Catfolk Claws: Count as hidden weapons?


Rules Questions


beacause the description of the catfolk claws states that they're retractable, it leads me to believe that they would count as hidden weapons - at least for the 1st attack in a round. any official word on this, or is it one of those DM fiat issues?


maybe the first attack you ever make against the opponent. your not likely to forget you just got scratched just cause the claws retracted after it happened. the same goes for any recurring bad guys, you might have them retracted and hidden, but if they know they are there than they won't be suprised.

Yes though, this is definitely something to talk with your GM about.

Asta
PSY


I wouldn't go the "hidden weapon" route. Since every other hidden weapon has to be drawn as a standard action. I doubt any enemy would spot them while they're retracted, but to give it the status of Hidden Weapon is a bad idea.

If there's some sort of mechanic that takes advantage of hidden weapons hitting an enemy then of course expect free action claws to not classify for it.

On a somewhat related note, if cat people were walking around, I would very much suspect they have claws that can ouch me. I know it's an alternative race feature, but a giant cat is expected to have 'em.


I would allow a Catfolk to be subject to a Knowledge: Local to determine if the maker of the check is familiar with Catfolk enough to know that they have claws. If they succeed, no "hidden weapon," if they fail, that Catfolk ninja gets the sneak attack (or whatever).

I would also set the Know: Local pretty low for this purpose; the majority of knowledgeable creatures probably know that cats have retractable claws.

I could probably be convinced to change it to Knowledge: Nature (DC10).


A cat person walks up to you and you don't think they have claws?

Maybe if your a bubble boy with 3 int and wis. Really if you cannot pull hidden weapons when you have improved unarmed strike its unfair to let it slide if your a cat person.


insaneogeddon wrote:


A cat person walks up to you and you don't think they have claws?

Maybe if your a bubble boy with 3 int and wis. Really if you cannot pull hidden weapons when you have improved unarmed strike its unfair to let it slide if your a cat person.

Not all catfolk have the racial trait to gain claws that are capable of doing damage. It is an alternate trait, which means only a portion (big or small as it may be) of the population has it. This is most definitely someplace where the knowledge check would come up and is appropriate.


Just cause cat people don't have claws doesn't mean everyone wouldn't assume they do. Hell we all know cats are sneaky I wouldn't believe any of them!

If unarmed strikes ain't hidden, claws aren't anyway.

Grand Lodge

Well, there are the Claw Blades, which are like metal covers for a Catfolk's claws.

I could see them as a hidden weapon.


Seems the rules allow it ..could even hide your unarmed strike, gauntlet, or knuckle dusters etc etc.

Sleight of hand: "You can hide a small object (including a light weapon"


insaneogeddon wrote:


Seems the rules allow it ..could even hide your unarmed strike, gauntlet, or knuckle dusters etc etc.

Sleight of hand: "You can hide a small object (including a light weapon"

wait wait wait.... unarmed strike? how is hiding your hands and feet the same as hiding a small object, and how the hell would you hide them? strap a pegleg to your knee and reveal the "hidden" foot for your hidden weapon attack? *sarcasm*

In all seriousness a light weapon is indeed motioned, so claw blades are fine, so why not just use those, the rules work for them, and you don't lose anything out on them.


Ever told someone to 'smell the cheese'or that their zip is undone?
Hid hands in a cloak, behind something?

I was of the opinion that if cannot hide fist cannot hide claws or claw blades or knuckle dusters. Rules are there though.

It makes sense though either none work or they all work ...its not like heavy glinting bladed objects are easier to hide than your own hands or claws.


PRD wrote:
Cat's Claws: Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.

Cant find the 'retractable' thing in the description. There is no RAW that support the thread starters question and this is not a wish board. In general .. a dagger in a sheat is not hidden.

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