
Alex Rawlins |
I think it depends on what the goal is. One of the objectives I think WOTC is going for about is to enable easier conversion of adventure materials from previous versions.
Another objective that appears to be present is to handle most of the complexity at the individual game table level, so the types of complexity are determined by setting and play preference. By default they remove power gaming build optimizations unless the group wants that, which is not a bad thing in my view.
For me the lack of complexity at the onset is good. I have been away for RPG's for a while and want to get back into them and pathfinder is a bit too complex for my taste (Too many hours of combing through resources to make the character I want). Of course I do play it and do enjoy it. As my next gaming group will include my young son and wife (new to RPG's) the simplicity makes character creation a lot faster and that is a plus.