A suggestion about loot cards


Rules Questions and Gameplay Discussion


In the first adventure deck, Burnt Offerings, we're introduced to the first "loot" card. However, there is only one physical copy of the card included in the set. Thus, if more than one character should complete the necessary scenarios to be rewarded this, only one of them can actually acquire it. That seems a bit shifty, really... if me and 5 friends all take the time to do the scenario, shouldn't we all receive a reward for completing it, as opposed to only one?

As such, my request/suggestion is that for future adventure decks, any loot cards be in multiple physical copies of the card (preferably 4-6 copies) rather than just one. Or, if that should prove to be not possible, at least give us a resource where we can download and print off the loot cards...

Paizo Employee Chief Technical Officer

Loot is special, frequently very powerful, and it occasionally includes items that are intended to be totally unique in the world. You're going to have to share it!

There *will* be many opportunities to get loot in the future—there are 21 loot cards in the Rise of the Runelords set—and it does often (but not always) drop in groups.

Liberty's Edge

This is totally a house rule, but we have decided to allow the other players that didn't get the Medallion a random pull from which ever boon deck they want. To give a better chance for a good card, you pull from the card associated with the current adventure [i.e. the 1 cards for Burnt Offerings].

I know it is a bit Monty Hall and not in the spirit of the game, but seems to smooth over ruffled feathers.


Give it to Seoni or Ezren. They need it most!


I gotta say, I'm let down by the 1st loot card. Quite badly too.
I have not read a single card that hasn't came up in exploration, and started with the "default" starting deck (as described in the guide.) So I had no idea what the loot would be, after going thru the Base campaign then the Burnt Offerings campaign, I finally came to the end boss. The battle was great, Ezren devastated the boss despite it healing for full, and I proudly pulled out the loot card (which I never even seen the front of for more than 1-2 seconds when I first took it out the shrink wrap) only to realize its basically Amulet Of Life +1... Which was about as anti-climatic as it could possibly be.


You can always reassign who carries the Loot card, either at the beginning of your turn to someone at your location, or at the end of the scenario when you are rebuilding your deck.

Dark Archive

I'm ok with loot cards being unique and found in limited quantity. My only hitch comes in that I play this game with two distinct groups. One with my regular RPG group and my wife and I also play regular 2 player games with different characters. Last night my wife and I finished adventure 1. In that game she plays Kyra and I play Sajan (an awesome combination IMHO). Obviously she took the medallion as Sajan cannot recharge it. Now here's where it gets sticky.... Today my 5 player group is coming together to play both thistletop scenarios. After we complete Adventure 1 there technically won't be a medallion for ANYONE who played that game. I know that RAW that's the way it's supposed to be, but I am very tempted to have my wife put a placeholder note in her Kyra deck and just move the medallion back and forth depending on which group is playing.


Aaron Hale wrote:

I'm ok with loot cards being unique and found in limited quantity. My only hitch comes in that I play this game with two distinct groups. One with my regular RPG group and my wife and I also play regular 2 player games with different characters. Last night my wife and I finished adventure 1. In that game she plays Kyra and I play Sajan (an awesome combination IMHO). Obviously she took the medallion as Sajan cannot recharge it. Now here's where it gets sticky.... Today my 5 player group is coming together to play both thistletop scenarios. After we complete Adventure 1 there technically won't be a medallion for ANYONE who played that game. I know that RAW that's the way it's supposed to be, but I am very tempted to have my wife put a placeholder note in her Kyra deck and just move the medallion back and forth depending on which group is playing.

Technically, what is intended is that you deconstruct the decks of characters that aaren't actually playing. Write down what is in each deck (the character sheets are great for this) and only construct them when those characters are actually playing. That way, two (or more) different groups can have access to any card.


I've seen other people have the same impression about the rules and multiple "adventure threads" from one box. But your different "parties" are living in different universes/alternate realities (unless one is playing catch up to the other). Here is what the rules say under the Between Scenarios section:

Rulebook v2 p19 wrote:
If you want to start a new character, you may, but it’s important that you do not keep decks for characters you’re not actively playing; doing so would use up cards that you should be encountering during play. The base set is designed to have no more than 4 character decks built at one time; the Character Add-On Deck, available separately, expands the maximum number of concurrently built decks to 6. If you switch characters for some reason, it’s best to write down the cards in the previous character’s deck and return the cards to the box until you need to use it again.


Right. So you'd only have to deconstruct decks if you had more than 4 characters (or 6 with the character add-on pack). The annoyance of deconstructing decks is precisely why I have been using the same 6 characters for the past 3 months. I did try out 2 others and get rid of them early on, but there are still a few characters that I just don't find interesting enough to deconstruct someone else for (I'm looking at you Lem and Amiri).


Captain Bulldozer wrote:
Right. So you'd only have to deconstruct decks if you had more than 4 characters (or 6 with the character add-on pack). The annoyance of deconstructing decks is precisely why I have been using the same 6 characters for the past 3 months. I did try out 2 others and get rid of them early on, but there are still a few characters that I just don't find interesting enough to deconstruct someone else for (I'm looking at you Lem and Amiri).

Once loot cards enter the picture for more than one different group, you have to deconstruct non-active decks (or at least take any loot cards out of them) regardless of the how many characters are in either group, for loot to make sense.

Dark Archive

csouth154 wrote:


Technically, what is intended is that you deconstruct the decks of characters that aaren't actually playing. Write down what is in each deck (the character sheets are great for this) and only construct them when those characters are actually playing. That way, two (or more) different groups can have access to any card.

Ah, thank you for the clarification. I'll admit deconstructing your deck after you finish play each session sounds like a PITA to me, but I now understand why it is necessary. I own the character addon deck and what I've been doing up to this point is keeping the 6 most actively played decks (Of the 8 that have been constructed thus far)together and stored in the character slots in the box. At least the fan created tracking sheets are great for keeping track of deck contents.


Captain Bulldozer wrote:
Right. So you'd only have to deconstruct decks if you had more than 4 characters (or 6 with the character add-on pack). The annoyance of deconstructing decks is precisely why I have been using the same 6 characters for the past 3 months. I did try out 2 others and get rid of them early on, but there are still a few characters that I just don't find interesting enough to deconstruct someone else for (I'm looking at you Lem and Amiri).

No, I think we disagree. But I'm not sure. So let me explain what I do.

I deconstruct if they are different parties of characters, even if the characters don't overlap. For instance, my wife and I play Sajan, Ezren, Amiri and Merisiel. I also solo play Valeros, Seoni, and Kyra. But even if Kyra wasn't in that second group, I'd deconstruct every time I switched parties. The reason is I'm not "actively" playing those others characters. I am in the act of playing, but they aren't the characters I am playing, so I'm not actively playing them. And I'm definitely switching characters for some reason (because I want to play with my wife or I want to play alone).

So the way I play is that Sajan, Ezren, Amiri and Merisiel have the loot cards from all the scenarios and adventures they've won and Valeros, Seoni, and Krya have all the loot cards from all the scenarios and adventures they've won.

Likewise, I also play a group of Valeros, Lini, Ezren, and Merisiel with some friends, and I again deconstruct and reconstruct.

That is what I meant by different universes. I'm simulating owning multiple copies of the game. Yeah, it can be time consuming, which is why I try to play with one group multiple times before switching to another group. But I don't want to buy multiple copies (well maybe I don but I can't afford it) and I don't want Ezren to take a spell and limit Seoni's odds of finding that same spell. Which I think is what the intent was behind the rules, having all the cards available for all active players.

Now granted, maybe you have a reason for leaving a character constructed. Maybe his player couldn't make it that night, so you don't want his cards in the pool for building locations because then you would have a conflict over who gets it when you play the next time. Or maybe you have a second group playing catch up to a first group. In those cases, they are the same universe, so I wouldn't deconstruct them.

I hope I'm clearer with that, apparently I wasn't the first time. Sorry.


@Hawk: yes I see what you mean now. I think we just have different interpretations of what it means to be "actively playing" a character. To me, that means I character you're intending to continue playing in the very near future, whereas it could just as easily mean a character you're playing in this scenario. I often play through scenarios with, say 2 or 3 characters, then combine those characters with other for the next scenario, etc. Thus, to me all those characters are "active". I also find this to be a nice way of getting the right cards to the characters I want... if Lini finds something in her dungeon trek with Valeros and keeps it later for her sight-seeing expedition with Harsk, that works well both thematically and gameplay-wise as far as I'm concerned.

@csouth154: Loot is a bit of a special concern, but it does sometimes seem that the intent is for it NOT to be in the decks of multiple different characters who you'll be using soon. I usually play things in such a way that once someone has the loot, they hold onto it til they don't want it anymore, at which point they either trade it off or it goes back to the box. If it's in the box, it can only be acquired by someone else completing the scenario it came from (someone who has never completed it before). Since I keep 6 active characters at all time, as I said above, I find this system works quite well in practice for me.


Captain Bulldozer wrote:
@csouth154: Loot is a bit of a special concern, but it does sometimes seem that the intent is for it NOT to be in the decks of multiple different characters who you'll be using soon.

The intent is clearly for loot cards to be either unique or, if not unique (Sihedron Medallions), for there to be a fixed number of them available, and that they should be available in their intended quantities for each separate party of adventurers.

So, for instance, if you have two separate groups that you like to play and both groups have progressed far enough to receive the Impaler of Thorns, you are definitely cheating one group or the other (assuming there's someone in both groups that want it in their deck) if you don't at least trouble to take loot cards from decks you aren't actually using for the current scenario.

Obviously if it works for you, it works. I'm just sayin'. :)


Captain Bulldozer wrote:
@Hawk: yes I see what you mean now. I think we just have different interpretations of what it means to be "actively playing" a character. To me, that means I character you're intending to continue playing in the very near future, whereas it could just as easily mean a character you're playing in this scenario. I often play through scenarios with, say 2 or 3 characters, then combine those characters with other for the next scenario, etc. Thus, to me all those characters are "active". I also find this to be a nice way of getting the right cards to the characters I want... if Lini finds something in her dungeon trek with Valeros and keeps it later for her sight-seeing expedition with Harsk, that works well both thematically and gameplay-wise as far as I'm concerned.

That sounds to me like they all live in the same universe if they occasionally join forces. And since each universe has only one set of cards, I would do it that way too. It would be worse if they occasionally joined together and you had to figure out who got the one Medusa Mask.

My different groups shall never meet, which is my main motivation for deconstructing.

Paizo Employee Chief Technical Officer

If you all want to avoid the issue by buying a second set of cards, I won't complain!


Vic Wertz wrote:
If you all want to avoid the issue by buying a second set of cards, I won't complain!

oicwutudidthere

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