curiousjbird |
OK, just a random idea now that I've been playing Pathfinder for a week or so and trying to figure out some of the particular cards (and the various errata); on the next Pathfinder ACG set, I think Paizo should put a small unique QR code at the corner of each card. This would allow us to scan it and go directly to a wiki page for each card where card-specific discussion could be had, errata, etc. Probably not realistic, but I'd appreciate it.
Mike Selinker Pathfinder Adventure Card Game Designer |
Red Harvester |
I was actually happy to perma-banish the shopkeeper's daughter during Hook Mountain (Lini's work) because she certainly slows down Valeros ;) and pretty much everybody else. I reckon she got washed away in the flood, or 'et' by the Magga. Either way, good riddance. And to the Burglar too :)
A wiki is a very useful solution, especially as more cards come out. I would certainly like to see it. I've grown accustomed to using them for some other games.
h4ppy |
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The wiki is an important first step. The QR codes come later (if at all).
As I've said many times before, I think a wiki would help enormously to both (a) clear up and organise rules and errata and (b) provide a place for more detailed back-story and plot.
Even if you want to lock it down and only give access to people that have bought the physical game that would be possible too - you'd need to put a unique code into each box then people could register for access and redeem the code.
Mark Moreland Developer |
There is an existing Pathfinder Wiki at PathfinderWiki.com.
It's got a no-crunch policy, so it may not be exactly what people are looking for, BUT the site added a new namespace for Pathfinder Online so that some game mechanics could be included and discussed apart from the crunch-free canon content of the rest of the site.
Perhaps something else could be worked out like that to save a parallel PACG wiki from needing to create their own world flavor content from scratch instead of using the 9,000 pages of content PathfinderWiki already has.
KingNate |
I was actually happy to perma-banish the shopkeeper's daughter during Hook Mountain (Lini's work) because she certainly slows down Valeros ;) and pretty much everybody else. I reckon she got washed away in the flood, or 'et' by the Magga. Either way, good riddance. And to the Burglar too :)
A wiki is a very useful solution, especially as more cards come out. I would certainly like to see it. I've grown accustomed to using them for some other games.
My group has yet to encounter the shopkeeper's daughter. She's been in a few places we closed out, but apparently she doesn't like to hang with us ugly guys.
Calthaer |
My group has yet to encounter the shopkeeper's daughter. She's been in a few places we closed out, but apparently she doesn't like to hang with us ugly guys.
That "Shopkeeper's Daughter" gets mentioned a lot. The barrier is funny - it really tells a colorful story all by itself. In my view, these sorts of cards (one of them in the box, unique and fun benefit / challenge) are a real high-point of the game. Finding and encountering these "rare" parts of the game is something I particularly enjoy. Keep playing; you'll face her eventually!
Vic Wertz Chief Technical Officer |
You'll find many threads on the shopkeeper's daughter in the RPG forum as well—she's a very memorable encounter for a lot of parties, and often ends up wed to a party member—sometimes, not so much by their choice.
For the heck of it, here's the text of "The Shopkeep's Daughter" encounter from the Rise of the Runelords Anniversary Edition for the RPG:
Pick a PC, preferably one who fancies himself a ladies’ man or a popular fellow (while this encounter assumes the PC is a male, it can just as easily work for a female PC). The combination of this character’s good looks, fame, and heroic qualities sends ripples through town, and now and then the PCs should overhear rumors and whispers about this PC’s “availability.” The PC should catch local young women giggling or blushing as he walks by, and he might receive a few anonymous love letters or other minor trinkets left as gifts at wherever he’s been staying the night.
At some point before these idle fancies have a chance to develop into real relationships, one of Sandpoint’s most brazen citizens makes her move. Daughter of the owner of the Sandpoint General Store, SHAYLISS VINDER (CN female human commoner 1) is certainly an attractive young woman, but it’s her older sister who’s been in the gossip lately. Rumor holds that Katrine Vinder’s been “shacking up” with one of the workers at the lumber mill, and her overly protective father’s been up in arms about it.
So when Shayliss bashfully approaches a PC, her claim that her father has been too distracted with her sister’s private life to keep up with the store’s pest problem should seem plausible. Shayliss explains that the store has rats. Why, just yesterday, she’s sure she saw one the size of a goblin hiding behind a barrel at the far end of the basement. Her father doesn’t believe her, but she knows he’s just more distracted by what Katrine might or might not be up to at the lumber mill. And since there’s this handy new hero in town, well, Shayliss just thought maybe said hero could come back with her to kill a few rats in the store’s basement. She stresses that there’s not many rats, certainly not enough to warrant having more than one hero to take care of them. If other PCs insist on coming along, she throws her hands up in the air in disgust and says, “Never mind, I’ll take care of them some other way” and walks off in a huff, hoping her hero comes with her alone anyway. If he doesn’t, she simply approaches him again when he’s alone and repeats her request.
Of course, there are no rats in the basement. Shayliss is, if anything, even more of a trouble-seeker than her sister, something that a DC 20 Diplomacy or Knowledge (local) check can warn a PC about. Any refusal to accompany flirtatious Shayliss back to the store must be handled delicately; without a successful Bluff check (against her Sense Motive +0) or a DC 20 Diplomacy check, her infatuation with the PC might quickly turn into bitter hate, and she could become a recurring foil as she spreads slanderous rumors about the PC and his friends.
Shayliss reveals her true intentions as soon as she has her chosen PC alone in the basement of her father’s store; her bodice comes off and she slides herself into an embrace as she tries to guide the PC over to a convenient cot someone’s set up in the back of the room.
Whatever develops from this awkward interlude, Shayliss’ father Ven Vinder is destined to head down into the basement not long after Shayliss makes her move. Allow the PC a DC 15 Perception check to hear Ven coming down the stairs at the far end of the basement. If the PC fails to notice Ven’s approach, he certainly will when the shopkeep finds the PC and his daughter, roars in rage, and threatens the PC with his large and meaty fists.
If the PC flees, Ven won’t follow, but neither will he allow the PC or his friends to shop in his store anymore. Being a well-liked man in town, Ven’s displeasure with the PCs imposes a –2 penalty on all Diplomacy checks made in town until the PCs find some way to make things right with him.
A PC who tries to talk his way out of the situation can do so with a successful Bluff check or a DC 20 Diplomacy check; success with a roll 10 higher than the required DC indicates that the character has not only extricated himself, but has done so in a way that leaves no hard feelings with Shayliss, who might try to seduce the PC again at a later date.
This encounter is not meant to be physically ruinous to the PCs, but it can certainly head that way—Ven might be a commoner, but he knows his way around a fistfight. If the PC retaliates with lethal force, Ven tries to flee with his daughter to call the sheriff, at which point the PC’s reputation in town immediately falls under scrutiny. If either Ven or Shayliss is killed, the PC faces a murder charge, spends 1d3 days in jail, and is then sent to Magnimar for trial.
tssfulk |
OK, just a random idea now that I've been playing Pathfinder for a week or so and trying to figure out some of the particular cards (and the various errata); on the next Pathfinder ACG set, I think Paizo should put a small unique QR code at the corner of each card. This would allow us to scan it and go directly to a wiki page for each card where card-specific discussion could be had, errata, etc. Probably not realistic, but I'd appreciate it.
I for one will not buy any game with those ugly symbols on them.
Keep the layout and design clean and pure.
Mike Selinker Pathfinder Adventure Card Game Designer |
KingNate |
Keep playing; you'll face her eventually!
Well we finally encountered her. Four times in one game!
My buddy ran into her at the Mill and didn't have the ability to refuse her charm. Mostly because he had no way to. He reshuffled the deck and on his very next turn, he drew her again and again he couldn't refuse her. He reshuffled the deck and I moved over the the Mill and I drew her on the very next turn (apparently my buddy does not know how to shuffle). I misused a potion of gaseous form to evade her. A few turns later I ran into her again. This time I gave her my masterwork tools and she left happy. She must have really enjoyed the tools since we have never seen her again and my honor is still intact.
Alex Rawlins |
QR codes are a bit ugly and take up a lot of realestate on the cards. If each card had a small unique number that could be entered into a phone app or online web page that might be as functional and less visually distracting method to accomplish the same goal. There is room for a 6-7 digit alphanumeric code between the artist and copyright on the bottom of the card.
Vic Wertz Chief Technical Officer |
Mike Selinker Pathfinder Adventure Card Game Designer |