage shenanigans:
Pathfinder Player Companion: Blood of the Night
To create a dhampir, you must have a Chronicle sheet that opens the race as a legal option at character creation.
Note: Racial feats, racial traits, and racial spells are only available for characters of the dhampir race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it.
The hunger, Jiang-shi, moroi, nosferatu, vetala, vampire characters, and vampire transformations sections of this book are not legal for Pathfinder Society play.
Equipment: force net, necklace of fangs, and stake of righteous; Feats: Conviction, Hymn Singer, Life-Dominant Soul, Potent Holy Symbol, and Schooled Resolve; Heritages: all heritages on pages 20–21 are legal; Roles: Ancestral slayer; Spells: display aversion, domination link; Traits: all traits on page 19 are legal for all dhampir characters. All traits on pages 20–21, except mind trapper, are legal for their associated heritages.

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Quandry: They arnt taking damage, they are just not healing at 100 percent. Thus no PVP there.
The fact that some people get very mysterious about identifying their race that their character is may mean that when the Cleric channels (or Paladin lays on hands then bad things will happen.
What I fear most is what happens when the Dhampir falls in battle.. stabilises and then the Cleric quickly channels to try to get fallen party members up and into battle (Or the paladin rushses over to lay on hands for the same effect). Hey Presto, dead Dhampir/character.

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Icy: Thats not what Im saying. It was part of the point of player not telling other players their race because they want to be mysterious. Then in combat the Dhampir falls and the Cleric then channels to heal. This probably kills the Dhampir.
So again
A) The cleric is working without knowledge of what race the character is
B) Trying to heal every ally he has
I also generally dont allow players/ characters who have fallen to start telling people 'You only have 2 rounds left to save me before Im perma dead! etc. Ive had players actually text another player to tell them this to get around it.

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What I fear most is what happens when the Dhampir falls in battle.. stabilises and then the Cleric quickly channels to try to get fallen party members up and into battle (Or the paladin rushses over to lay on hands for the same effect). Hey Presto, dead Dhampir/character.
Channelling positive energy to heal is OK, it just doesn't affect the dhampir, any more than it would affect a mob of skeletons in the AoE. I'm not sure how Lay on Hands has been interpreted (what "alternatively" means in this context).

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Sorry I was confused when I read this line from the
Negative Energy Affinity: Dhampires are alive, but are healed by negative energy and harmed by positive energy, as if they were an undead creature.
I read that as the positive energy would kill them, but then realised it would have to be a channel to kill undead. Wow.. that makes it incredibly ugly then to resolve in combat.

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I'll admit I still don't entirely get the rules when it comes to Dhampires. That rule Matthew put up always just gives me a headache.
+1
That rule, even with the "clarifications" is very counter-intuitive.
Just assume that, with table variation, that without Life Dominant Soul, your dhampir PC is likely to get screwed.
My dhampir PC always includes, as part of his intro, the request to be excluded from any channels to harm undead. Usually, if the positive energy channeler is built around channeling, they will have Selective Channeling, and, usually, lots of unused slots from it when they channel to harm undead...

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I play a Black-blooded Oracle with Negative Energy Affinity, and it's really not that hard to figure out. Whenever Undead would take damage, you take damage. Whenever Undead would be healed, you're healed. So channeling positive energy to heal the party does nothing to you, and you don't need to be excluded. Channeling positive energy to harm Undead harms you, but most characters who channel positive energy have selective channel, and it's unlikely there will be other Undead they need to exclude unless someone in the party is animating dead. I just make sure I point out where my wand of inflict light wounds is, in case I'm knocked unconscious.
[EDIT]Healing out of combat isn't a huge issue. Put a few points into UMD and buy a wand of inflict light wounds. You can hand it off to a cleric or oracle if one is around, or UMD it if they aren't. Healing in combat will be more difficult.[/EDIT]

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I've adventured with a Black-Blooded Oracle, which has the same issues, and he has a spiel he goes through ahead of time, which includes pointing out his wand of Inflict Light Wounds, and the pocket where he keeps a Potion of Inflict Light Wounds, in case he is knocked unconscious.
He also then does his best to confiscate everyone else's CLW wands -- ostensibly so he can function as the party healer, using them as necessary, but also so no one can accidentally "heal" him to death.
As long as you're paying attention, it isn't that hard to manage.