A different view on "meta-gaming"


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Irontruth wrote:
Back in the day, players were expected to learn what worked and didn't work against monsters. Character death was the price of not knowing/learning lessons. If you didn't want your next character to die, you had to remember how to beat them.

Very early on, but that style wasn't the only way even back in the early 80s. It wasn't what I picked up from the 1st edition books.

I tend to think of that as transitional from the wargaming roots to actual role-playing. Once the idea of playing a character with his own background and personality took hold, the ideal of carrying specific knowledge learned from one character to another began to fade.

Shadow Lodge

Some knowledge checks are just so obvious they require a DC 0 check.

Like, say, whether a bludgeoning weapon will be better than a slashing weapon against a skeleton.


Avatar-1 wrote:

Some knowledge checks are just so obvious they require a DC 0 check.

Like, say, whether a bludgeoning weapon will be better than a slashing weapon against a skeleton.

I dunno. Seems like an axe would be a good choice to me.

Silver Crusade

TriOmegaZero wrote:
Malachi Silverclaw wrote:
Especially since that advanced skeleton may be different....! It is a sane thought process, despite the risk.
And that is what my point was. By the rules you can't do that.

Why can't I?

What rule says I can't ask the DM what I know about skeletons?

Grand Lodge

Malachi Silverclaw wrote:
Why can't I?

Because the rules don't allow you to learn things like that.

I'm not saying it's sensical, I'm saying that's what is literally written.


thejeff wrote:
Irontruth wrote:
Back in the day, players were expected to learn what worked and didn't work against monsters. Character death was the price of not knowing/learning lessons. If you didn't want your next character to die, you had to remember how to beat them.

Very early on, but that style wasn't the only way even back in the early 80s. It wasn't what I picked up from the 1st edition books.

I tend to think of that as transitional from the wargaming roots to actual role-playing. Once the idea of playing a character with his own background and personality took hold, the ideal of carrying specific knowledge learned from one character to another began to fade.

Read some of Role-Playing Mastery by Gygax. I get the distinct impression that the PC is really just a vehicle/representation of the player. The player is playing the game, and based on the myriad pieces of advice, he is advising the players actions and how to increase their chances of success, both in the process of playing the game (overcoming challenges) and the spirit of playing the game (telling a story). There's even a whole chapter on Tactical Mastery, and it's directed at the player, not the character.

I agree, this wasn't/isn't the only way to play, but it was a commonly accepted one and one that was valued by the creator of the game.

Silver Crusade

TriOmegaZero wrote:
Malachi Silverclaw wrote:
Why can't I?

Because the rules don't allow you to learn things like that.

I'm not saying it's sensical, I'm saying that's what is literally written.

I can't find it.

Knowledge Skills wrote:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on Table: Knowledge Skill DCs.
Quote:
Untrained: You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

I must be dense. Help me out.

Grand Lodge

Malachi Silverclaw wrote:
I must be dense. Help me out.

A CR6 skeleton has a minimum Knowledge check DC of 11.

I can't find a rule saying you can roll a Knowledge check against a CR5 skeleton to learn something about the CR6 one.

Sovereign Court

TOZ does have a point.

Shadow Lodge

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Hama wrote:
TOZ does have a point.

I have many, usually being used to needle people incessantly.

Silver Crusade

TriOmegaZero wrote:
Malachi Silverclaw wrote:
I must be dense. Help me out.

A CR6 skeleton has a minimum Knowledge check DC of 11.

I can't find a rule saying you can roll a Knowledge check against a CR5 skeleton to learn something about the CR6 one.

I can ask what I know about CR1/3 skeletons (DR5/bludgeoning) which is a DC 5 or 6 depending on whether you round up or down.

I can ask what I know about CR2 skeletal champions (DR5/bludgeoning) which is a DC 7 check.

I can extrapolate from that to get an educated guess that sketons have DR?/bludgeoning. Now, I know that I might be wrong. This may be a CR 6 skeleton with a variant DR type, but it's a reasonable guess for anyone to make, and certainly within the rules to ask.


Can I ask what I know about CR3 wyrmling white dragons and extrapolate that to CR18 Great Wyrm white dragons?

Obviously I won't get the abilities that only come with age, but it might still be more than I get on the harder Know check.

Grand Lodge

Malachi Silverclaw wrote:
I can extrapolate from that to get an educated guess that sketons have DR?/bludgeoning. Now, I know that I might be wrong. This may be a CR 6 skeleton with a variant DR type, but it's a reasonable guess for anyone to make, and certainly within the rules to ask.

Actually, it's not within the rules. It's certainly logical, but the rules do not support it.


So where in the rules does it say you can't ask for a knowledge check about something you aren't currently facing? And then is there a rule somewhere that says that if you didn't find out that creature x has y resistance from a knowledge check specifically about the one in front of you are thereafter not allowed to make the connection?

Please I want you to show me those rules.

Are you saying that if you are fighting a skeleton your ability to make a knowledge check about wolverines is immediately turned off?

Grand Lodge

RDM42 wrote:
Are you saying that if you are fighting a skeleton your ability to make a knowledge check about wolverines is immediately turned off?

No, I'm saying that the rules don't actually support generalizing from the specific. If you can find a rule that allows it, by all means show it to me.


TriOmegaZero wrote:
RDM42 wrote:
Are you saying that if you are fighting a skeleton your ability to make a knowledge check about wolverines is immediately turned off?
No, I'm saying that the rules don't actually support generalizing from the specific. If you can find a rule that allows it, by all means show it to me.

Do they forbid jumping to general conclusions from the specific? If you can find a rule that disallows it, by all means show it to me.

There isn't a specific rule for successfully going to the bathroom, yet I presume pcs can do it successfully.

Mechanically, all they did is make a knowledge check about ordinary garden variety skeletons. What they do with the knowledge thereby gained lies not within the purview of the rules.

Grand Lodge

RDM42 wrote:
What they do with the knowledge thereby gained lies not within the purview of the rules.

Exactly!

Grand Lodge RPG Superstar 2012 Top 32

TriOmegaZero wrote:
RDM42 wrote:
Are you saying that if you are fighting a skeleton your ability to make a knowledge check about wolverines is immediately turned off?
No, I'm saying that the rules don't actually support generalizing from the specific. If you can find a rule that allows it, by all means show it to me.

This isn't air-tight, but:

Knowledge wrote:
Answering a question within your field of study has a DC of 10 (for really easy questions)

Grand Lodge

Good find Jiggy. I won't argue semantics, but I find that the same as rolling against the standard skeleton and expecting it to be the same for advanced ones.

Grand Lodge RPG Superstar 2012 Top 32

TriOmegaZero wrote:
Good find Jiggy. I won't argue semantics, but I find that the same as rolling against the standard skeleton and expecting it to be the same for advanced ones.

Depends on what you give out as a "really easy question". My initial thought is that a DC 10 Knowledge (religion) check could mean you know that when an obviously-dead creature is up and about, it's called being undead, which inherently means [insert undead traits here]. I'm not sure I'd give the DR (or the immunity to cold, for that matter).

As for the apparently hot topic of "a skeleton's DR should be obvious", maybe that's a DC 10 Knowledge (engineering) check. ;)


I wouldn't support a ruling that says a level 20 dwarf fighter is impossible for most people to identify as a dwarf because due to high CR.

I once reverse metagamed myself.
We were in a pub getting a quest and one of the players said he was going to take aside the quest-giver and negotiate in private.
We (the other players) listened as he made a deal which, in character, we couldn't hear.
Then his character came back and lied about the size of the reward so he could claim a larger share.
I was pretty sure that my character would be suspicious but none of us felt willing to look like we were acting on out-of-character knowledge.

Grand Lodge

Matthew Downie wrote:
I wouldn't support a ruling that says a level 20 dwarf fighter is impossible for most people to identify as a dwarf because due to high CR.

Nor would I.


I always thought the rules said something about not getting caught up in what the rules say?


But if the rules say that but you shouldn't get caught up in the rules...


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ERROR ERROR PARADOX DETECTED ERROR ERROR ABORT ABORT

Shadow Lodge

And if you're discussing what the rules say....

Silver Crusade

TriOmegaZero wrote:
Malachi Silverclaw wrote:
I can extrapolate from that to get an educated guess that sketons have DR?/bludgeoning. Now, I know that I might be wrong. This may be a CR 6 skeleton with a variant DR type, but it's a reasonable guess for anyone to make, and certainly within the rules to ask.
Actually, it's not within the rules. It's certainly logical, but the rules do not support it.

If I'm faced by a CR 1/3 skeleton, and I don't have knowledge(religion), can I ask what I know about skeletons? Isn't that a DC6 check, which I am allowed to make even without a rank in the skill because the DC is 10 or less?

Where am I going wrong?

Grand Lodge

Malachi Silverclaw wrote:
Where am I going wrong?

By thinking 'I can just roll a check for that CR1/3 skeleton and use it for the CR6 skeleton as well', which is not supported in the rules.

Sovereign Court

^ What he said

However, you can certainly remember stuff about skeletons, but have no right to cry foul if that CR6 skeleton turns out not to be vulnerable to bludgeoning damage.

Shadow Lodge

I recall a certain scenario in which the zombies had lost their DR but gained cold resistance, for example.


TriOmegaZero wrote:
Malachi Silverclaw wrote:
Where am I going wrong?
By thinking 'I can just roll a check for that CR1/3 skeleton and use it for the CR6 skeleton as well', which is not supported in the rules.

You'd be on firmer ground saying that you need to make a (DC 11) knowledge check to know that the (CR 6) creature in front of you is a skeleton.

It might be a bone golem, and if you use what you know about skeletons to fight a bone golem, you're gonna have a bad time.


TriOmegaZero wrote:
Malachi Silverclaw wrote:
Where am I going wrong?
By thinking 'I can just roll a check for that CR1/3 skeleton and use it for the CR6 skeleton as well', which is not supported in the rules.

You can certainly use it. There is just a significant chance you will be wrong or miss something.

Grand Lodge

RDM42 wrote:
You can certainly use it.

Never said you couldn't. I said it wasn't supported by the rules.


Except it is. You can use a knowledge check on a skeleton, basic, per the rules. Therefore you can get the info. Then you use it how you use it. 100% within the rules.


it would be more appropriate to make a DC 11 knowledge check to differentiate a CR6 Bone Golem from a CR6 Skeleton rather than mistake the bone golem for a skeleton. it would take no knowledge to mistake it for a skeleton though.

but i don't like a rule that makes a dwarf harder to identify as a dwarf due to their higher levels or makes higher tier versions of the same creature harder to identify.

i'm fine with mistaking a lacedon for a lesser ghoul or a bone golem for a skeleton without requiring a knowledge check.

but basing knowledge on CR, makes that 20th level Dwarven Fighter require a DC 24 knowledge check when he only required a DC 6 check at level 1. to know he was a dwarven fighter.

Grand Lodge

RDM42 wrote:
Therefore you can get the info.

No. You get info. Not the info you're looking for, the defenses of the CR6 creature. You get the CR1/3 creatures info.


So step aside from the actual knowledge rules for a second: If I've already fought a skeleton and learned about its weakness (by experiment or through a knowledge roll), I can apply that knowledge to skeletons I come across later without a roll right?

If I haven't identified a new creature, (Didn't make a Know roll) and all I have to go on is the GM's description, which is superficially similar to a skeleton, then shouldn't I be able to assume, rightly or wrongly, that the same things would work on it? Is that really metagaming?

Is it still metagaming if I, the player, don't actually know what the new creature is?


TriOmegaZero wrote:
RDM42 wrote:
Therefore you can get the info.
No. You get info. Not the info you're looking for, the defenses of the CR6 creature. You get the CR1/3 creatures info.

Some of which may well also apply. You can get the info that skeletons usually have certain damage resistances.

Stop being purposely obtuse.

Grand Lodge

RDM42 wrote:
Some of which may well also apply.

Which has nothing to do with the rules for Knowledge checks.


Has everything to do with them. You can make a knowledge check when no creature is present, you can make one when a different creature is present. You can make it about a badger, a normal skeleton, a dwarf, a jabberwocky, a goldfish, a parakeet ... anything. All within the rules. You can try to apply that knowledge to a similar creature. It may or may not apply. But its completely within the rules.

Grand Lodge

RDM42 wrote:
But its completely within the rules.

It's not at all covered by the rules. No rules say you can apply knowledge from one creature to another. It's perfectly logical, but not a rules construct. It's a logic construct.


Um ... Wrong?

Grand Lodge

Well, I see we have nothing more to discuss.


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*falls over from dizziness from circular discussion*

*crawls out of thread to huddle in the bushes*


Everything done is either not covered by the rules or is specifically allowed by the rules. Therefore it is by definition within the rules.

Grand Lodge

Disagree.


Sure. Whatever you say.

Shadow Lodge

Man, now you're disagreeing with me about what my opinion is?


No. Just saying that its not worth arguing about. If you want to ignore plain english and the actual meaning of words, that is entirely your option to take but it really isn't worth arguing about, as it adds nothing to the sum total of pathfinder knowledge.

Grand Lodge

RDM42 wrote:
No. Just saying that its not worth arguing about.

And yet you continue.

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