RotRL spoilers incl. New GM for new group and in need of help!


Rise of the Runelords


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As the title says, I've just (at the gentle age of 30) only a year ago found Pathfinder (or any real RPG for that matter) and a month ago I found roll20 and finally a way to connect with my childhood geek friends living in different parts of the country.

I've obviously made many mistakes on the way, one being to start off with RotRL as our first campaign, but we've learned as we go and so far only one of the 5 players has shown dislike for the story.

I try to embrace my players creativity in game to push our limits to learn the mechanics and how to bend them and so I try to keep it open minded, but two issues have come up. One minor, one major.

Minor issue:
PCs went on a scouting mission at Thistletop, where they managed to stealth past goblins and dogs and befriend Gogmurt. They got some insight of the grounds from Gogmurt in exchange for them to remove Nualia from Thistletop. PCs then came up with an idea to bring Thistletop goblins some barrels of beer and with help of Gogmurt get it on the other side, so that they'd more easily sneak past drunk Gobins for the lower levels.. At this point they have just returned to town to shop for beer and I have no idea how to handle it next session. I really wanna see their plan work out for them, but I need ideas for where it should/could/would go wrong?

Major issue:
As mentioned, one of the players is sick of fantasy stories with protagonists being tasked to save the world while rest of the world does nothing. It doesn't help that I forgot to even try to play Belor at the graveyards, or that I simply over played the attention they got for helping the town, making them feel like they were the only ones doing anything. He is great sport and really does want to play along, but understandably it doesn't make sense for him to play in the long run if the story means nothing to him as a player.

The first obvious mistake was to pick the story for them without asking and now I feel it would be wrong for the other 4 to start another campaign to satisfy the 1.

What I was trying to figure out is how to inject some twist in to the plot. One great example is the "Lovecraft take" on Brodert that I'm definitely going to use even if he drops out.. I'm searching high and low, but figured maybe straight up asking might do the trick?

Long post short: Thanks for reading!


Combine this with Wrath of the Righteous. They find a portal to the Worldwound that is being investigated by some Mythic Heroes. They then learn that the Demons are working to free Karzoug as part of their plot to suck Golarion into Deskari's Abyssal realm.

The Mythic Heroes need the PCs to continue working on this end and stop the plot to free Karzoug. Meanwhile, they're working to retake Drezen and from there they'll be eventually going into the Abyss and the like.

Tie Nualia into this - her quest to become a half-fiend includes opening a hole to Deskari's realm and create a second Worldwound. She's nowhere near ready to do this... but in learning this and in working to help on this end while the Mythic Heroes storm the Gates of the Abyss.

The heroes are doing something important. But it is part of a greater plot in which other heroes, truly Mythic heroes, are also involved.

Dark Archive

Pathfinder Adventure Path Subscriber

Minor Issue:

That's actually inspired problem solving, so I'd be willing to work with them on this solution. While the rank and file goblins will be overjoyed with the beer that Gogmurt has "stolen" from the longshanks, Ripnugget would probably have some questions on the wayward druid's return. He and a few select guards might abstain (mostly), but the rest of the goblins will probably get drunk. Bruthazmus will probably take a large quantity for himself and the goblin-wives, and Orik will probably take some as well - he probably had a pint or two of the Two Knights brew when last he was in Sandpoint. Lyrie doesn't strike me as the sort that cares about drink, and Nualia's too distracted to care.

I'd apply significant penalties to Perception for the goblins that are active in Thistletop when they travel through it, but they likely won't be able to get past Ripnugget without a fight. Since they won't have to waste resources on fighting the goblins on the way to him, they should have an easier go at it.

That said, if they go back on their promise to restrain from killing too many of the goblins, Gogmurt might turn on them, sending his companion at them.

Major Issue:

I'd tell the PC that it's not that the world is doing nothing - the world isn't aware that there any problems right now. Sandpoint's a small town, and while there's a number of higher level NPCs around, many of them are busy with other stuff other than adventuring. Some of them, like Ameiko, have personal reasons why they're not taking a more active role. They're doing the job in Sandpoint because there's really nobody else there that can.

I'd introduce them to Shalelu, sooner rather than later, preferably with the active introduction that's been worked on here on the boards. She is active in the region, fighting goblins and keeping the countryside as safe as she can, but the focus isn't on her - it's on the PCs. I think he might be missing the point, honestly. It's not that they're the only ones that do anything; it's that they're the ones that the narrative follows. It's like complaining that any given episode of Star Trek is unbelievable because it seems like the crew of the Enterprise are the only ones that do anything in Star Fleet. There are other people in the world, and they are doing stuff. Some of it's good, some of it's bad. But as for the heavy lifting, the major plot stuff, that's got to come from you guys. Otherwise, the story would be about the people actually trying to prevent the Runelords' rise.


Minor issue:
What Misroi said. Sober goblins are insane and reckless; drunk goblins will probably set each other on fire. Could be awesome fun.

Major issue:
I can see his point. RotRL doesn't help itself here by getting the PCs seen as the Heroes of Sandpoint for killing a mere handful of goblins. Emphasise that there are other things going on and other people dealing with them. Such as, when they get back to SP, they see Hemlock and a bunch of townsfolk cremating a dozen goblins who attacked some farmhouses when they were away. Some marines are carousing in the Feedbag and telling people how they defeated an Ulfen pirate ship. Titus Scarnetti is recruiting mercenaries to protect his lumberjacks. And so on.

Obviously, this gets worse as time goes on and the PCs get to be higher levels, so they are suddenly the only ones who can deal with things. But that's a more generic problem with fast xp.

Otherwise, find something to wrap his PC into it. What can you tell us about him?


Tangent101 wrote:

Combine this with Wrath of the Righteous. They find a portal to the Worldwound that is being investigated by some Mythic Heroes. They then learn that the Demons are working to free Karzoug as part of their plot to suck Golarion into Deskari's Abyssal realm.

The Mythic Heroes need the PCs to continue working on this end and stop the plot to free Karzoug. Meanwhile, they're working to retake Drezen and from there they'll be eventually going into the Abyss and the like.

Tie Nualia into this - her quest to become a half-fiend includes opening a hole to Deskari's realm and create a second Worldwound. She's nowhere near ready to do this... but in learning this and in working to help on this end while the Mythic Heroes storm the Gates of the Abyss.

The heroes are doing something important. But it is part of a greater plot in which other heroes, truly Mythic heroes, are also involved.

I second this approach. It is a really great way to get that other player to feel like others are doing something and to feel like he's making an important contribution w/o feeling taken advantage of.

Dark Archive

To help make it feel a little less (on the surface) like the PC's are the only major players in the world I've set one of the players as a member of the Pathfinder Society and had the Shattered Star AP going on at the same time. So periodically as the campaign has progressed they will get updates on how that AP is going. Further, My plan is to have the group of Pathfinders fail at either the final book or next to final book, so the PC's will have to rush in to save the city.

So yeah, they aren't the only players, just the only successful ones in Varisia.


Sorry for being away over the weekend, but I've kept reading and am thankful for all the replies!

On the Minor issue:
Misroi tackles it greatly! I figured how to have Gogmurt handle the delivery. PCs spared all the Birdcrunchers in the maze and sneaked past the sleeping dogs, so only Gogmurt is aware of the PCs currently. He will have the Birdcrunchers to handle the delivery in hopes of getting Ripnugget's favor. From there on out it should play as Misroi put it and if they go too blood hungry on passed out goblins then Gogmurt shall surely find out by the time they are heading back up.

Now I only have to figure out how much they should pay for the kegs..

Thank you all for your input on that! :)

On the Major issue:
I appreciate your input Tangent, but in short, it would only seem like even more "stereotype fantasy" thrown at him. One of the characters is Cleric of Iomedae on a recruit mission for the attack on Worldwound and I used something similar you suggested (about the portal) as this Clerics "vision from his god" on the first night congratulating the Cleric for his new potent recruits. After that session, hearing about the clerics personal mission and asking a bit about what the Worldwound is, this one PC was frustrated if he was supposed to straight up be part of something like that.. So there goes that approach (before I even really knew he had such big problem with it) and I'm now trying to think settle ways to sort of let them understand that what they are doing is merely partaking a life of adventurer in a vast world. Not saving it instantly.

He is the sort of guy who enjoys old western movies with renegades and vigilantes living on the edge of "right and wrong" and most of all he hates the set up of "good vs evil" and always gets philosophical about it. He is playing a Barbarian cast out by his tribe and now attempting to find his place in civilization, so the player does fit the PC. He is at times playing a bit toon with it, but in general being good sport and just following others when expected.

Plenty of good thoughts you guys gave on this. I just keep trying to make them all feel smaller in the world. Introducing them the Pathfinder Society is something I'll think I'll give a try. Also adding in events as described by Mudfoot. Cheers!

Liberty's Edge

For the player that feels inclined towards the Wrath of the Righteous AP, perhaps ask him if he wants to save that character for that AP, thus allowing the character a reason to depart, and then have the player roll up a character that is more inclined to participate in the present AP.


I have the following suggestion.
The modules of the Ap you are playing are bounded by the fact that pcs are the heroes of sandpoint and that, for one reason or another, return there to visit the place or defend it. This is, for many reason, a bit difficult to convey since Pcs are gonna grew in level and would like to explore the region of Varisia without always returning there. Sandpoint is a cool village, but offer little fun per se. My idea is to mesh it up with other things and shift the attencion somewhere else.

Good places near sandpoint to have fun are Riddleport, the Windsong abbey and, of course, magnimar. It's easy to shift the campaing there after the Nualia story.

About your complain about "only my pcs care to save the world", let's change it! Here some suggestion:

1) Give a good reason for the isolation: goblins are actually making sure that the news of the attack does not reach Magnimar throught ambush along the streets. People of sandpoint can actually see their fires in the night. this is why magnimar is not coming.

2) Upper the ante: Nualia is trying to unite all the goblin tribes throught the liberation of the barghest inside the thrisletop. Also, she's trying to recruit one of the black dragons near the place!

3) Sandpoint is not alone: many npcs are helping, but offscreen. Make Shalelu actually trying to assassinate each goblin chieftain by herself to avoid they unify. make people from windsong abbey come to the rescue (on giant eagle, if possible!)and actively engaging threats while pcs are away (though, avoid to steal their thunder)

After that, i suggest you to shift the focus and change a bit the story.

the horror theme:

You could emphazise on the horror theme, and make the demon cults around sandpoint way more relevant. there is a lot of stuff about the cult of lamashtu but also Pazuzu and many other demons worshipper there around. poor foxgloves may be used not by the norgober church but by the ghouls of kabriri (which, in turn, are being used by xadesha)

the mystery theme:

The sihedron of Nualia may well lead to an investigation for what cult was helping her. Instead of Norgober, you could shift to the returned cult of Lissala and place some adventure scenario form season 3 and 4 (like, one in riddleport where lissalans are trying to kill every greedy person at the casinò. all you have to do is make the wizard with nualia a lissalan, then take something form second darkness ap, first module, then from scenario 3.26. after that pcs could be asked to investigate the cult of lissala.

the exploration theme:

Nualia have in his possession a strange sword and an odd shard. pcs needs to go to magnimar to discover what they are. the first may be the sword of wrath, an the other the shard. then shift to shattered star, with the peril of "runelord mormukain" awakening (he's not a runelord, but buff him enough and can be a well threat), or use the zutha connection.

You can, of course, mesh all the elements you like. I've so much suggestion. what are your pcs anyway?


Pnakotus, they are all first timers as am myself, and studying the game each at our own pace in between of sessions.

PCs are: Spell-less Half-Elf Ranger (seemed fair so I ruled it ok), Elemental Sorceress Human, Half-Orc Wildshape Druid, Dwarf Cleric of Iomedae and the Barbarian Half-Orc.

Last night:
..they managed to serve some party time to Thistletop goblins with help from Gogmurt and kegs of strongest Ale from Two Knight Brewery and some sleeping potions mixed in. They then sneaked down to second floor and finished the session along with the life of Bruthazmus and his lady friends.

The Barbarian player (the one with hatred for generic fantasy) is taking some time off and so they are lacking their biggest steamroll damage, but on the other hand everyone else got to shine a bit more.

I think I'll try to deepen the world for them after Burnt Offerings with some side quest to Riddleport/Magnimar, and hopefully I can describe a setting where they ain't nothing but a punch of travelers. On that note, is task from Ameiko to look for buyers for Glasswork bit too "lame"? I'd really like to have a sort of red herring side quest, with minimal combat and more social encounter, just to have us all practice some of that too. I have noticed Choppers Island being popular side track at this point, but feel like we could use some "world building" exercise with a bit of travel and exploration. Being tasked by their new friend Ameiko, they'd eventually return to Sandpoint where Belor could then welcome them with start of next chapter.


They'll need to go to Magnimar to spend any kind of significant money on gear anyway; I would suggest things like getting them tangled up in a Sczarni turf war while they're there, to give them something less world-shattering to worry about. Plus if they get on the bad side of some Sczarni groups, it will add some extra tension when they have to go back there in the next volume, so they'll be worried about Sczarni hunting them down while they hunt down the murderers.

I used Ameiko's trip to Magnimar to sell the family stuff in the middle of Skinsaw, after they had already explored the haunted house.It was intended to give them a friendly contact in Magnimar while they were there and worked well for that.


I actually had the group go to Magnimar prior to Skinsaw - Ameiko wasn't selling the Glassworks. She was hiring on a new glass smith to help train new people seeing that the Glassworks personnel were all dead. While there, they ran into a Skinsaw Man who was trying to kill the glass smith. Thus they had their first encounter with the Skinsaw Cult (except without trying to carve a sihedron into people) and also make a couple minor contacts with the Magnimar Guard which played into the next time they went while in pursuit of Xanesha... and got sidetracked into the Dawn of the Scarlet Sun module.


Then what about the ghost of Ameiko father going around for the glassworks?


He's not haunting the place. Unless you want him to in your adventure, but then there'd be no getting rid of him because what's needed to put him to rest is forcing Ameiko to be a 'proper' daughter who admits she was wrong and he was completely right and fully justified.


Pnakotus Detsujin wrote:
Then what about the ghost of Ameiko father going around for the glassworks?

Hmmm. Lonjitsu as a ghost has possibilities. Hard to argue given his life and death he doesn't have unfinished business or bitterness that reaches beyond the grave.

If Tsuto is still alive, he thwarts any rebuilding efforts until given proof that his killer is dead. Maybe he wants to be reconciled with his daughter, he thwarts any rebuilding efforts until she confronts him. He makes it impossible for any new buyer to consider purchasing it. Maybe he acts as a positive force, influencing new artisans or helping with the reconstruction. If Ameiko has been in the Glassworks that day, Craft - glass checks are made at +2. Maybe this is the outcome after he is convinced Tsuto is dead.

I'd be careful though, the next adventure has a haunt/undead theme don't want to overwork it. On the other hand, you could argue it's a theme that runs through the entire AP.

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