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Like many people in Detroit you're down on your luck. Living in a low end apartment on Temple Street, scraping by with whatever employment or government assistance you can grasp and laying low while the crime rate of the city rises to unprecedented levels. But there are great evils in the world far beyond the surface that seek to delve the dead engine even deeper into the death spiral that it takes. It is time to take a stand against the darkness and step into the light of the Vigil.
This is a recruiting thread for a game of Hunter: The Vigil. This will make use of a combination of the Hunter the Vigil book along with with the rules updates from the God Machine chronicles. Some house rules will be implemented to better iron out some combat kinks.
Character Creation
Characters Start with the following spread:
One Virtue and Vice (By God Machine chronicle rules)
5/4/3 Attributes
11/7/4 Skills
7 Merits
7 Integrity
In addition to round out some edges I shall also start you as "Seasoned" player characters thus starting with 5 experience. This must be spent before the game begins.
Restrictions:
Player characters will start out as normal human beings with no direct knowledge of the supernatural. You may not start with any supernatural merits although they may be achievable later. Your characters might have some belief in the supernatural or be some kind of practitioner of occult but you have yet to see anything truly supernatural. Your characters will not start as a member of a compact or conspiracy for obvious reasons. Otherwise most merits out of Hunter the Vigil and The God Machine chronicles are available.
Players will all be residents of the Edward Apartment Complex, a low end apartment building in Dearborn District of Detroit on the corner of Temple and 15th street. You should adapt your backgrounds accordingly.
Players may not start with more than 2 dots in Resources. Anyone with money would probably be living somewhere else.
Characters should emulate REAL people. No ex-swat sniper with an arsenal of sniper rifles in his closet need apply. As a guideline try to keep most skills to 3 or lower. You may have a single skill at a rank of 4 and no skill at a rank of 5. Try to avoid min-maxing your skills and attributes.
Other rule changes:
The God Machine chronicles has a number of rules updates to combat. Most of those rules shall be used in game but some differences shall be enforced. These include.
1. You may apply your defense against a firearm attack so long as the attack can be perceived. If you do apply your defense against a firearm attack though you may only make a single move or standard action on the following turn as you must be evasive to avoid being shot.
2. Having the athletics skill adds a flat +1 to your defence you do not add your entire Athletics score to defence. I noticed a large flaw in the system that high athletics characters become nearly untouchable in combat to low combat pool attackers. This is a method to migrate that problem. While having the athletics skill should give some advantage, the God Machine rules make the skill far too powerful.
3. The Medicine skill can be used to reduce Lethal Damage to bashing damage. To do this you must have ample medical supplies and the time to perform complex treatment or surgery. This involves an extended Medicine roll, where every 5 successes reduces 1 lethal damage to bashing. You may not heal more than 2 points of lethal per day of medical treatment. This hopefully will speed up recovery times for characters as they likely will not have access to magical healing.

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No your characters will have a chance to go up the Tiers but at the start of the game you're tier 0 regular mortals and then will become Tier 1 after your first major supernatural encounter. Beyond that the choice will be up to you if your characters remain as sheep & shotguns tier 1 or seek to expand their power through an alliance with one of the Conspiracies.
A medical doctor would work in this game, although you'll have to come up with a good excuse of why you are living in a low rent apartment building. Doctors earn a pretty good living wage and most would live in the suburbs if given the chance.
As for the rest of you, feel free to brainstorm me your ideas.

scranford |

I'm getting a feeling for a city cop fired due to substance abuse, and taking drugs from the evidence locker, who is now working night security at some random Warehouse. Now clean, he's also following his childhood dream, and writing horror novels...Also reading lots of them for "research".

SecSeibzehn |

I was considering this character: Pharaoh Williams.
Pharaoh is a street thug who gets wielded like a bat by the people who pay him. He's the guy that throws bricks through people's windows, debt collects with a baseball bat or gets four guys and beats the s@+# out of some unlucky dude. And he gets paid to do it. In money, favors or respect.
In the meantime, he works a minimum wage job and spends nights with his uncle, an old drunk who runs a run-down boxing gym. Sometimes he volunteers places, tries to help kids out. He carries the groceries for the old lady who lives on his floor. People come to him with problems. He solves them. Usually by stepping on their problem's throat.
Pharaoh's concept is "Gang muscle with a heart of gold." But that's what I've got so far.

Seth86 |

A medical doctor would work in this game, although you'll have to come up with a good excuse of why you are living in a low rent apartment building. Doctors earn a pretty good living wage and most would live in the suburbs if given the chance.
Not too difficult. Hes a doctor, but he is working in a low income area, so his own income is low.

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Ah so a free clinic worker, that could work Seth. Go ahead and make your character up.
As for Pharoah, I would recommend perhaps putting 2 dots into Dexterity as 1 dot means you're pretty clumsy and it will really gimp your defense stat. You also should have +1 defense for having skill points in Athletics. In the God Machine chronicles, Athletics gives a defense bonus (although I cap it at +1 as otherwise you'll end up with characters who will be practically untouchable in combat)

SecSeibzehn |

As for Pharoah, I would recommend perhaps putting 2 dots into Dexterity as 1 dot means you're pretty clumsy and it will really gimp your defense stat.
He's clumsy, yeah. He's a big guy. He's not Giant merit, but he's a truck. He shouldn't be able to do a backflip or even walk down a narrow hallway without bumping into stuff.
And on defenses:
Street Fighting
Duck and Weave (•): Your character has been beaten all to hell more than a few times. Now she dodges on instinct, not on skill. You can reflexively take a one-die penalty to any actions this turn in order to use the higher of her Wits and Dexterity to calculate Defense. If you’ve already made a roll without penalty this turn, you cannot use Duck and Weave.
I think that should cover me. Thanks for the concern, though. I know that WoD doesn't take kindly to people with low defenses 'round those parts.

Seth86 |

Character Done :
Name : Axel Black
Virt: Hope(Optimism)
Vice: Pride
Concept : Surgeon
Proff: Doctor
Int: 3
Str: 2
Pres: 1
Wits: 4
Dex : 3
Man: 1
Res: 2
Stam: 2
Comp: 3
Mental:
Aca: 3
Comp: 1
Med : 4 (Surgery)
Scien: 3
Phys:
Athl: 2
Drive : 1
Surv : 1
Social:
Emp: 1
Pers: 3
Soc: 3
Merits :
Proff Training : 3
Res: 2
Safehouse (Prvt Clinic) : 2
Hope this checks out, let me know what you think
Thanks =^^=
Still need to spend the 5xp but will do that when i finalize my character

scranford |

I'd like to play, but HeroLab doesn't seem to support the God Machine rules update yet, and that's the way I keep track of my PbP characters. I'll be watching however, and hopefully when this is integrated, maybe I can join the game. Just don't have the time to figure out the differences.
Good gameing.