
SPACEBALL12345 |

Quick question:
For the fighter archetype Weapon Master, there is a blurb about selecting a single weapon type instead of a weapon group.
Devoted to the perfection of a single weapon, the weapon master’s meditations upon his favored weapon border on the obsessive, but none can deny his consummate skill. The weapon master must select a single type of weapon (such as longsword or shortbow). All of his abilities apply to that weapon type.
So I must pick a single weapon instead of a broad group. Cool stuff.
Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.
Does this mean that improvised weapon can count as a type of weapon? Can I use this class feature to gain benefits when using specific improvised weapons?
It looks like it would work to me, because the weapon master weapon choice says nothing about needing proficiency, unlike feats like weapon focus. (silly, I know, and I'm sure there is a catch somewhere that I'm missing)

fretgod99 |

Can you take Weapon Focus (Improvised Weapons) or Weapon Specialization (Improvised Weapons)? If so, then this shouldn't be a problem. If not, then I don't think you could.
You'd have to be proficient with Improvised Weapons to do it, but there are ways to get that.
*shrug*
In a home game I'd probably allow it.