
Neo2151 |

So there are a ton of complaints (some from me even) that the errata we tend to see is incredibly uneven.
"Martials get all the nerfs while casters stay strong."
The Devs, on the other hand, stick like glue to the line that, "We consider everything equally and make changes where needed; we don't target melee more than casters." (paraphrased)
Well, can we prove that here?
Here's what I'm looking for: As many "caster and/or spell nerfs" as you can think of since Pathfinder started. If the nerfs really do come even-handed, then there should be evidence to back that up, yes?
Here's what I'm not looking for: Snark. I'm honestly, legitimately, interested to see the disparity between caster nerfs and non-caster nerfs. If you wanna just be snarky, please make a different thread, or post in one of the various ones that already exist?
(And yes, before anyone brings it up, the Crane Wing discussions are what make me want to do this. I have a hard time believing that Crane Wing caused more problems for GMs than something like Color Spray, which has gone untouched, afaik, since PF 1.0.)

andreww |
Are you talking about spell nerfs/changes introduced to stuff in PF or changes which PF made to 3.5? Because they are very different lists.
Assuming it is the first then two spring to mind:
Changes to Protection from X to limit which charms and compulsions are actually affected. Of course this is also a buff to spelcasters removing an easy way to gain immunity to a large swathe of enchantment spells. This is particularly a benefit to PC's as they tend to have more resources to boost DC's and target weaknesses than NPC's, especially AP ones who often come with utterly terrible choices. See for example the end boss Witch in the Witchwar Legacy with her many many two weapon fighting feats.
Amendment to Cold Ice Strike to make it a line instead of a cone. Of course its an evocation and therefore no-one really cares and, even if you are going for blasting, it is irrelevant at level 15 when you get spell perfection so will be casting a freely quickened spell.
A more interesting question might be to look at what options have been added to martial characters versus those casters get. Have they had anything which comes close to comparing with stuff like Persistent Spell, Dazing Spell, Spell Perfection, Emergency Force Sphere etc. Even the partial caster big boosts have mainly come from spells (see Instant Enemy and Litany of Righteousness).

Neo2151 |

Just to clarify, I'm talking about in-company errata. Nothing about transitional changes from previous editions.
For example, the Cold Ice Strike change is a perfect example. It's a spell that is less powerful now than when Pathfinder first released it.
Edit - Also, I mean actual functional changes, not just clarification or typo-fixing.

Kirth Gersen |
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The nerfs to warriors from 3.5 to PF are obvious and well-documented: less Power Attack potential, Improved Trip now requires twice as many feats, etc.
Within PF, one example that comes to mind is the "clarification" that Vital Strike pretty much doesn't work with anything else -- not on a charge, not with Spring Attack, etc. -- which robs the feat of a large part of its potential usefulness.
Also, the creation of the Strike Back feat essentially imposes a feat tax for something that most DMs let you do without it.
Also, we'd need to compare the untility of new feats being released. For example, from the APG, which would you rather have: Dazing Spell for your caster, or Greater Drag for your fighter?

Kirth Gersen |
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I never know any GM's let you hit something that was beyond your reach.
Maybe it was just mine, who'd say, "OK, you have to ready an action and wait until the dragon lunges to bite you, but then you can swing at its head as it snaps at you." Seemed reasonable at the time. Totally a houserule, yes, but not one that ever strained credibility.

Alzrius |
Trophy hunters are now actually proficient in the firearms they're expected to use. Also, the Prone Shooter feat now actually gives you a benefit, rather than letting you do something you could already do anyway.
Neither of these are spell nerfs, but they are instances where the errata was trying to make non-spellcasters stronger.

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Maybe it was just mine, who'd say, "OK, you have to ready an action and wait until the dragon lunges to bite you, but then you can swing at its head as it snaps at you." Seemed reasonable at the time. Totally a houserule, yes, but not one that ever strained credibility.
I don't even consider that to have ever been a houserule. Or even a corner case. Or even up for discussion.
That's what readied actions were designed to be used for.

Coriat |
1 person marked this as FAQ candidate. |

Trophy hunters are now actually proficient in the firearms they're expected to use. Also, the Prone Shooter feat now actually gives you a benefit, rather than letting you do something you could already do anyway.
Neither of these are spell nerfs, but they are instances where the errata was trying to make non-spellcasters stronger.
There's a difference between errata that simply tries to fix obvious missing text or nonfunctional rules, and errata that is intended to change a functional rule for balance reasons. The two you cite are both the former.

Alzrius |
Alzrius wrote:There's a difference between errata that simply tries to fix obvious missing text or nonfunctional rules, and errata that is intended to change a functional rule for balance reasons. The two you cite are both the former.Trophy hunters are now actually proficient in the firearms they're expected to use. Also, the Prone Shooter feat now actually gives you a benefit, rather than letting you do something you could already do anyway.
Neither of these are spell nerfs, but they are instances where the errata was trying to make non-spellcasters stronger.
Well, his post didn't specify, and I was reading it RAW. ;)

Makhno |

Kirth Gersen wrote:Maybe it was just mine, who'd say, "OK, you have to ready an action and wait until the dragon lunges to bite you, but then you can swing at its head as it snaps at you." Seemed reasonable at the time. Totally a houserule, yes, but not one that ever strained credibility.I don't even consider that to have ever been a houserule. Or even a corner case. Or even up for discussion.
That's what readied actions were designed to be used for.
I disagree. I don't think the rules support it (sans feat), and with good reason. In fact, I'd say the RAW clearly disallows it. It definitely takes a house rule to make this work baseline.

andreww |
Now metamagic works in the least advantageous way for a sorcerer. Lets say that you have memorised an Empowered Fireball in a level 5 slot:
It counts as a level 3 spell for:
Setting the DC
Determining if it will pierce things like Globe of Invulnerability
It counts as a level 5 spell for:
Concentration DC's
What sort of metamagic rod can affect it so you need a normal rather than a lesser
I am not sure it was a reversal of a previous ruling but it definitely changed the strength of Rods.

BigDTBone |

Now metamagic works in the least advantageous way for a sorcerer. Lets say that you have memorised an Empowered Fireball in a level 5 slot:
It counts as a level 3 spell for:
Setting the DC
Determining if it will pierce things like Globe of InvulnerabilityIt counts as a level 5 spell for:
Concentration DC's
What sort of metamagic rod can affect it so you need a normal rather than a lesserI am not sure it was a reversal of a previous ruling but it definitely changed the strength of Rods.
And pearls of power and spell recall.

Makhno |

Now metamagic works in the least advantageous way for a sorcerer. Lets say that you have memorised an Empowered Fireball in a level 5 slot:
[...]
It counts as a level 5 spell for:
Concentration DC's
What sort of metamagic rod can affect it so you need a normal rather than a lesserI am not sure it was a reversal of a previous ruling but it definitely changed the strength of Rods.
Oh, that's unfortunate! If this is a change, it's definitely one for the worse... I don't suppose you have a link to the relevant FAQ entry?

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Yeah I'd like to see that FAQ too, because this:
What sort of metamagic rod can affect it so you need a normal rather than a lesser
...is huge. I just did a check of the PRD, and it doesn't mention it under Metamagic Rods.

wraithstrike |

Kirth Gersen wrote:Maybe it was just mine, who'd say, "OK, you have to ready an action and wait until the dragon lunges to bite you, but then you can swing at its head as it snaps at you." Seemed reasonable at the time. Totally a houserule, yes, but not one that ever strained credibility.I don't even consider that to have ever been a houserule. Or even a corner case. Or even up for discussion.
That's what readied actions were designed to be used for.
By the rules you have to threaten a creature(the space it occupies) to attack it. It having long limbs does not mean it occupies the squares it is reaching across. I do agree it is a reasonable houserule, but if a GM knows he is houseruling he should just ignore any rule that goes against that houserule. I think the feat made people realize they were actually breaking a rule.

Rogue Eidolon |
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Terrible remorse as printed in Ultimate Magic was an auto-win spell. I quickly made a thread as soon as I had my subscriber copy and saw the spell, and then they errataed it to a weird intermediate state where repeatedly casting the spell was an auto-win if the enemy succeeded on their save but not if they failed. Eventually, they weakened it yet again, and now it isn't an auto-win period.
I'm all for pointing out overpowered rules items for every class, particularly spells, and I try to do so as soon as I identify them.

Anzyr |

Well at the risk of people bringing up interpretations that don't really work with the text, you could always replace your metamagic rods with Staff of the Master (Necromancy). You do have to actually have the feat you want to add... but let be honest you were adding Quicken anyway and you already took the feat.

andreww |
Maybe the arcanist has something to do with it since it seems like it will be really good with metamagic.
The Arcanist double dipping into metamagic reducers like Wayang Spell Hunter or Magical Lineage was never answered. As things stand you could have an arcanist memorising something like Empowered Fireball in a level three slot then quickening it with a level 5 slot then maximising it with a normal Rod. So in effect a level 12 spell out of a 5th level slot.

Neo2151 |
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I think most of the erratas have been fine.
Take the crane wing fix, as an example. It isn't a discussion on "Casters vs. Martials", it is a matter of internal balancing of martial characters. One option shouldn't be vastly better than the others, if it is, it probably need fixing.
As a single, alienated issue, I totally agree: The Crane Wing nerf is not about Caster v Martial disparity.
That's not what this is about though. This is more about actually discovering if said disparity actually exists.
The Devs stance is that there is no disparity, and that errata is always done for overall balance, and doesn't favor caster or non-caster.
The perception, however, is that "Crane Wing (as an example) is too broken to continue functioning as is, but Heavens Oracles (again, as an example) are just fine."
The goal here is to find out, using actual evidence instead of just "trust me" comments, if there has actually been a disproportionate amount of adjusting, in favor of casters.
Because, unfortunately, the reality is what you see happening in the Crane Wing thread - lots of people with a, "this is the straw that broke the camels back" attitude when it comes to design direction.

Gingerbreadman |
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The goal here is to find out, using actual evidence instead of just "trust me" comments, if there has actually been a disproportionate amount of adjusting, in favor of casters.
Because, unfortunately, the reality is what you see happening in the Crane Wing thread - lots of people with a, "this is the straw that broke the camels back" attitude when it comes to design direction.
For me the fact that dazing spell, rime spell and some others exist and don't have any errata is evidence that we have a disparity.
You don't just see things like that when looking at what WAS changed but also by looking at was WAS NOT changed.
leo1925 |

leo1925 wrote:Could you say more about this? I'm not familiar with this issue, and am curious!About nerfing spellcasters:
A few months back they went 180 on their FAQ about metamagiced spells and metamagic rods, now it's not faving the spellcaster.
Here is the FAQ entry.
Before that you could (for example) use your lesser rod of quicken on your empowered fireball, now you can't.I am pretty sure that this goes against RAW, it hurts more blasters than other wizards and makes metamagic a little more troublesome to use than before, having said that i am ok with the FAQ since there are a few metamagic tricks that are too powerful for most games.

K177Y C47 |

I think most of the erratas have been fine.
Take the crane wing fix, as an example. It isn't a discussion on "Casters vs. Martials", it is a matter of internal balancing of martial characters. One option shouldn't be vastly better than the others, if it is, it probably need fixing.
Power Attack...
Argument now invalid.(For things that are vastly better than everything else)

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taken from another thread:
Quote:And while I don't think the disparity is nearly as wide as some people make it out to be, I also think it doesn't help matters that the Paizo devs seem to have that same attitude as you. Despite the fact that they are well aware that their customer bases considers the matter a problem since the Core Rules were first published, subsequent releases and errata to the system have actually tended to strengthen spellcasters and nerf non-spellcasters.I think it's more complicated than that - I think there are some (admittedly self-imposed) restrictions, based on building Pathfinder on top of 3.5. As I understand it, the "core" of 3.5 was renowned for casters dominating martial classes. Being backwards compatible necessitated some level of imbalance, it seems to me.
The thing is, you can adhere to the SRD without being a slave to it's assumptions (like the assumption that anything that any class can do, there MUST be a spell that does it...usually better and easier). Ultimate Combat introduces a few cool things that martial characters could do...and of course immediately introduced spells that duplicated those things. Because it seems that the Paizo devs can't comprehend the concept of spellcasters NOT being able to do literally everything that is possible to do using other means.
It's a rather huge failing on their part, in my less-than-humble opinion.

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HaraldKlak wrote:I think most of the erratas have been fine.
Take the crane wing fix, as an example. It isn't a discussion on "Casters vs. Martials", it is a matter of internal balancing of martial characters. One option shouldn't be vastly better than the others, if it is, it probably need fixing.
Power Attack...
Argument now invalid.(For things that are vastly better than everything else)
People don't dip 2 levels of MoMS for power attack...

Sushewakka |
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K177Y C47 wrote:People don't dip 2 levels of MoMS for power attack...HaraldKlak wrote:I think most of the erratas have been fine.
Take the crane wing fix, as an example. It isn't a discussion on "Casters vs. Martials", it is a matter of internal balancing of martial characters. One option shouldn't be vastly better than the others, if it is, it probably need fixing.
Power Attack...
Argument now invalid.(For things that are vastly better than everything else)
Because power attack prerrequisites are less constraining.

Tholomyes |
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K177Y C47 wrote:People don't dip 2 levels of MoMS for power attack...HaraldKlak wrote:I think most of the erratas have been fine.
Take the crane wing fix, as an example. It isn't a discussion on "Casters vs. Martials", it is a matter of internal balancing of martial characters. One option shouldn't be vastly better than the others, if it is, it probably need fixing.
Power Attack...
Argument now invalid.(For things that are vastly better than everything else)
If Power attack were a style feat, that otherwise required +5 BAB and two other (subpar) feats, they most certainly would.

StreamOfTheSky |

Just to clarify, I'm talking about in-company errata. Nothing about transitional changes from previous editions.
For example, the Cold Ice Strike change is a perfect example. It's a spell that is less powerful now than when Pathfinder first released it.
Edit - Also, I mean actual functional changes, not just clarification or typo-fixing.
Actually, Cold Ice Strike is a perfect example of nerfing martials more than casters. The ORIGINAL version was indeed a swift action 60 ft cone. But it also had an implied expensive material component, which could have easily lessened the appeal.
In the same book as CIS, we got the Qinggong Monk. One of his higher level ki powers was CIS, as a spell-like ability. As in, he could ignore any expensive component costs. Perhaps that's why it cost a whopping 3 ki points to use...
So then paizo had a choice on how to nerf/fix CIS. They could impose a pricy component on it and leave it as written (good for the Monk, bad for the casters), or nerf the spell effect itself and have it be free to cast (good for the casters, bad for the monk).
Guess which direction they went?

Makhno |

Actually, Cold Ice Strike is a perfect example of nerfing martials more than casters. The ORIGINAL version was indeed a swift action 60 ft cone. But it also had an implied expensive material component, which could have easily lessened the appeal.
Wait, what? My copy of UM has no such component... what are you referring to?

StreamOfTheSky |
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Things to nerf for casters:
Make Concentration a skill again. Force them to spend skill points on it.
Re-impose Wizard's specialty penalty of not being able to cast / use items of prohibited schools *at all*.
Get rid of nearly all the +mental stats of races, and only ones who come with a -2 Con can have one. In 3E, there were about half a dozen +Int races w/o level adjustment despite all of the splat books, a couple +Cha ones, and...+Wis was almost unheard of. And many of them featured a Con penalty.
Get rid of the flight skill. It serves as an impediment to martial flight (via winged boots, fly spell from allied wizard, etc...) due to needing the ability to fly to take ranks in it.
Make Mirror Image work like it did in 3E. Where the images only had AC of 10 + your dex. And you explicitly had to wait until your next turn to "re-shuffle" them (if a foe hit "the real you," all his buddies could then pinpoint your ass till your next turn). And Cleave cut down multiple images. As did Whirlwind Attack. As did Magic Missile.
Now for some things that were entirely new, and not just bad houserules of 3E...
Remove Dazing Spell from the game.
Remove Spell Perfection from the game.
Remove Bouncing Spell from the game.
Remove Persistent Spell from the game.
Remove Blood Money from the game.
Remove Paragon Surge from the game.
Remove Divine Interference from the game.
Remove the spell that gives Oracles Paladin class features (forgot the name) from the game.
Remove Teleport Conjuror from the game.
Remove Opposition Research from the game.
(I say "remove from the game" for simplicity, but nerfing it into the ground to the point of uselessness - like they did to Crane Wing - works as well).
Just some things off the top of my head...

StreamOfTheSky |

StreamOfTheSky wrote:Wait, what? My copy of UM has no such component... what are you referring to?
Actually, Cold Ice Strike is a perfect example of nerfing martials more than casters. The ORIGINAL version was indeed a swift action 60 ft cone. But it also had an implied expensive material component, which could have easily lessened the appeal.
It originally listed M in the components line but had no reference as to any material component in the text. Many thought it was supposed to have an expensive component to make up for its benefits. It's really hard to find old threads/info from paizo's forums. I found this mentioning that both the effect and the components had been modified by the FAQ. Sorry I can't find anything better.

Sushewakka |
I am pretty sure you can put skill ranks in fly without needing to be able to fly
Directly from the skill description:
"You cannot take ranks in this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other special ability)."
Ravingdork |
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Greater Teleport used to be able to get you to the moon or other celestial body with its unlimited range. However, its range suddenly became limited when Paizo came out with the Interplanetary Teleport spell.

Fabius Maximus |

The nerfs to warriors from 3.5 to PF are obvious and well-documented: less Power Attack potential, Improved Trip now requires twice as many feats, etc.
I was under the impression that the new Power Attack's damage potential was greater than the old one's.
Also Improved Trip still only needs Combat Expertise and STR 13.

Kudaku |
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I was under the impression that the new Power Attack's damage potential was greater than the old one's.
Not really - 3.5's Power Attack let you decide for yourself what the damage to accuracy balance would, there were various options available (like Leap Attack) to improve the scaling of Power attack, be and with certain feats (primarily Shock Trooper) you could completely sidestep the accuracy penalty.
Though for what it's worth, personally I'm happy the leap attacking shock trooper barbarian has been toned down.
Also Improved Trip still only needs Combat Expertise and STR 13.
3.5's Improved Trip was broken into two feats in Pathfinder, Improved and Greater trip. If you want the same effect Improved Trip gave in 3.5, you need both feats.
It should also be noted that 3.5's Improved Trip was available at level 1, whereas Greater Trip comes online at level 6 due to the base attack bonus requirement.