Caws Rorec |
So recently in a game my players have decided that they want to save a local cleric from the gallows.
There plan involves turning one of the strongest party members invisible and casting fly on them. Then having the party member swoop by the cleric, grab the cleric and fly away with said cleric.
My issue is how would the rules apply in this situation?
The only relevant rule I can find is in the description for Fly, which states:
"The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears."
My issue is should there be an attack roll or CMB roll to grapple the character before flying off with them, in my mind this seems like a multi step process.
Any relevant rules I am not finding or suggestions will greatly help.
Kazumetsa Raijin |
That is a pretty brilliant plan...
Fly checks are probably need to fly properly. I would imagine if your essentially Grappling a victim to move them, you could do a CMB check... however the Ally could willingly lower his defenses, so it would more than likely succeed. The only issue is how much Weight the Flying character can carry Imo. I'd say one CMB check to grapple, and 1-3 fly and str checks to balance flying and properly keep grip on the character. perhaps if he fails a str check to hold him, the cleric can attempt a reflex save to grab onto the flying characters foot...
Seems legit..
Hendelbolaf |
Is the cleric willing to be picked up and can the strong party member lift his weight?
If both of those are yes, then yes, this can be done.
There would be movement before the grab and then a standard action to grab the cleric, essentially an unopposed grapple. The next round the strong party member could fly away at the new encumbered fly speed.
Those trying to trying to execute the cleric have the ability to attack or stop this but that is where the excitement comes into play. Hopefully the rest of the party can provide a distraction.
I am not sure what other rules you are looking for other than it can be done and there really are no rolls needed to be made if everyone is willing.
Umbranus |
Grabbing the victim while flying past him sounds rather hard. More so as he has the rope around his neck.
But being invisible the rescuer could fly behind the victim, whisper in his ear what he is about to do and then grab him before the trapdoor below the victim opens.
That way it is easier to be sure to have a good grip and to make ready to pull the noose from his neck.
In addition to it being easier in my imagination the rescuer would have an action left after removing the noose.
Castarr4 |
As a side note, remember that a grapple attempt will break Invisibility. If they can use Greater Invisibility, that would be recommended.
Of course, if you treat the cleric as "helpless," as the condition, then he can just be picked up and moved around like an object. That wouldn't break invisibility. You can probably choose to be treated as helpless... but this only works if he knows that the party is going to save him. Use a message or whispering wind spell for that.
And they need something to cut the rope. Again, that will break normal invisibility... or just rescue him before the rope goes around his neck?
Caws Rorec |
Sorry I should've mentioned that previously.
The party plans to rescue him while he is being moved from point A (the building with the cell he is being held in) to point B the Gallows.
He is essentially being marched there by armed guards to be hung for alleged necromancy performed in and around town along with 2 accomplices.
Gilfalas |
My issue is should there be an attack roll or CMB roll to grapple the character before flying off with them, in my mind this seems like a multi step process.
If the priest is aware of what is transpiring and wants to escape I would not require any CMB rolls. After all a party member does not have to make a CMB roll to carry another willing party member do they? If the priest is willing to work with the party in this escape I would treat him as an ally. The appropriate fly and stealth rolls would still need to be made, possibly with penalties to the fly rolls once the priest is carried aloft because of his weight and the barbarians possible encumbrance.
Now if the priest they are trying to rescue is unaware of the what is happening they may panic and resist this unseen and unknown force assailing them. Never underestimate the effects suprise and confusion can have on someone.
Also if this priest does not want to be rescued then appropriate rolls would be made to grapple the priest and try to move it.
Hawktitan |
Caws Rorec wrote:My issue is should there be an attack roll or CMB roll to grapple the character before flying off with them, in my mind this seems like a multi step process.If the priest is aware of what is transpiring and wants to escape I would not require any CMB rolls. After all a party member does not have to make a CMB roll to carry another willing party member do they? If the priest is willing to work with the party in this escape I would treat him as an ally. The appropriate fly and stealth rolls would still need to be made, possibly with penalties to the fly rolls once the priest is carried aloft because of his weight and the barbarians possible encumbrance.
Now if the priest they are trying to rescue is unaware of the what is happening they may panic and resist this unseen and unknown force assailing them. Never underestimate the effects suprise and confusion can have on someone.
Also if this priest does not want to be rescued then appropriate rolls would be made to grapple the priest and try to move it.
Personally I agree with this.