Feral's Devil We Know (Inactive)

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Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Uh... Alexia is down and bleeding out.

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Ha, oh, oops. I didn't see any text about it, though I'm not the healer for one. Chorister can stabilize you with his trait to buy more time, if that's the case.

    Now that I've took a peek at Chorister's sheet, though, who is you even a deity of for Travel and Good domains as a LG alignment? Some Emperyal Lord, I guess? The only Core Travel domain within one step is Abadar, but he's not Good.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Rhyno looks at the fallen witch, ”Uhh, Chorister… I think you may want to look at this…” he says as he produces his want of healing, debating trying to make it work, but eventually decides stabbing Alexia in the chest with it would not be very helpful.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Chorister looks over at the downed tiefling, giving a start of shock. "I-I-I-I'm so uhhh.... sorry! Where are my thoughts?" he gives a nervous look around but takes the wand and bestows it's magic upon Alexia until she's fully healed.

    He holds it up and looks around, "Anyone else?"

    CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
    CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

    Sen you mean you haven't heard of the good and traveling diety? We can not speak his holy name to infidels, sorry. ;)

    Chorister is more of the "If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval)" flavor of Cleric, rather than following a specific diety.


    Alas, PFS requires clerics to commit to a deity. We'll find you one. There's a billion gods these days.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Alas, persnikity PFS. :)

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I've got Top Men on my copy of Chronicle of the Righteous as I type; I'm sure there's one in there, since Good domain makes it easy. It's the fact that Travel is usually a chaotic domain. There's always the option of the Separatist, but don't do that; that archetype is AWFUL (like most pfs-legal Cleric Archetypes).

    -Posted with Wayfinder

    Edit: Like I said, Top. Men. Kurgess (ng minor diety), jaidz (agothian), rowdrosh (agothian), zohls (archon). I don't have the PDF on-hand, but I DO know Kurgess is pretty much the opposite of Chorister. The others, I'm not sure about.

    Edit 2: TOP. MEN.

    Kurgess-sports and competiton
    Zohls- investigation (sluething style)
    Jaidzq- turning cowards into heroes
    Rowdrosh- herding animals

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    Alexia awakens with a start. "Did anyone see the wagon that ran over me?"


    Once you guys are done putting poor Alexia back together. =)

    Broken furniture litters the room: parts of a stool, a modest writing table battered in twain, and several smashed chairs sprawl across the keep’s wooden floor.

    Stairs in the corners of the room go up and down a level.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Yeah. It had 'Furniture Droolz' painted in goat's blood on the side and must have mistaken you for a sconce."

    Sen moves forward as a preface for the group, keeping an eye out for dangerous things and being sneaky.

    percep: 1d20 + 5 ⇒ (19) + 5 = 24
    stealth: 1d20 + 10 ⇒ (18) + 10 = 28

    -Posted with Wayfinder

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Is Sen leading us up or down?

    After Chorister mends Alexia, Rhyno reaches for the wand with his wounded arm, blood still streaked across his bicep. "I still have a minor wound, if you'd be willing to heal it... Assuming he agrees...

    CLW: 1d8 + 1 ⇒ (4) + 1 = 5

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Oh, there was options. 1 is down: 1d2 ⇒ 1 Down it is.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Chorister takes care of the healing quickly and efficiently, handing the wand back to Rhyno afterward, "Thank you uhhh... good sir Rhyno. Most wise of you to keep that uhhh... on hand." The cleric looks himself over, feeling alright, and proceeds along with the others, given Sen ample space to work.


    As they approach the stairs, a tripwire is snaps and an arrow flies toward the party!

    Target: 1d5 ⇒ 4
    Vs Ryster: 1d20 + 15 ⇒ (7) + 15 = 22
    Damage: 1d8 + 1 ⇒ (3) + 1 = 4

    After the danger's passed, the group resumes their trek down the stairs.

    Descending a level, the party finds a large chamber that is stripped of nearly everything metal, leaving what was once a tangle of dank, solitary confinement cages transformed into a tumbled mess of furniture and prisoner odds and ends. A collection of broken furniture in the southeast corner suggests a struggle. A splattering of blood marks the floor in front of the door in the southeast corner of the room.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Chorister whispers a spell to detect magical auras and scans the room, magically and visually.

    Perception: 1d20 + 5 ⇒ (15) + 5 = 20 & Detect Magic

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Ryster grunts and curses as the arrow hits him. Keep your eyes open up there! Nearly killed me. He grumbles at Sen. Will you use me wand on me? Ryster asks Chorister.

    CLW: 1d8 + 1 ⇒ (4) + 1 = 5


    Chorister hears what sounds like muttering behind the southern door.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen responds to the dwarf. "What, your beard-plate armor didn't save you? A shame." He shakes his head.

    If we're informed, Sen puts away his melee weapons in readiness to shuriken stuff to death. "Sweet. How we goin' in this one?

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    After relating news of muttering to the others, Chorister makes sure his crossbow is loaded and moves to get a clear view of the door, "What if uhhh... what if we just ask him nicely to come out?" he suggests blandly.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Ryster nudges Sen. Whatya wait'n fer? Go listen at the door and see if it's locked, ninja man. The dwarf hisses.


    When *someone* finally opens the door, a wild-eyed madman stumbles out.

    "I can't believe the audacity! Someone's got to stop them!" he shouts.

    The party recognizes the madman as the painter that provided them with the clues to the hidden Ismaco tomb.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Ryster gets impatient, waiting on Sen to work up the nerve to open the door and opens it himself. Seeing the madman, Ryster exclaims. By Brigh's polished clockwork! What are you doing here and who needs stopped?


    The painter begins to ramble.

    "The derro... they're using Groetus's unholy grotto to turn their prisoners into undead. That's not what the grotto's for!"

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    As Ryster moves past him listening through the door, Sen informs the dwarf that "H-Hey! That could'a had traps in it or something!"

    Upon re-meeting the painter, Sen whistles at the idea of a grotto. "Damn, I want a grotto. Why does Growtahmus get a grotto?"

    -Posted with Wayfinder

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Rhyno grumbles over the banter, "And if ye had a grotto turnin people undead, ye'd probably have a bunch of Pathfinders knockin on yer door. Now, where is this Grotto?" he asks the man, not sure if he'll get a sane response.


    The mad painter steps aside revealing a stairwell in the closet he was hidden in.

    ”Down. Dooowwwn!”

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    "Then I guess we go down." mutters Rhyno, giving way for Sen to take his usual point.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Ryster makes sure his gun is loaded, then follows down.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Chorister fidgets as the others start downward, thinking of the undead waiting for them. Muttering a quick prayer he follows haltingly after.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen does, in fact, take point on the venture.

    -Posted with Wayfinder


    The stairs descend into a worked chamber. A purple radiance washes over this cold room from a variety of lichens and fungi that grow on the walls and ceiling creating an otherworldly sheen. Straw-filled cages line the north and south walls. In the room’s center, a strange pedestal, carved in the likeness of dozens of grasping tentacles, sits fixed into the stone floor. Four prison guards lay here with various wounds.

    Suddenly, a shape moves within the shadows!

    Anyone that makes a DC 17 perception check can act in the surprise round.

    Alexia: 1d20 + 3 ⇒ (6) + 3 = 9
    Chorister: 1d20 + 3 ⇒ (7) + 3 = 10
    Rhyno: 1d20 + 2 ⇒ (2) + 2 = 4
    Rhyster: 1d20 + 3 ⇒ (18) + 3 = 21
    Sen: 1d20 + 10 ⇒ (6) + 10 = 16
    Badguy: 1d20 + 4 ⇒ (16) + 4 = 20

    A hideous monstrous undead creature appears and claws at Sen. As it moves a wave of horrible stench washes over the party.

    Claw: 1d20 + 5 ⇒ (10) + 5 = 15
    Damage: 1d6 + 3 ⇒ (1) + 3 = 4

    I need a fort save vs paralysis from Sen and fort saves vs stench from Sen and Rhyno.

    Folks that make their perception checks can take a surprise action. Afterward we'll move into normal initiative.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Fort: 1d20 + 5 ⇒ (17) + 5 = 22
    Perception: 1d20 + 1 ⇒ (20) + 1 = 21

    Seeing the creature move in far closer than he'd like, Rhyno steps behind Sen, so he can better use his weapon.

    Yeah, Editted. Was going to try and just hit it with the haft of his polearm, but apparently that's not allowed.


    Uh, check out the map. It's tight quarters. Charging's not going to be possible.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Perception: 1d20 + 10 ⇒ (4) + 10 = 14

    Normal Initiative:

    Ryster tries to move past Rhyno and Sen, to get a decent shot, while avoiding whatever it is that''s attacking Sen.

    Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

    RTA PBS: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
    Damage: 1d12 + 1 ⇒ (5) + 1 = 6

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    Perception: 1d20 + 2 ⇒ (16) + 2 = 18

    Alexia reaches out with her hair uncertainly, not entirely sure she wants to touch the creature.

    Alexia vs. Undead (hair): 1d20 + 5 ⇒ (18) + 5 = 23
    Damage (hair): 1d4 + 4 ⇒ (3) + 4 = 7

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    fort vs g-pal: 1d20 + 3 ⇒ (3) + 3 = 6

    -Posted with Wayfinder


    Alexia and Ryster, you'll need fort saves vs the stench as well for moving closer.

    Sen goes rigid as the foulness from the creature's claws makes him freeze in place.

    Blocked by the cages, Ryster's bullet misses its mark. Alexia's animated hair has better luck slaming into the monster with crushing force.

    Chorister's up. Need fort saves from Alexia and Ryster.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Fort!: 1d20 + 4 ⇒ (13) + 4 = 17

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    Fort save: 1d20 ⇒ 1


    Alexia gags at the stench. It doesn't take her out of the fight but it's certainly distracting.

    You're sickened for a while.


    It's been well over 24 hours. I'm going to NPC Chorister.

    Chorister steps forward and touches Alexia with a minor blessing.

    Guidance.

    The foul undead goes into a frenzy clawing and biting at the Pathfinders.

    Sen's Duration: 1d4 + 1 ⇒ (1) + 1 = 2

    Claw vs Ryster: 1d20 + 5 ⇒ (12) + 5 = 17
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5
    Claw vs Ryster: 1d20 + 5 ⇒ (17) + 5 = 22
    Damage: 1d6 + 3 ⇒ (4) + 3 = 7

    Bite vs Alexia: 1d20 + 5 ⇒ (5) + 5 = 10
    Damage: 1d6 + 3 ⇒ (6) + 3 = 9

    Ryster needs a DC 15 fort save vs paralysis. Sen is still paralyzed.

    The party is up.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Fort: 1d20 + 4 ⇒ (7) + 4 = 11
    Reroll: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

    Ryster grabs Sen and drags him toward the north, hoping to let Rhyno smash the thing.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Chorister visibly frets over what to do, his uncertainly clear on his face. Finally he grabs his holy symbol and channels to harm the undead attacking his friends, shouting wordlessly to try and conquer his fear.

    Channel(harm undead): 1d6 ⇒ 3

    K: Religion: 1d20 + 5 ⇒ (1) + 5 = 6

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Unfamiliar with the creature, Rhyno is surprised Sen is just standing there, unmoving. Shrugging, he swats at the creature, hoping to slay it before it harms the rest of his group.

    Attack: 1d20 + 8 ⇒ (13) + 8 = 211d12 + 6 ⇒ (12) + 6 = 18


    What it was, it's dead now, as Rhyno's mighty hammer smashes it into bits of tattered flesh and splintered bone.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Chorister moves to check the others, asking for a wand of CLW to heal those who need it. "Is everyone ok?"

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen doesn't move for 6 more golden seconds.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    "Anyone know what that was? If it could scare Sen so badly, I don't want to meet another." comments Rhyno as Chorister meds those around him. Shouldering his hammer, Rhyno looks for the way out.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Ryster hands Choirster his wand. I could use a little. You want some healin' Sen? What's that? I can't hear you, ya just gonna stand there and ignore us? Heh! Ryster says, chortling at his little joke.

    CLW: 1d8 + 1 ⇒ (7) + 1 = 8

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Look at my sessions tab to see if he had some ghoul-related credit and noticed you gave me 2 PA for part 3. I had to play for no-credit, so that's supposed to be a 0, yes?

    Sen, then snaps to, the yet-unnamed undead's paralyzing juice run its course. "Gah, damn!" Sen spasms a little as he returns to the world of the moving and tries to brush dust from his unarmored chest's wound. "That sucked. I hate the living dead." He passes off his wand for Chorister to use.

    CLW: 2d8 + 2 ⇒ (1, 6) + 2 = 9

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