AndIMustMask |
I've got a group of friends that gets together weekly for gaming, and they've posed interest in playing PF on weeks when our normal 6-7 players can't make it (when it wouldn't be right to advance the story without half the party present), but don't want to go through the trouble of hunting through books and making characters and fretting over minutia.
I've volunteered, since I have ample spare time and a large collection of resources to look through.
Trying to cover enough bases that no matter who picks what they'll be able to do respectably well.
Currently i've got ten partly made so far--i'm trying to keep them relatively unique from each other, even if it isn't the best way to build them. I'm having the most issue picking weapons/styles for everyone without making them carbon-copies of each other.
here's what i've got so far (still being assembled, races were rolled randomly):
"all-rounder" elf fighter (dawnflower dervish) 3
"scary smiter" human paladin of iomedae (oath of vengeance/oath against fiends) 3
"unkillable" half-orc barbarian (invulnerable rager) 3
"welcome to mounted combat" halfling cavalier 3
- - - - -
"totally a rogue" elf bard (archaeologist) 3
"i'm kinda disappointed" human monk 3
"reach cleric" dwarf cleric of torag (good, protection) 3
- - - - -
"god-wizard-in-training" human wizard (+diviner, -evo/necro) 3
"who says blasters suck?" halfling sorcerer (tattooed sorcerer, draconic bloodline)3
"mini-mystic theurge" human witch 3
.
some comments:
-i'm missing basic gear and skills for all of them, i know. that's being worked on.
-i'm unsure if i should get into multiclassing, though it'd generally be 1-level dips (if that).
-i'm considering replacing the monk with a "monk" warpriest of irori, since it (if going for the 'unarmed mobile guy' angle) seems to be mechanically superior everywhere but extremely late-game, if that. or brawler, or monk 1/fighter X.
-i'm also considering scrapping the "rogue" bard and making an investigator to fill that role instead, since again, both are pretty much straight-up better than a base rogue.
-there's classes that don't have any representation yet (magus, oracle, gunslinger, vanilla bard, ranger, druid, pretty much everything from the ACG playtest doc, etc.), i need ideas for them.
-still very unsure on the feats for them (particularly the spellcasters), need ideas or suggestions if anyone's got 'em