This is the discussion thread for two campaigns:

Addams Family GM's Serpent Skull Adventure Discussion


Play-by-Post Discussion

51 to 100 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

How about I just give you my wand of CLW. Since we are all assumed to be a group of friends and I am not of the thought that a cleric is a healbot nor should he bear that burden alone.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15
Azrin wrote:

Wands are priced based on spell/caster level, so a 1st-level wand of CLW and 1st-level wand of infernal healing are the same.

How I've seen it done in games (and I rather like it this way) is that other players "buy in" to any healing wands purchased, so if there are 5 of us, and I buy a wand of CLW, everyone else gives me 1/5th of the cost (or 150gp) so that healing is a group expense. If we have 3 wands and 5 players, everyone is out 450gp. But some players don't like that method as they think the cost of healing is just part of playing a cleric.

to anyone with that point of view, I say let them play the cleric then lol. I do believe its a clerics job to heal, but its not their job to absorb the cost for it by themselves. I mean, the rogue pays for his own tools sure, but that's nothing to the cost of repeated heal wands.

@Dimitri I'd be happy to throw you 150gp to help reimburse you for that wand, or I could throw it in on a second wand. If we chip in on a second wand you should certainly opt out since you are already donating a whole wand:)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@Ransaq: Tell you what if you keep my sorry ass vertical, we'll call it even.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

:)


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

I have a CLW wand as well, so that gives us 2, right? I think we may be okay.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I have one since I have a cleric level. I can even cast the real deal if it comes to it.


Happy to help share the costs of wands.

Yeah, asking for another person to create a healer might be a good idea. Heck, make that the 'benchmark' and see who comes up with the most intriguing one?

Also, will be entering a busy time for m'self over the next three or so days. Will post when I can.

Much cheers to all.


Two or three wands of cure light wounds? I think you're all set for healing. A sixth person is just another person the enemies have to worry about. I'm not one to worry about party composition. If you think you'll be okay with just 5 people, we can continue as is until he joins us.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I think we'll be fine. I like a party of 5. Leaving one Guardian who didn't show will just give us the opportunity to add in a new player if someone drops or Capt dies.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I vote to continue on then.


Azrin wrote:
Leaving one Guardian who didn't show will just give us the opportunity to add in a new player if someone drops or Capt dies.

At work.

See...that's the thing...you can't kill an ideal...

(^_~)

Much cheers to all.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I can't, but I wasn't talking about me.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I also vote to continue


All right, everyone is here. Captain Andoran can dispense the adventure hook information if he so wishes.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

So how do we handle combat in a pbp game?


Well...peruse some of the other PbP's for an idea.

But basically the DM (If they don't want to do maps) basically puts up an initiative order to give people an idea of when their character's and the enemies can act (Possibly with a lead in depending on surprise etc) And people post their actions, which the DM resolves.

You know how to roll dice etc?

Pretty sure I'm close to being on the money?

Much cheers to all.


I do plan on putting up maps, so that will help.

On another note, are you guys waiting for some clue from me? If so, it's dark and the museum is a day's journey from here. You could probably get some rest and head out in the morning.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I know I was waiting for our fearless leader to lead us onward to glory.


Dimitrious Black wrote:
I know I was waiting for our fearless leader to lead us onward to glory.

*Looks around* Oh...leader...right. Um...well...I suppose I've got the fearless down. :P


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I was just lost as how to accomplish it without a map to see position and distance. I see Mr DM is ahead of me on commenting that there will be access to such things:)


Roads..? Where we're going we don't need...oh..wait a minute, you asked for maps?

Um..yes, right...carry on.

(^_~)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
"Captain Andoran" wrote:
Dimitrious Black wrote:
I know I was waiting for our fearless leader to lead us onward to glory.
*Looks around* Oh...leader...right. Um...well...I suppose I've got the fearless down. :P

I think you became leader back when you chose your name


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15
, wrote:

Roads..? Where we're going we don't need...oh..wait a minute, you asked for maps?

Um..yes, right...carry on.

(^_~)

Ha! I just watched that like 2 days ago


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@AFDM: How long did you plan for this campaign to go on?


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Fingers crossed for indeffinately lol. This is my favorite character concept. I play it every chance I get, which is unfortunately hardly ever cuz I'm ALWAYS stuck GM'ing.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

So its been 5 days and all we've accomplished is meeting up and going to sleep lol. Is this typical for pbp?

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Well, it depends on the way it's begun, but yes, a typical PbP can go for a week at a time without a single die rolled. Sort of the nature of the beast.
I tend to be in anywhere from a half-dozen to dozen at a time to compensate for the slow pace.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Generally speaking, yes. I know from experience that a Paizo AP will take 2-3yrs on average to finish via PbP.


I want to keep it going as long as there is interest I guess. Hopefully, once we get to the city things will pick up.


It's not the speed of a PbP...

It's the quality of the players... (^_~)

Much cheers to all. :)


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Im enjoying this medium quite a bit so far. Hopefully we can keep the pace up so it doesn't get stagnant. I imagine its too early to tell, but our pace doesn't seem to bad right now


Sadly, Real Life can kind of creep up on people and that's the biggest cause of slow downs.

A few long Public holidays in different countries. Seasonal, family get together? Work/Business trips taking people away.

Heck, my shift patterns can knock me out of posting for quite a few days at a time.

Folks just have to be patient and allow for things like that.

Sadly, I've lost DM's to health/other crisis and the games have folded. *Sigh* That's the trials and tribulations of PbP's...


Female Human

To be blunt, this is my first pbp and I don't want to bog anyone down with the ill frequency of my posting. I'm a small business owner so my work hours are long and erratic. I like this party a lot and am hoping for a good long game.


:)

Well... it does look like every one's understanding of other people's real Life commitments, so things should be good. :)

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I have been in several games that slowed but recovered. All it really takes is enough people having enough fun. You make it through.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

I agree with everyone else. PbP - while slow paced - is extremely fun and allows a ton of RP potential. If everyone's willing to stick it out, we should have a blast. The most important thing (in my experience from both sides of the screen) is communication about absences. If you know you'll be out for a bit, let everyone know, and we'll catch you up when you get back. RL happens, it's not that big of a deal to lose someone temporarily. Case in point: one game I entered started shortly before my wedding day. When I told the GM I'd be out for a couple weeks, the party decided to completely pause the game until I was settled into married life. That was 4months ago, and the game's still going strong. :-)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

This is my second pbp, the other one sadly looks to be in a slow state of decay. I am enjoying the chance to play different types of characters than I typically play, as well as folks from around the globe that I would never have a chance to play with.

So far I like the group dynamic of this lot. I should also mention that I don't usually post a lot on the weekends and I am in the Pacific time zone(San Francisco Bay area)


Dang..While I've been off building rockets (Which lately have all been exploding... :/) in Kerbal Space Program every one up and posted!


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Yes the convenience of a smart phone is nice. I check the thread like 20 times a day.


Female Human

Haha, +1 for the paranoid checking with one's smart phone. Also, I support calling Ransaq "Saq" for short. The teenager in me thinks it's hilarious


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Lol, that's what I thought. At some point though my character will reveal his true name. Revealing it holds a lot of meaning to him, so I'm assuming everyone will refer to him by that name from then on out. It'll be a while though so Saq for nows great lol


And here I thought 'Ran' would have held more appeal.

Though I've only watched it once, Akira Kurosawa's Ran is still a visually stunning and powerful film. :)

Sadly, my time zone and shift work means that some times I have to sleep. ;)


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I've never seen it:(


:)

No worries. I'm sure it's about on the interwebz. Or pick up cheap at a local store?


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I'll check Netflix, though my accounts suspended for the next couple weeks


So, yeah. Where to start with Google Drive?


Am at work

Sorry I can't be of much help.

Even though people are splitting up. Might we try to keep to some sort of 'ballance'?

Sorry for being vague. Typing on phone etc.

Trying to say... One person 'Melee' the other spells sort of thing?

Can't help wi maps. I still do it 'old school' witu pencil and graph paper for the home game.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

No experience in collaberative online mapping unfortunately. This will be my first time


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Ransaq wrote:
No experience in collaberative online mapping unfortunately. This will be my first time

Ditto, I have no problem using the greatest graphic chip ever made..The Brain

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I've never run one that way. If you happen to know DM-Rah or EndlessForms, I know they usually use that method. Perhaps they could offer insight?
Or you could just play around with it. That's always fun.

51 to 100 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Addams Family GM's Serpent Skull Adventure Discussion All Messageboards

Want to post a reply? Sign in.