How would a +2 Profane Bonus to Intelligence affect my Skills?


Rules Questions

Liberty's Edge

My character recently got a +2 Profane Bonus to Intelligence in a Pathfinder Society module. I'm guess that just gives me the stat increase and the bonus spells but not any skill points, but I wanted to check and make sure. It is only a temporary bonus, not permanent, but it will last for 1 year. Just looking for clarification, thanks!


shaxberd wrote:
My character recently got a +2 Profane Bonus to Intelligence in a Pathfinder Society module. I'm guess that just gives me the stat increase and the bonus spells but not any skill points, but I wanted to check and make sure. It is only a temporary bonus, not permanent, but it will last for 1 year. Just looking for clarification, thanks!

If it is a temporary bonus, then no bonus skill points are added.

If you achieve a permanent bonus to your Intelligence (not from a a magic item) then you would be able to add the skill points retroactively.

A magic item that enhances Intelligence has skills already attuned to it, and wearing or using such an item treats your character as if he had max ranks in that skill which makes up for the retroactive addition of skills.

Liberty's Edge

Yeah, that's what I figured. It's not from a magic item, but it's a temporary bonus that lasts for one year.


shaxberd wrote:
Yeah, that's what I figured. It's not from a magic item, but it's a temporary bonus that lasts for one year.

If it lasts that long, I would inquire further, but my understanding of Permanent vs. Temporary is that you would not receive bonus skills.

Sczarni

FAQ wrote:

Temporary Ability Score Increases vs. Permanent Ability Score Increases: Why do temporary bonuses only apply to some things?

Temporary ability bonuses should apply to anything relating to that ability score, just as permanent ability score bonuses do. The section in the glossary was very tight on space and it was not possible to list every single ability score-related game effect that an ability score bones would affect.

The purpose of the temporary ability score ruling is to make it so you don't have to rebuild your character every time you get a bull's strength or similar spell; it just summarizes the most common game effects relative to that ability score.

For example, most of the time when you get bull's strength, you're using it for combat, so the glossary mentions Strength-based skill checks, melee attack rolls, Strength-based weapon damage rolls, CMB, and CMD. It doesn't call out melee attack rolls that use Dex instead of Str (such as when using Weapon Finesse) or situations where your applied Str bonus should be halved or multiplied (such as whith off-hand or two-handed weapons). You're usually not using the spell for a 1 min./level increase in your carrying capacity, so that isn't mentioned there, but the bonus should still apply to that, as well as to Strength checks to break down doors.

Think of it in the same way that a simple template has "quick rules" and "rebuild rules;" they're supposed to create monsters which are roughly equivalent in terms of stats, but the quick rules are a short cut that misses some details compared to using the rebuild rules. Likewise, the temporary ability score rule is intended as a short cut to speed up gameplay, not as the most precise way of applying the bonus.

A temporary ability score bonus should affect all of the same stats and rolls that a permanent ability score bonus does.

—Pathfinder Design Team, 10/29/13

Since you'll have it for one year, I don't see any harm in just picking a skill and giving it max ranks, then removing the ranks after one year has transpired. Easy peasy.


Nefreet wrote:
FAQ wrote:

Temporary Ability Score Increases vs. Permanent Ability Score Increases: Why do temporary bonuses only apply to some things?

Temporary ability bonuses should apply to anything relating to that ability score, just as permanent ability score bonuses do. The section in the glossary was very tight on space and it was not possible to list every single ability score-related game effect that an ability score bones would affect.

The purpose of the temporary ability score ruling is to make it so you don't have to rebuild your character every time you get a bull's strength or similar spell; it just summarizes the most common game effects relative to that ability score.

For example, most of the time when you get bull's strength, you're using it for combat, so the glossary mentions Strength-based skill checks, melee attack rolls, Strength-based weapon damage rolls, CMB, and CMD. It doesn't call out melee attack rolls that use Dex instead of Str (such as when using Weapon Finesse) or situations where your applied Str bonus should be halved or multiplied (such as whith off-hand or two-handed weapons). You're usually not using the spell for a 1 min./level increase in your carrying capacity, so that isn't mentioned there, but the bonus should still apply to that, as well as to Strength checks to break down doors.

Think of it in the same way that a simple template has "quick rules" and "rebuild rules;" they're supposed to create monsters which are roughly equivalent in terms of stats, but the quick rules are a short cut that misses some details compared to using the rebuild rules. Likewise, the temporary ability score rule is intended as a short cut to speed up gameplay, not as the most precise way of applying the bonus.

A temporary ability score bonus should affect all of the same stats and rolls that a permanent ability score bonus does.

—Pathfinder Design Team, 10/29/13

Since you'll have it for one year, I don't see any harm in just picking a skill and giving it max ranks, then...

It's a simple house ruling sure, but for PFS such a ruling would not be so easy to just hand out.

Sczarni

It's not a houserule... it's official.


Nefreet wrote:
It's not a houserule... it's official.

Agreed, no house rule. A bonus is permanent after 24 hours (even if it subsequently goes away).

You pick one skill, and gain max ranks in that skill. You also pick one language known. Affect any Int-based spellcasting as a permanent bonus (DCs plus possible bonus spells per day). After the year is up, you lose the ranks, language, and enhanced spellcasting. Be sure to record if you had any ranks in the skill previously.


Majuba wrote:
Nefreet wrote:
It's not a houserule... it's official.

Agreed, no house rule. A bonus is permanent after 24 hours (even if it subsequently goes away).

You pick one skill, and gain max ranks in that skill. You also pick one language known. Affect any Int-based spellcasting as a permanent bonus (DCs plus possible bonus spells per day). After the year is up, you lose the ranks, language, and enhanced spellcasting. Be sure to record if you had any ranks in the skill previously.

+1 to that. It's not different for wearing a headband of intellect +2 and remove it after 1 year.


shaxberd wrote:
Yeah, that's what I figured. It's not from a magic item, but it's a temporary bonus that lasts for one year.

If it lasts for more than 24 hours, by rule, it's not "temporary."


As others have pointed out, a "temporary bonus" in Pathfinder that lasts more than 24 hours - even if it still has some duration (which under common word meaning would indicate that it's still "temporary") - is treated as a permanent bonus.

Grand Lodge RPG Superstar 2012 Top 32

For the specific bonus in question, it was discussed in the PFS GM forums that you should pick a single skill and get max ranks, just like with a headband.

Shadow Lodge

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Q: How would a +2 Profane Bonus to Intelligence affect my Skills?

A: You only learn swear words when you take ranks in linguistics.

Grand Lodge

Q: How would a +2 Profane Bonus to Intelligence affect my Skills?

A: You gain law as a class skill but are compelled to add in fine print.


Xaratherus wrote:
As others have pointed out, a "temporary bonus" in Pathfinder that lasts more than 24 hours - even if it still has some duration (which under common word meaning would indicate that it's still "temporary") - is treated as a permanent bonus.

This distinction is the core of why it is considered permanent. Just look at buff spells. Are there any that have duration other than minutes or hours per level? So even if you are level 20 (assuming no metamagic is involved), nothing really lasts for 24 hours. So that is the ceiling you have to burst through in order to have it be considered permanent.

Sammy T wrote:

Q: How would a +2 Profane Bonus to Intelligence affect my Skills?

A: You only learn swear words when you take ranks in linguistics.

A: All your skills become EEEVVVILLLLLEEE!

Profession: "101 ways to put various bodily fluids into the customer's meals without them complaining to management!"

Heal: "Breaking Fingers for Fun and Profit!"

Craft (Alchemy)- "The Alchemist's Cookbook"

Knowledge (local): "Children- The other white meat"

(NOTE: I have no idea why that turned into a list of books. Seemed fun after I started though)

Liberty's Edge

Majuba wrote:
Nefreet wrote:
It's not a houserule... it's official.

Agreed, no house rule. A bonus is permanent after 24 hours (even if it subsequently goes away).

You pick one skill, and gain max ranks in that skill. You also pick one language known. Affect any Int-based spellcasting as a permanent bonus (DCs plus possible bonus spells per day). After the year is up, you lose the ranks, language, and enhanced spellcasting. Be sure to record if you had any ranks in the skill previously.

Okay, this also makes sense, but this is the first time I'm hearing about it also giving you a language known. If it works like the Headband of Vast Intelligence, then that item specifically mentions the bonus skill at max ranks but nothing about bonus languages (unless you took Linguistics as your bonus skill).


All benefits from bonuses to abilities are retroactive - so increasing your CON grants you additional hit points for each level, and likewise INT grants you additional languages (since it determines your starting languages).


Yeah, you get another bonus language, but from your racial list. (If you got them all already I think that's it too bad) It's a relatively recent ruling, only 8-ish months old. I didn't know it existed till just now. Headband now also grants languages even if it's not a linguistics headband.


shaxberd wrote:
Majuba wrote:
You also pick one language known.
Okay, this also makes sense, but this is the first time I'm hearing about it also giving you a language known. If it works like the Headband of Vast Intelligence, then that item specifically mentions the bonus skill at max ranks but nothing about bonus languages (unless you took Linguistics as your bonus skill).

It's pretty recent - just click the link above to see the FAQ that mentions it.

Shadow Lodge

Majuba wrote:
shaxberd wrote:
Majuba wrote:
You also pick one language known.
Okay, this also makes sense, but this is the first time I'm hearing about it also giving you a language known. If it works like the Headband of Vast Intelligence, then that item specifically mentions the bonus skill at max ranks but nothing about bonus languages (unless you took Linguistics as your bonus skill).
It's pretty recent - just click the link above to see the FAQ that mentions it.

The item description was meant to be a reminder of the benefits of a bonus to an ability score. The fact that the item didn't mention the bonus language was an oversight, but not a contradiction of the rule that you get everything you would normally get from having an increased score. A wizard would also get an extra spell in his spellbook for every +2 bonus to intelligence, even though that is not spelled out.

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