| showzilla |
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how would you guys handle a body slam?
current method I've got so far is as such:
grapple cmb=succeed
damage=unarmed damage (considered one size category larger), treated as a two-handed attack for damage/feat purposes.
effects=enemy "falls prone", provoking attacks of opportunity as normal.
keep in mind, this applies to real martial art slams like the kind you mostly see in western unarmed martial arts.
| showzilla |
LazarX wrote:Luckily this is the homebrew and house rule section, so we can turn it into a real life simulator.CMB maneuvers describe what is possible in game.
This is a dice based wargame, not a real life simulator.
jawesome...so how would you handle it? obviously you need to be able to lift someone as a heavy load if you want to body slam them. I'm thinking about some knight getting grappled by an orc from behind and the knight reverses the situation with a suplex or something of the sort.
| Vamptastic |
I think simplicity is key here. And I think the rules should be different in an actual fight, than if they're both in a legit wrestling contest.
Admittedly, I'm not so great with crunch, so I might not be the guy to ask, but I think in a fight, maybe simplicity is key, and just whoever rolls higher after a grapple check does what they want. In a contest, maybe they'd pit their strength against each other, or something. I don't know.