
BadBird |

So I've been thinking for a while that the Wood Oracle seems to make a pretty sweet melee oracle for a few reasons, a couple of which have to do with an Angel-Blooded Aasimar. So here goes:
"Aztec" Jaguar Warrior-Priest Oracle
Oracle of Wood
Angel-Blooded Aasimar
Traits: Bully, Valashmai Veteran
*Alternate Favored Class Bonus: +1/2 Oracle level to Wood Armor Revelation
STR 16/18++
DEX 12
CON 14
INT 10
WIS 8
CHA 14/16
1. Toughness
Revelation: Wood Armor 4ac
3. Exotic Weapon Proficiency: Great Terbutje
Revelation: Wood Bond +1ab
5. Power Attack
*Wood Armor 6ac, Wood Bond +2ab
7. Cornugon Smash
Revelation: Thorn Burst
8.
*Wood Armor 8ac
9. Weapon Focus: Great Terbutje
*Wood Armor 8ac,DR5/B
10.
*Wood Armor 10ac,DR5/B, Wood Bond +3ab
11. Improved Critical: Great Terbutje
+Cruel weapon to sicken shaken foes.
Thoughts?

XMorsX |
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Your build is fine as it is, no need to cahnge anything. That being said...
You may want to delay the exp: Great Terbutje, because at low lvls using a quarterstaff with Shillelagh is going to be more effective (especially if you couple it with enlarge person) and will not cost you a feat.
I would also avoid Toughness, it is good but I consider that there are better choices that take priority. Improved Initiative is one, Intimidating Prowess is another. ALso I would definately want to have Divine Interference as soon as I qualify, and make sure that I have furious focus by the time I qualify for Dreadful Carnage. I would probably prefer to take me feats in this order:
1 Improved Initiative (great for someone who wants to cast Shillelagh or Divine favor before the melee begins)
3 Power Attack
5 Exotic Weapon Proficiency: Great Terbutje
7 Cornugon Smash
9 Divine Interference
11 Intimidating Prowess
13 Furious Focus
15 Dreadful Carnage
17 Improved Critical: Great Terbutje
19 Quicken Spell
You can aquire weapon focus through an opalescent green(?) pyramid, so it is not a big deal if you missed it, I find all the above feats to be better candidates for the feat slots.
Fate's Favored is also a must-have trait for a battle-Oracle and I would rather have Unnatural presence over Bully, so taht I can demoralise more things. I can see that the Valashmai Veteran trait is both useful and thematic, but I find that the above two take priority. Mabe if your GM allows you to take an extra trait for a drawback?
I assumed that it si not for PFS. If it is, you may want to consider staying with a quarterstaff and using shillelagh and greater magic weapon to keep it on par with your lvls. By doing this, you will have lots of money to spend on wondrous items as well.

BadBird |

Man, forgot about fate's favored and divine interference... those are pretty unreasonably good.
I had RP/Thematic reasons for wanting to move on to the Terbutje as soon as I did; the actual concept (and I know this isn't really 'optimal') REALLY tempts me to use an oversize Great Terbutje to bump the weapon dice up to 2d8. Aside from how awesome smacking things down with a man-sized obsidian-edged war-club is, I feel like I have AB to burn on funness when Wood Bond is essentially bumping me up to a full BAB, but power attack isn't taking as much off.
The character's narrative involves having a vision about studding his ancestral shaman's staff with obsidian flint-napped from shattered evil idols, eventually giving it an ominously cruel aura and giving evil a taste of its own medicine. Who says good needs to play nice?
Anyhow, thanks for the input!

XMorsX |
You also need to ask your dm if you can cast magic vestment on your wood armor. It can get really good if you can.
Yes, this is important. By RAW you should be able, as it is material, while some other revelations offer non-material armors that should not qualify.
If he denies it, it would probably be more effective to use your favored class bonus to wood bond and just buy an armor (can be made from darkwood(?) if you want this kind of flavor).

BadBird |

You also need to ask your dm if you can cast magic vestment on your wood armor. It can get really good if you can.
That one isn't an issue... magic vestment says "imbue an armor". Wood Armor says its an "armor". Case closed as far as we're concerned. With Barkskin as a bonus spell... let the good times roll. I don't know why the Wood Oracle doesn't seem to get much attention considering how rare it is to see a nice big/scaling buff to ab.