Crown of Charisma and Merisiel


Rules Questions and Gameplay Discussion


I have seen a few posts of character decks and a few of them have Merisiel with the Crown of Charisma. I have been playing her solo since the game came out (and in a group setting). At one point I picked up the Crown and was all excited because I had seen it listed often. But I'm not sure why so many people have it in her deck.

Since she does not have the Diplomacy skill does she not end up rolling 2D4 which doesn't seem that great compared to some other cards I could add to my deck.

I did give her +2 to Charisma because of the path I plan to take, but since she doesn't have Diplomacy she doesn't got to add the bonus to her roll (so I'd rather have her roll 1D6 + 2 as a base Charisma instead of 2D4 with the Crown).

Am I missing something?


The Crown can be used to add to a roll and it can also be used to automatically succeed at a diplomacy check. I believe it's a reveal? for the additional dice or a recharge for the automatic success.

Sounds like you need to check out the second part of the power.


Brainwave is correct. You can add a die to your diplomacy check by revealing it or succeed at your diplomacy check by recharging it. That second power makes it useful to acquire Human allies for someone with bad Charisma or no Diplomacy.

Crown of Charisma wrote:

Reveal this card to add 1 die to your Diplomacy check.

Recharge this card to succeed at your Diplomacy check.


Saved my bacon on Here Comes the Flood. Won by 1 ally and had used the Crown to acquire one on Merisiel who pretty much had no chance to make the roll otherwise. MVP.


Those auto-pass cards are great for Meri and Sajan as cycling their decks is much more important and happen more frequently than any other characters (the divine casters shuffle theirs with Cures and the Arcane casters are going to cycle just by casting and recharging their spells). I think both of my Meri's have it, and I think both of my Harsk's (they aren't together in a party) have it. You can't always hide those uncharismatic people in the Woods so having one chance to get an Ally is valuable and doing it without losing a card is a huge bonus.


Also, revealing for 2d4 to get an ally is decent as you only need a 6 usually (slightly above average). If you fail, no biggie, you didn't spend a card. But if you pass it's a free explore (off the new ally). Of course, this is assuming that you don't take the +2 char.

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