Mythic Kasatha Bladebound Kensai Magus build - needs streemlining


Advice


ok, so I built this character for my current game of which we've played one session for. After realizing that my AC is a bit under par, I decided to take a 2 level dip into Master of many styles so i could pick up Crane Style/Wing/Riposte and Snake Style/Fang and not only be able to skyrocket my AC, but also output much more damage via AoO's. while doing that i discovered just how feat starved my character really is, and barely made those 5 feats fit into a 22 level build. THEN!, after i did all that, i discovered the changes paizo made to crane style and flipped my lid. I told my GM about it and he says we'll just play this campaign with the old crane style sense its still unclear as to how the new ones actually work.

that being said, currently we are level 6, first mythic tier, and here is my build as i have it plotted out to level 22 (odds are we wont get that high, but its just to be sure. our last one wasn't supposed to go to 28, but it did)

Vorezil:

Name: Vorezil the Soulless One
Race: Kasatha
Class: Magus (Bladebound/Kensai) / Monk (Master of many Styles)
Traits: Magical Lineage, Bruising Intellect, Doubt
HP(at level 6): 70
AC(at level 6): 17
STR: 18+2 (+5) (+2 from item)
DEX: 15+2 (+3) (+2 from race)
CON: 15+1 (+3) (+1 from level 4 increase)
INT: 16+2 (+4) (+2 from Item)
WIS: 14+2 (+3) (+2 from race)
CHA: 13 (+1)

(stats are awesome because we're playing mythic)

Magic Items: Headband of Vast Intelligence +2, Belt of Giant's Strength +2

Kasatha Race Abilities: Defensive Training, Desert Runner, Desert Stride, Jumper, Stalker, Multi-armed

Class modifications:
Bladebound: Black Blade; Arcane Pool
Kensai: Diminished Spellcasting; Canny Defense; Weapon Focus(Kukri)

magus 1) Arcane Pool; Cantrips; Spell Combat, Multi-Weapon Fighting
magus 2) Spellstrike
magus 3) Black Blade; Power Attack
magus 4) Perfect Strike
magus 5) Empower Spell; Multi- Slice (<--House rule for Double slice to work with MWF)
magus 6) Magus Arcana (Born to the Blackblade)
monk 1) Monk AC; Improved Unarmed Strike; Stunning Fist, Fuse Style; Snake Style; Rime Spell
magus 7) Fighter Training; Iaijutsu
magus 8) Improved Spell Combat; Combat Reflexes
magus 9) Critical Perfection
monk 2) Evasion; Snake Fang; Enforcer
magus 10)
magus 11) Superior Reflexes: Dazing Spell; Weapon Specialization
magus 12) Magus Arcana (Black Blade Riposte)
magus 13) Iaijutsu Focus; Greater Weapon Focus
magus 14) Greater Spell Combat
magus 15) Magus Arcana (Spell Shield); Greater Weapon Specialization
magus 16) Counterstrike
magus 17) ?feat?;?feat?
magus 18) Magus Arcana (Critical Strike)
magus 19) Iaijutsu Master; ?feat?
magus 20) Weapon Mastery

Spells Known:

0-Level Magus Spells—acid splash, arcane mark, dancing
lights, daze, detect magic, disrupt undead, flare, ghost sound,
light, mage hand, open/close, prestidigitation, ray of frost, read
magic, spark**.
-----------------------------------------
1st-Level Magus Spells— Frostbite, grease, magic missile, shield,
shocking grasp, true strike, vanish**, hydraulic push**,chill touch,
corrosive touch*, enlarge person, magic missle
-----------------------------------------
2nd-Level Magus Spells—
Mirror Image, Invisibility, Bull's Strength, Cat's Grace, Spider Climb

Mythic Stuff: Path - Champion
Hard to Kill; Mythic Power; Surge +1D6
Weapon Focus(mythic)
Champion's Strike (Fleet Charge); Legendary Item

Legendary Item is a Kukri to match my Black Blade with the Powerful Ability. I will further upgrade it later.

so basically, i think i might by trying to do too much with this guy, but still be able to pull it off. i WANT to put Crane Style back in, but i dont know where it would be good to replace stuff for things like Rime Spell and Enforcer. I also have to Put Dodge in there as well to be able to get all three Crane feats. should i just leave it out and stick with what i've got? or take out some other things because thats better?

Ultimately i will be doing a Fleet Charge into combat, then Spellcombating for quite a few hits, then forcing an AoO (if i can) to get 3 more. If all goes right, i can Debuff someone to all hell on turn one via Frostbite setup, Nuke the hell our of someone else turn 2 with Shocking Grasp, then continue to go to town as needed, all while never being hit, but having Crane Style would surely increase my Defenses by alot.

thoughts and advice are much apreciated. PLEASE HELP ME MAKE THIS GUY IMPOSSIBLE TO BEAT...yes, i am trying to make the most beast thing i possibly can....that was the challenge my GM gave us...i want to come back to the table with something for him to fear...


bump for some advice! come on guys! i dont know what is best here...need some help!

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