Acquiring cards for later use


Rules Questions and Gameplay Discussion


What cards you keep and what you lose after a scenario continues to confuse me. After a scenario, I put my deck and my discard pile together and trade with other players before setting out on our next scenario. Do the cards that I use to make my deck for the next scenario become the only cards that I permanently own? That is to say, are the cards that I don't want to use for the next scenario now banished? Or do I continue to mark the cards on my character sheet, as though I own them, even if I've ditched them? This just confuses me because if I actually mark every card that I acquire and consider it owned because it was, at one time, in my possession, heck eventually I'd own most of the cards.


After each scenario you have to rebuild your character's deck according to the number of cards on the card list (the opposite side of the skills and powers on the character card). Anything you don't keep to rebuild your character deck is put back in the box with the other cards of the same type (not technically banished, which is an important distinction later in the game that starts to matter in Hook Mountain Massacre).

So when you start the next scenario, you are starting with only those cards you chose to keep.

In Perils of the Lost Coast, which is before you get a card feat, you will have 15 cards in your deck. Valeros, for example, has 5 weapons, 3 armors, 2 items, 2 allies, and 3 blessings. If during a scenario he acquired a weapon, then at the end of the scenario he would have 6 weapons. But he can only keep 5 in his deck between scenarios. So he'd have to choose the 5 he wanted to keep, and put the rest back into the box with the other weapons. The ones not kept in your deck aren't yours. You'll have to find them again to acquire them again.

Rulebook v3 p19 wrote:

Once you’ve played a scenario, whether you won or lost, rebuild your character deck (see Between Games, below). Put all other cards back into the box.

Between Games
After each scenario, you must rebuild your character deck. Start by combining your discard pile with your hand, your character deck, and any cards you buried under your character card; you may then freely trade cards with other players. Your deck must end up meeting the Cards List requirements on your character card, along with any deck adjustments on your role card, if you have one.

The character sheets are for keeping track of what you kept in your deck at the end of the most recent scenario you plaed in case they get mixed up or if you want to disassemble that character while you play another group of characters. It isn't for keeping track of everything you have ever acquired.

I hope that helps.


Many many thanks, Hawkmoon.


A good point to keep in mind: Read and consider newly acquired cards carefully before deciding to keep them. Once you toss something back into the box, you don't get it back unless you encounter and acquire it again.

As Sajan, in one of my first games, I picked up a Soldier ally and decided to keep him. However, the Soldier's power is to add to a Melee combat check, and Sajan doesn't have the Melee skill. Luckily I was still able to use him for exploring... and cannon fodder. It took me 4-5 scenarios to get another ally that was truly useful to me at the end of a game when someone threw it into the pool of available cards while rebuilding our decks.

Grand Lodge

Hawkmoon269 said "Anything you don't keep to rebuild your character deck is put back in the box with the other cards of the same type (not technically banished, which is an important distinction later in the game that starts to matter in Hook Mountain Massacre)."

Can someone explain this to me? I thought banish meant it got put back in the box where it could possibly be drawn again, but this statement seems to imply that banishing is different. I just started the game. We have finished Perils of the Lost Coast and are about to start Burnt Offerings if that matters.


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At the beginning of the adventure path, banished and "put-back-in-the-box" are practically the same thing. When you start Hook Mountain Massacre, the difference matters. Check out the Rise of the Runelords Adventure Path card. You'll see that starting then, when you banish a card with the basic trait, you must/can remove it from the game, as in don't put it back in the box with the rest of the cards of the same type. So you won't be seeing that card ever again. That is why noting when things are banished is important. You don't get to apply that to cards you acquire but don't keep, because they technically aren't banished.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Banished cards are put back in the box, but cards put back in the box were not necessarily banished. The distinction between banish and put back in the box becomes significant at the start of Hook Mountain Massacre where Basic banes and boons must or may, respectively, be removed from the game permanently when they are banished. Cards removed from the game will never again show up in a location deck. Since the cards left over after rebuilding your deck are not banished, you can't remove them from the gameif they are Basic


I originally thought the Soldier and Snake were bad. Melee? All the characters with melee can easy beat a monster right? Then it finally clicked 3 adventures in. Most weapons add the melee trait. So Ezren could reveal, say a quarterstaff, and recharge the soldier. I don't have the cards in front of me right now, but I "think" all the STR weapons have melee and the DEX have ranged. Could be a few outliers for RP reasons though. Does your Lem have a light crossbow? Recharge that archer.

Grand Lodge

Ok, now I get it. Thanks!!

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