Augustus4 |
A friend of mine and I have been debating on how to use Paladins but make them less tied to LG.
What we've come up with is using a Morality system based on nWoD rules.
At character creation the player must pick 1 Virtue that their character upholds and two Vices that they are forbidden from indulging in.
The idea is that individual Paladins can have more freedom on how they want to role play they're character. You could also create Paladin Orders in your game world that revolve around certain Virtues and Vices.
An additional rule you could add is having every character choose a Virtue and Vice at character creation. This way it would add even more layers to a paladin. A paladin with Greed as one of their forbidden Vices and with Greed as their personal Vice would have to constantly struggle against their own nature. It present a lot of roleplaying opportunities.
What do you guys think? Any good?