Mystic Theurge as an Magic Item Crafter


Advice


Bear with me, I'm not sure if as I explain this it will make sense. I'll try to make this as succient as possible.

In my groups current Pathfinder game (set in 3.5 Forgotten Realms), I picked up the Leadership feat. My character is a LN Fetchling Monk 8 and just recently aquired a Shade template (homebrew modification from the DM of the 3.5 template).

For one reason or another, the idea I came up with for my cohort was to get a LN Mystic Theurge (Wizard/Cleric [Shar]) who focused on the magic item creation feats.

I think my train of thought behind the idea was that if the item crafter has access to both arcane and divine magic, there's a better chance of meeting the pre-req's for crafting.

Was my logic faulty in that? I know with the cohort's level cap due to the leadership feat is currently six, therefore he doesn't have any levels of the prestige class yet.

Is there anything I'm over-looking? I like the idea of a dedicated magic item crafter friendly to the party (assuming the party is willing to accept items crafted by a servant of Shar [evil laugh]). Any suggestions for the build?

Silver Crusade RPG Superstar 2014 Top 16

Better to have high caster level and lots of Spellcraft. Not having specific spells is easily overcome by taking +5 on the DC of the Spellcraft roll.

For that matter, a fighter can be your dedicated crafter, it just takes an extra feat, and fighters have lots of feats.


Caster level and spellcraft skill defines your character's ability to craft so use practiced spellcaster or Magical Knack and magic items to boost it. I should also point out that in pathfinder you don't actually need to cast the spell to create an item so MT despite being a great support class is not as vital to item creation. (I still would not make a MT without craft misc but thats me.)


While the mystic theurge has definite synergy in item/golem crafting (I indicated it in my own guide to construct crafting), you could basically have the lowest DCs for everything.... BUT dont forget, by pathfinder guidelines, any "additional" wealth you create for the party comes out of YOUR wbl. 1 crafting feat adds about 25% to your WBL, and anything you craft for others comes out of that. So, while a mystic theurge can be a BETTER item crafter, being a dedicated item crafter isnt enough in a party.

You could be an interesting "Golemancer" though, if you combine some wizard arcane discoveries & the artifice domain maybe?


The more I think about it, the more I think the mystic theurge's "best" role would be that of a golemancer; It can gain access to most of the spells needed, and will have sufficiently low DCs to double time. Usefulness of constructs depends on setting, but still, could be interesting.


I should say that Theurge Buff Monkey and Monk is an unusually good combination: Mage Armor, Enlarge Person and Bulls strength are all available quickly and boost you considerably before we start talking about cleric spells.


Thank you for the feedback everyone.

The MT theurge I doubt will see much combat time. there are seven players in the group and we agreed as a party that cohorts from leadership would be non-combative types (unless people are missing for the week) to make it easier on the DM. We have an Oracle for healing, and a Alchemist for buffs . . . I'd just be stepping on toes.

For the WBL . . . wealth by level? The way I looked at it, the PC's would be able to provide the material cost to the MT and place their order, and then the DM could indicate when the items done (as appropriate for plot).


williamoak wrote:
The more I think about it, the more I think the mystic theurge's "best" role would be that of a golemancer; It can gain access to most of the spells needed, and will have sufficiently low DCs to double time. Usefulness of constructs depends on setting, but still, could be interesting.

I sense another williamoak build thread soon.


Well, I DID make a guide on crafting constructs a while back. And I am style working on it in the background. Pretty busy at the moment, but new years day... might see a MT golemancer. Or construct-mancer. Maybe asian-themed, with a small army of terra cotta warriors...

Would also be pretty item independant since the various spells can provide the useful effects, often for hours at a time...


William Pall wrote:

Thank you for the feedback everyone.

The MT theurge I doubt will see much combat time. there are seven players in the group and we agreed as a party that cohorts from leadership would be non-combative types (unless people are missing for the week) to make it easier on the DM. We have an Oracle for healing, and a Alchemist for buffs . . . I'd just be stepping on toes.

For the WBL . . . wealth by level? The way I looked at it, the PC's would be able to provide the material cost to the MT and place their order, and then the DM could indicate when the items done (as appropriate for plot).

WBL = Wealth By Level

While the wealth provided to the crafter is coming from the other PCs, the increased wealth generated by crafting is counted against the PC's total WBL according to Ultimate Campaign (UC). Each crafting feat allows one PC's WBL to grow by 25%. Crafting to double your WBL means that 75% of the extra wealth is now going to be taken from the future party treasure, per UC.

As for not including the cohort in the action, be clear with your GM about how the cohort gains XP. Stay at home cohorts do not gain XP, and crafting only cohorts are liable to become ex-cohorts and penalize your leadership score.

/cevah

Silver Crusade RPG Superstar 2014 Top 16

Cevah wrote:
crafting only cohorts are liable to become ex-cohorts and penalize your leadership score.

Only if the PC "caused their death"


Zahir ibn Mahmoud ibn Jothan wrote:
Cevah wrote:
crafting only cohorts are liable to become ex-cohorts and penalize your leadership score.
Only if the PC "caused their death"
UC p142 wrote:

If you exploit your cohort, you’ll quickly find your Leadership score shrinking away.

In extreme cases, the cohort might abandon you, and you’ll have to recruit a new cohort.

Examples of inappropriate advancement choices are ... a spellcaster cohort taking nothing but item creation feats

Not the only way. :-)

/cevah

Silver Crusade RPG Superstar 2014 Top 16

Cevah wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Cevah wrote:
crafting only cohorts are liable to become ex-cohorts and penalize your leadership score.
Only if the PC "caused their death"
UC p142 wrote:

If you exploit your cohort, you’ll quickly find your Leadership score shrinking away.

In extreme cases, the cohort might abandon you, and you’ll have to recruit a new cohort.

Examples of inappropriate advancement choices are ... a spellcaster cohort taking nothing but item creation feats

Not the only way. :-)

/cevah

This becomes a problem with so many resources out there I guess. Not one we use.

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