Effective Investigator?


Advice


So I'm guessing rogue feats with alchemist buffing?
How would should an effective (not necessarily min/maxed) Investigator be made?


1 person marked this as a favorite.

Personally, I'm running an investigator as a bit of a melee glass cannon. I picked up Mutagen ASAP, and use a 2-handed weapon. You've got a lot of options that make melee more viable, so get Power Attack and then Extra Inspiration so you can blow Inspiration points right and left and you can't go far wrong.

As an alternate build, go Empiricist Investigator, Pick up Unarmed Combat, and Snake Style. With the right talents, you can get your Sense Motive to truly hilarious levels, and then use that for your AC. Investigators get a lot of shapeshifting magic that could mesh well with this, but talk to your GM first.

Grand Lodge

I personally like inspired blade swashbuckler 1/Empiricist investigator X.

I grab fencing grace and Dex mutagen for early levels.

I then grab fast study at HD 5. Between mutagen, cats grace, studied combat you will be doing well with a great AC due to Dex. Plenty of skills and utilities like invisibility for scouting.

Your never going to keep pace with the real heavy hitters but your not suppose to. You have tools they wish they had.

Since most campaigns never reach 20 I don't mind the dip because your not getting the capstone. If you go 20 levels then single class it.


You're options come down do using a two handed with str, or taking a level of inspired swashbuckler and doing dex with a rapier. Dex comes online sooner, but I think the Str is lots of fun.


Note: If you're going strength, consider picking up medium heavy armor prof, or taking a one level dip into something that gives it. Investigator magic is not hampered by heavy armor.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Effective Investigator? All Messageboards

Want to post a reply? Sign in.