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Can anyone think of a way for an oracle of bones to buy skeletons or make them from purchasing animals to keep from scenario to scenario? Like is there a way for instance to buy animals or mounts and kill them and strip the corpse into skeleton form. Then add the skeleton to handy havar sack to animate later? I had one person mention doing that to elephant mounts or other creatures but wanted to check if this would be legal in PFS or if there is a way to accomplish this.

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Yeah but animate dead makes an undead and their class levels don't count tower their HD so you need to animate dead a skeleton or corpse of a monster or animal to get higher HD then just 1. I read that spell Decompose corpse has a duration of only 1 minute so I guess you have to drag a monster corpse back to a town or city to strip down into a skeleton or toss a monster's corpse into a handy havar sack or like item that lets you carry more weight. Should I have the gm add to the chronicle sheet corpse or skeleton along with HD of creature to make it more legal to use in a later scenario since skeleton or corpse can be dragged to other scenarios while it's not animated in PFS?

Xaratherus |

I'm not sure if it's allowed in PFS, but if you can get hold of a Robe of Bones it's a relatively inexpensive way to get a good reserve of minions.

AbsolutGrndZer0 |

Can anyone think of a way for an oracle of bones to buy skeletons or make them from purchasing animals to keep from scenario to scenario? Like is there a way for instance to buy animals or mounts and kill them and strip the corpse into skeleton form. Then add the skeleton to handy havar sack to animate later? I had one person mention doing that to elephant mounts or other creatures but wanted to check if this would be legal in PFS or if there is a way to accomplish this.
Not sure if it's legal in PFS, but you might consider this feat (from Ultimate Magic)
Skeleton Summoner
The walking dead respond to your call.
Prerequisites: Spell Focus (necromancy), ability to cast summon monster.
Benefit: Add "human skeleton" to the list of creatures you can summon with summon monster I and "human skeletal champion" to the list of creatures you can summon with summon monster III. Once per day, when you cast summon monster, you may summon a skeletal version of one of the creatures on that spell's summoning list (apply the skeleton template to that creature to create this monster).
This way, thematically you still can fight with skeletons, but don't have to carry them around and no GM can ever say "OMG that's an evil spell, you just alignment shifted"

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This way, thematically you still can fight with skeletons, but don't have to carry them around and no GM can ever say "OMG that's an evil spell, you just alignment shifted"
I have no experience of PFS play, but do GMs really do that? And am I right in thinking that you can't play evil characters in PFS?
"Ah, I see you just cast an [Evil] spell. You're alignment changes to NE and your character is now illegal for PFS play. Thank you for dropping by. Hope to see you again some time."

AbsolutGrndZer0 |

AbsolutGrndZer0 wrote:This way, thematically you still can fight with skeletons, but don't have to carry them around and no GM can ever say "OMG that's an evil spell, you just alignment shifted"I have no experience of PFS play, but do GMs really do that? And am I right in thinking that you can't play evil characters in PFS?
"Ah, I see you just cast an [Evil] spell. You're alignment changes to NE and your character is now illegal for PFS play. Thank you for dropping by. Hope to see you again some time."
I don't know, I don't live close enough to a PFS game to actually play, and I am so new to PbP stuff (does PFS even do that?) that I'm not ready to do PFS games online.
But, I have played with GMs that are very strict on the Evil descriptors, yes. IF you are not evil, you do not cast evil spells, or it corrupts you.
Now, my take is... are you a cleric? Cast it once or twice, fine. But if you keep casting it, yes it will corrupt you and you will turn evil.
Arcane version though, it doesn't corrupt you per se, but where you get the bodies very much might and the things you have to do to defend yourself vs. the mob of angry villagers coming after you with torches and pitchforks because you are an "evil necromancer" will turn you evil. It's a slippery slope.

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poundpuppy30 wrote:Can anyone think of a way for an oracle of bones to buy skeletons or make them from purchasing animals to keep from scenario to scenario? Like is there a way for instance to buy animals or mounts and kill them and strip the corpse into skeleton form. Then add the skeleton to handy havar sack to animate later? I had one person mention doing that to elephant mounts or other creatures but wanted to check if this would be legal in PFS or if there is a way to accomplish this.Not sure if it's legal in PFS, but you might consider this feat (from Ultimate Magic)
Ultimate Magic wrote:This way, thematically you still can fight with skeletons, but don't have to carry them around and no GM can ever say "OMG that's an evil spell, you just alignment shifted"Skeleton Summoner
The walking dead respond to your call.
Prerequisites: Spell Focus (necromancy), ability to cast summon monster.
Benefit: Add "human skeleton" to the list of creatures you can summon with summon monster I and "human skeletal champion" to the list of creatures you can summon with summon monster III. Once per day, when you cast summon monster, you may summon a skeletal version of one of the creatures on that spell's summoning list (apply the skeleton template to that creature to create this monster).
Skeleton Summoner is completely legal for PFS play, I just checked the additional resources.