Feat question: Taunt with Enforcer


Rules Questions


Apologies if this either answered somewhere or is just plain obvious but it seems like if you were a Small-sized character & wanted to do a build around Non-lethal damage, then Taunt + Enforcer would be the combo.

I'm just wondering if they will work together, RAW.

Taunt:
Benefit: "You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target."

Enforcer:
Benefit: "Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt."

So, if you have Taunt, can you then use Bluff to do the Intimidate part of the Enforcer's Feat effects? And do that without any penalty?

Thanks for your help.


Yes, I'd say so. The Enforcer feat gives you a free demoralize attempt, along with adding a few additional effects to it, and Taunt lets you change what skill you use for demoralize attempts.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

Yeah, totally. You still need to meet the other conditions of Enforcer (hit them with nonlethal), but you can totally use Bluff instead. Awesome combo, heh.


Thanks guys!

Nonlethal isn't a problem since my character is a Chaotic Good + a follower of Sarenrae. In fact, it's actually the preferred SOP thanks to the Blade of Mercy Religion Trait:

Benefit "When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon."

As a Halfling, Taunt obviously comes in handy vs. M/L opponents. But something I'm looking at doing is having a Permanent Reduce Person cast on me so I can shrink down to Tiny. In which case Taunt then also counts against Small opponents as well. :P

But really it's all about the sweet delicious irony of a literally Tiny dude whacking a Giant & making them Frightened. (thanks to a Keen scimitar + Improved Low Blow)

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
DungeonMastering.com wrote:

Thanks guys!

Nonlethal isn't a problem since my character is a Chaotic Good + a follower of Sarenrae. In fact, it's actually the preferred SOP thanks to the Blade of Mercy Religion Trait:

Benefit "When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon."

As a Halfling, Taunt obviously comes in handy vs. M/L opponents. But something I'm looking at doing is having a Permanent Reduce Person cast on me so I can shrink down to Tiny. In which case Taunt then also counts against Small opponents as well. :P

But really it's all about the sweet delicious irony of a literally Tiny dude whacking a Giant & making them Frightened. (thanks to a Keen scimitar + Improved Low Blow)

My Tiefling Paladin of Sarenrae wields a blunt-edged Scimitar (reverse-bladed, with the sharp edge on the inside - like Rurouni Kenshin), and uses the Blade of Mercy/Enforcer combo too. :)


Howdy folks.

I'm resurrecting my own thread, b/c I finally was able to take this Feat & there are 2 questions I have that seem to have a few answers depending upon where you look:

1) I know that a Bard can use Versatile Performance w/the Enforcer but some posts indicate that there is no Size penalty (I'm currently playing a waskily Hobbit) while some do. There's logic (from RtrnofdMax) that "you make each skill check only with the modifiers for that skill." But then I get hung up w/ what
mplindustries said; "Intimidate is the skill. Demoralize is the action," even though the suggested end result is the same.

Thoughts? If so, not having to take the Taunt feat to ignore the -4 size penalty kinda makes Bards a bit cooler eh?

2) Does the 'Try Again' aspect of the Intimidate skill; "You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after 1 hour has passed;" apply in the specific situation of a Bard using Versatile Performance w/ Enforcer? i.e. If I'm doing multiple attacks on an opponent, does the DC go up +5 for each time after the 1st? Or does that not apply b/c of the way the Versatile Performance applies? And if you're successful w/ a Demoralize attempt, would it really be harder to re-Demoralize an opponent if you needed to extend the duration?

Thank you in advance!


heh. I'm playing a gnome sorcermonk right now with enforcer and taunt. :)

1. Interesting question. I'd say VP (Intimidate) + Enforcer would still require the -4 for small size. If you add Taunt and wanted the remove the -4, you'd need to have VP (Bluff) for it to work.

2. The way my DM has run this is that the DC only goes up when my demoralize attempt fails on a given target, and I try it again within one hour. The justification for treating it this way is how similar skills (such as perform and bluff) have the Try Again section written.

perform wrote:
Try Again: Yes. Retries are allowed, but they don't negate previous failures, and an audience that has been unimpressed in the past is likely to be prejudiced against future performances. (Increase the DC by 2 for each previous failure.)
bluff wrote:
Try Again: If you fail to deceive someone, further attempts to deceive them are at a –10 penalty and may be impossible (GM discretion).

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