So uh, I made a bloodrager. Is this right?


Advice


Could someone PLEASE doublecheck my work for issues? He seems pretty freaking powerful right now.

“Bane” 2.0

Spoiler:
“Trust me, this is going to hurt you way more than it hurts me.”
Tiefling (demon-spawn) Bloodrager (abyssal bloodline) 12 / Fighter (two-handed fighter) 7 / Oracle (lore/lame) 1
-Scaled Skin racial feature taken

Str 35 (10pts +2 race +5 level +6 belt +6 EH) / 47 (+10 morale +2 size)
Dex 18 (2pts +6 belt) / 16 (-2 size)
Con 20 (5pts +6 belt) / 31 (+10 morale)
Int 14 (-2 race +6 headband)
Wis 14 (-2pts +6 headband)
Cha 22 (5pts +2 race +6 headband)

traits:
-Magical Knack (bloodrager)
-Unnatural Presence
revelations:
-Sidestep Secret
feats:
1 - Power Attack
3 - Skill Focus (knowledge: planes)
4 - Eschew Materials (br4)
5 - Eldritch heritage (abyssal: claws)
6 - Intimidating Prowess (br6)
7 - Furious Focus
9 - Cornugon Smash, Toughness (br9)
11 - Improved Eldritch Heritage (abyssal: strength of the abyss)
12 - Great Fortitude (br12)
13 - Weapon Focus (falchion), Lunge (f1)
14 - Dazing Assault (f2)
15 - Dazzling Display
16 - Staggering Critical (DC 39) (f4)
17 - Shatter Defenses
18 - Dreadful Carnage(f6)
19 - Raging Vitality

HP: 314 / 494 (rage) (d10 (5.5avg) x12 + d12 (6.5 avg) +5 con +1 toughness / +10 rage)
BAB: +19/19/+14/+9/+4 (with haste)
CMB/CMD: 38/51
AC: 38 (10 base +6 dex +11 armor +9 natural +5 deflection +1 haste +1 insight -4 rage -1 size)
Saves: 32/21/21 (13/6/8 base +5a resist +1a competence +3a morale +10/6/2 stat +2w rage)
Attack: +56*/52/+47/+42/+37 (19 BAB +18 str +7 enhancement +1 WF +3 morale +1 competence +2 bane +2 haste +3 gloves -1 size -4 PA) * - PA doesn’t apply to 1st 2H attack/round
Damage: 70 avg (2d4 base (5 avg) +36 2hstr +7 enhancement +12 PA +3 gloves +2d6 bane (7 avg))

-power attacking or dropping an enemy gives a free intimidate check to demoralize (+48 intimidate (23 ranks/class, 6 cha, 19 str), works on animals and vermin)
-attack flat-footed AC of shaken enemies
-sickens shaken enemies (for a total of -4 attack/saves/skills/ability checks and -2 damage between the two) when you hit them
-30% crit chance, inflicts staggered condition (DC39)
-CL14 Bloodrager casting
-CL1 Oracle casting
-immune to fatigue
-no speed reduction from encumbrance or armor

rough item list:
weapon: +10 falchion (+5 furious courageous cruel keen) (200,400)
armor: +8 Mithral Breastplate (+5 ghost touch determination (+30,000g)) (98,600g)
head: Vudran Ashak/Tri-Faced Helm (22,000)
headband: +6 int/wis/cha headband (144,000g)
eyes: Lenses of Detection (3,500)
neck: +5 Amulet of Natural Armor (50,000g)
shoulders: +5 Cloak of Resistance (25,000g)
chest: Bane Baldric (10,000g)
body: Quick Runner’s Shirt (1,000g)
wrist: Vambraces of the Genie (djinni) (18,900g)
hands: Dueling Gloves (15,000g)
ring1: +5 Ring of Protection (50,000g)
ring2: ???
belt: +6 str/dex/con belt (144,000g)
feet: Boots of Speed (12,000g)
slotless:
Ioun Stone(s)
-clear spindle (don’t need food/water) (4,000g)
-pale green prism* (+1 attack/saves/skills/ability checks, competence) -- (remove fatigue 2/day, free action) (30,000g)
-flawed pale green prism (+3 attack/saves/skills/ability checks, morale+courageous) (28,000g)
-dusty rose prism (+1 AC, insight) (5,000g)
-cracked dusty rose prism (+1 init, competence) (500g)
-cracked incandescent blue sphere* (+1 perception, competence) -- (blind fight) (200g)
-Ebon Wayfinder (pale green prism and cracked incandescent blue sphere slotted into it) (18,000g)

total: 880,000/880,000
could easily save money by reducing the headband to +2 int/wis +6 cha, dropping the vambraces, etc.

long story short:
HP: 314 / 494 (rage)
BAB: +19/19/+14/+9/+4 (with haste)
CMB/CMD: 38/51
AC: 38
Saves: 32/21/21

Attack: +56*/52/+47/+42/+37
Damage: 70 avg

-power attacking or dropping an enemy gives a free intimidate check to demoralize (+47 intimidate (23 ranks/class, 6 cha, 18 str), works on animals and vermin)
-attack flat-footed AC of shaken enemies
-sickens shaken enemies (for a total of -4 attack/saves/skills/ability checks and -2 damage between the two) when you hit them
-30% crit chance, inflicts staggered condition (DC39) (only a single move or standard action/round (no full-round or full-attack actions), swift/immediate actions as normal)
-CL14 Bloodrager casting
-CL1 Oracle casting
-immune to fatigue
-no speed reduction from encumbrance or armor

This guy can hit an ancient red dragon on anything but a 1 for all but his last hit, and still at 80% to hit on that.

weaknesses:
-low ref/will saves for his level
-middling AC
-needs a ring of FoM
-antimagic field REALLY hurts this guy, since most bloodrager abilities are (Su), but he can still stab you pretty well.

EDIT: noticed the strenght was off, and the strength to damage was WAY off. corrected.


Yep. Basically a Barbarian with less defenses.

Your AC should be lower since Abyssal Bloodrager increases the Penalty to AC.


ah, corrected.

though "less defenses" here doesn't take into account that he's got bloodrager and oracle spells for buffing/utility/etc. if needed.


I dont undestand how your morale bonusens get that High. And some of the items seem to be off. I a. Afraid you will have to explain the tricks you have used to make it work.


AndIMustMask wrote:

ah, corrected.

though "less defenses" here doesn't take into account that he's got bloodrager and oracle spells for buffing/utility/etc. if needed.

Right, which is heavily subject to a grand number of things.

I.E Surprise, Dispel Magic, Mage's Disjunction(Thrown around a lot at high levels), Antimagic Fields(I ran into one once, It was horrifying)

Also you have greater stat dependency.

Human Barbarian still has higher saves, much better AC, and Rage Cycling benefits him more. Why bother with the Oracle Level? 3rd Level Spells are nothing to write home about. Daily, you can cast a grand total of 10 spells of 3rd-1st level range.


Cap. Darling wrote:
I dont understand how your morale bonusens get that High. And some of the items seem to be off. I a. Afraid you will have to explain the tricks you have used to make it work.

Courageous increases Morale bonuses by half the Enhancement bonus. It's a +5 Furious weapon on top of that, so a +7 enhancement total.

Other than that, honestly doesn't look like anything special. About the logical progression a Barbarian would take, minus the casting (my level 14 Barb 12/Fighter 2 is sitting at +33/+24/+19 [2d6+36, 19-20 x3] with a Raging Power Attack, plus a bite at +23 [1d4+22]), and the better DR (6/- at my level).


Cap. Darling wrote:
I dont undestand how your morale bonusens get that High. And some of the items seem to be off. I a. Afraid you will have to explain the tricks you have used to make it work.

courageous weapon enchant adds 1/2 the weapon's enhancement bonus to any morale bonuses you're receiving (so +2 for a +5 weapon). though, since furious cranks that up to +7 enhancement while raging, every morale bonus listed in that should be +1 higher, since everything else listed already assumes you're raging.

Scavion wrote:
AndIMustMask wrote:

ah, corrected.

though "less defenses" here doesn't take into account that he's got bloodrager and oracle spells for buffing/utility/etc. if needed.

Right, which is heavily subject to a grand number of things.

I.E Surprise, Dispel Magic, Mage's Disjunction(Thrown around a lot at high levels), Antimagic Fields(I ran into one once, It was horrifying)

Also you have greater stat dependency.

Human Barbarian still has higher saves, much better AC, and Rage Cycling benefits him more. Why bother with the Oracle Level? 3rd Level Spells are nothing to write home about. Daily, you can cast a grand total of 10 spells of 3rd-1st level range.

greater stat dependency? you run almost entirely off str/cha, with con as a tertiary stat (same as a paladin). i also noticed the BR can run around in mithral full-plate if he wants (he's got the proficiencies from fighter, still avoids ASF since mithral counts it as medium), and since he's not slowed by it, he's still moving at 30/round--not as fast as a barbarian, sure.

and you do make a good point on the oracle level; it was mostly there to shore up the lackluster reflex save and remove the need for dex (for everything but dex skills and CMD, really). still, being immune to fatigue is helpful even if there's no real reason to rage-cycle for the bloodrager.


AndIMustMask wrote:

greater stat dependency? you run almost entirely off str/cha, with con as a tertiary stat (same as a paladin). i also noticed the BR can run around in mithral full-plate if he wants (he's got the proficiencies from fighter, still avoids ASF since mithral counts it as medium), and since he's not slowed by it, he's still moving at 30/round--not as fast as a barbarian, sure.

and you do make a good point on the oracle level; it was mostly there to shore up the lackluster reflex save and remove the need for dex (for everything but dex skills and CMD, really). still, being immune to fatigue is helpful even if there's no real reason to rage-cycle for the bloodrager.

The Barbarian can also wear a Mithral Full-plate. His potential AC will always be higher than yours and can get DR10/-

The fact that the Barbarian doesn't need Charisma means he can drop that +6 item into something else more useful.

But yeah. Essentially a Barbarian with a little extra superficial damage.


mithral only reduces the ACP on full plate to -3, and barbarian isnt proficient in wearing heavy armor, so the barbarian would take that penalty to attack rolls and all str/dex checks (they could dip fighter or something to fix this, obviously).

edit: brb, dinner. also i get that barbarians will have better defenses overall.


AndIMustMask wrote:

mithral only reduces the ACP on full plate to -3, and barbarian isnt proficient in wearing heavy armor, so the barbarian would take that penalty to attack rolls and all str/dex checks (they could dip fighter or something to fix this, obviously).

edit: brb, dinner. also i get that barbarians will have better defenses overall.

Essentially with the same build exchanged for Barbarian levels instead of Bloodrager ones works out more in the Barbarian's favor. Your Bloodrager gains almost nothing from the Oracle level and is only focused on dealing damage.

He offers nothing to the team except physical melee damage which is meh.


1 person marked this as FAQ candidate.

well he does have spells for dama--pfffhahahaha i can't even say that with a straight face.

you have a good point. I could swap the oracle level for something else (another BR level probably, netting us *one* 4th level spell, woohoo) without much issue, so now i guess it's a matter of beefing up his defenses and utility. I went for pure physical because the blasting spells on the post-revision BR list are rather... lackluster at best, and control is nonexistant, since you get most of them jut after their window of usefulness has ended (lookin' at you color spray). the buffs are nice i guess (GMW, monstrous physique, animal aspect, elemental body, undead anatomy, etc.), and force hook charge/burst of speed will likely be the only ones i use regularly--shame the class gets so few uses of them.

also: i notice that haste is on the 3rd AND 4th level lists for the bloodrager. typo?


Yeah its a typo.

That 4th level spell gets you Monstrous Physique 2 which gets you Pounce and lets you keep using your gear.

Pounce atleast puts ya on par with the Barbarian as far as full attack potential goes.

Its frustrating because while Abyssal Bloodrager are where the obvious numbers are, they actually don't do anything special when you get down to it as compared to Barbarians. Think about the crazyness an Arcane Bloodrager could get up to maximizing his natural attacks with Form of the Dragon 1 or Beastshape 4.


especially with free blur/haste/etc when entering rage.

and i do know this isnt the best bloodrager setup, i just wanted to see how far i could take it before it stretched too thin--it initially started as a BR12/DD8 that ended up with 52 strength (and better casting), but not as much damage, so i thought "why not?" I'll swap out the oracle level with more BR in my doc for this as well.


Ok thanks for the enligthentment on morale bonusses.
I think the blood rager is only a littel part of what males this build so hard hitting. The ioun Stones still look a littel too good i think.

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