
showzilla |
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how would you guys handle a body slam?
current method I've got so far is as such:
grapple cmb=succeed
damage=unarmed damage (considered one size category larger), treated as a two-handed attack for damage/feat purposes.
effects=enemy "falls prone", provoking attacks of opportunity as normal.
keep in mind, this applies to real martial art slams like the kind you mostly see in western unarmed martial arts.

showzilla |
LazarX wrote:Luckily this is the homebrew and house rule section, so we can turn it into a real life simulator.CMB maneuvers describe what is possible in game.
This is a dice based wargame, not a real life simulator.
jawesome...so how would you handle it? obviously you need to be able to lift someone as a heavy load if you want to body slam them. I'm thinking about some knight getting grappled by an orc from behind and the knight reverses the situation with a suplex or something of the sort.

Vamptastic |

I think simplicity is key here. And I think the rules should be different in an actual fight, than if they're both in a legit wrestling contest.
Admittedly, I'm not so great with crunch, so I might not be the guy to ask, but I think in a fight, maybe simplicity is key, and just whoever rolls higher after a grapple check does what they want. In a contest, maybe they'd pit their strength against each other, or something. I don't know.