Slandor |
As I understand the rules and faq, you could replay an already won scenario as often as you want to improve your characters' decks.
Quote faq:
" Can I keep replaying scenarios to get lots and lots of rewards?
You can replay scenarios in the hopes of acquiring better boons through exploration, but a character can't gain the reward for a given scenario more than once."
Such a timesink does make sense in a mmo-game, but it seems to be very strange rule for a cardgame.
I mean, who would set up a scenario, play through a certain location looking for a specific card, and then flip over the blessing deck 20 more times to lose and do it all over again? I'd rather save a few hours of my life not doing this utterly unfun task and just add any attainable card I want to my deck.
I really think there should be some rule to either forbid this kind of replaying or to allow some shortcut, because "farming" in a solo boardgame makes no sense at all.
tkpope |
If the rule doesn't make sense, don't use it. Nobody is suggesting that you HAVE to "farm". However, others may want to farm for that special ally or +1 weapons. I think it's great that the designers thought to "allow" it before needing to make a rule about it after the fact. I do run the scenarios over and over, but with different teams winning different boons. I haven't farmed the same scenario for the reasons you state. But I wouldn't deny another that pleasure.
Hawkmoon269 |
What does it matter to you or me if someone else does this if they aren't part of your game? If you are having fun and they are having fun and you are totally oblivious to each other, why even concern yourself?
I think the rule is helpful more for another reason though. Say someone joins your game and wants to play the scenarios to catch up to where you are so they have all the feats you do. So you decide to play with them so you can enjoy the game together. The rule is helpful to clarify that in doing so you can keep what you acquire, but can't gain the scenario rewards. I have done that very thing when a frown couldn't make our 5 member game. I replayed 2 scenarios with him so he'd be caught up.
Mechalibur |
The rules don't make you "farm" for boons, so don't do it. Actually, even if the rules made you, I'd advise not to if that improves your game experience.
Like you, I'm perfectly fine not replaying scenarios for a better shot at loot. Since it doesn't affect me in anyway whatsoever if other people do, I see no reason to make a change to the rules.
Nathaniel Gousset |
Game is easy enough, farming is just useless. Also every 5 scenario better items show up making farming plain waste of time.
Play it, as you win scenario you advance the story and get better items.
If you ever lose a scenario then you will have to replay it, actually "farming" boon but from the better possible quality.
Of course this is entirely hypothetical as it suppose you actually lose a scenario, something we are still to experience (I have some confidence that the Dam Flood scenario from AP3 could provide such entertaining new twist).
Foxiferous |
I don't know about the Dam Flood - I was pretty excited and even with failing to acquire an ally we still spanked Magga.
But I completely get 'farming'. We still haven't picked up lightning bolt or major cure and I want them in my deck. I wouldn't just add them in, but I would 'farm (lit: replay the game with our characters)' again.
Why would I stop playing when it's fun?
One thing we're thinking about doing is nightmare mode, once we hit the end of hook mountain (1 more adventure to go). We'll start at brigandoom and use a party of two with all the locations. Not sure if it'll still be easy or not but we'll see.
Nathaniel Gousset |
Well, Lini still have nothing better than an Inflict in our game. And it really start to get old (especially as there is only 2 Holy Light to get and there is SO MUCH Arcane Attack Spell avaliable) yesterday we played 4th scenario of AP2 and she closed a location that did contain a Holy Light... very depressing.
On the other hand, acquiring the card you want IS the game, so having still objectives is nice. But I wont replay scenario just to acquire one peculiar card, it would be silly.
I could just as easily say I play a scenario with the Academy and replay it until I got the card I want. That is fairly easily done, just time consuming and about as meaningless as playing a solitary. Just set up, shuffle, draw draw draw, close the Academy, wait the timer out, rince and repeat until I got the spell I want.
That is why, IMDNSHO, grinding in this game make no sense at all. If you are really willing to grind to get a card, just freaking pick it up, that's about as complicated.
On the other hand , replaying a scenario for fun make sense.
Nathaniel Gousset |
One thing we're thinking about doing is nightmare mode, once we hit the end of hook mountain (1 more adventure to go). We'll start at brigandoom and use a party of two with all the locations. Not sure if it'll still be easy or not but we'll see.
Let's see:
Party of 2, 8 location that's 44 cards to reveal in 30 turns. That means you need at least 14 allies and blessing card so about 7 by characters. Will depend on the group but I can see it doable by using 2 casters (Seoni with Haste and Augury and Kira with Cure and Augury).
*Edit*
In fact that is less than that, only between 6*5.5 and 8*5.5 location (from 33 to 44, clearly closer from 33) because you only need to close 6 location before finding the vilain. So I guess it is doable.
jacuke |
Well, Lini still have nothing better than an Inflict in our game. And it really start to get old (especially as there is only 2 Holy Light to get and there is SO MUCH Arcane Attack Spell avaliable) yesterday we played 4th scenario of AP2 and she closed a location that did contain a Holy Light... very depressing.
Lini can always add her 1d4 if she has an animal on her hand, so in that regard Inflict is better than the Basic Arcane spells; if she improves her animal power to 1d4+1 or +2, it's the same or better than a Scorching/Frost Ray.
It's actually pretty simple to banish spells and you could just replace such a banished spell with Holy Light once you're in the third adventure.
Nathaniel Gousset |
Nathaniel Gousset wrote:Well, Lini still have nothing better than an Inflict in our game. And it really start to get old (especially as there is only 2 Holy Light to get and there is SO MUCH Arcane Attack Spell avaliable) yesterday we played 4th scenario of AP2 and she closed a location that did contain a Holy Light... very depressing.Lini can always add her 1d4 if she has an animal on her hand, so in that regard Inflict is better than the Basic Arcane spells; if she improves her animal power to 1d4+1 or +2, it's the same or better than a Scorching/Frost Ray.
It's actually pretty simple to banish spells and you could just replace such a banished spell with Holy Light once you're in the third adventure.
Good point on the banishing :) I could do just that.
F Sea |
PREFACE:
I love this game and so, if the below mechanics are something the designers want to take, use, modify or be inspired by I give them full license to do so free of charge. IE: If this shows up in future games, I will be happy and will not demand compensation in anyway. Feel free to use as you like, one and all!
INTRO:
In reading this thread, I see a lot of people who really want to acquire that one elusive card, but haven't yet, for whatever reason.
I came up with an idea.
"Purchasing the cards" with one of your other cards!
MECHANIC:
There are now two kinds of "Purchase" Cards, which represent time your character spends hunting down the specific item/spell/whatever that you want.
You can have 1 purchase card in your deck, but these cards take the place of any other card in your character's deck.
When you draw a type 1 purchase card it is automatically buried.
When you draw a type 2 purchase card, it stays in your hand and cannot be discarded by damage or resetting your hand, effectively shrinking your hand size by 1 once you draw it.
In exchange for taking a type 1 purchase card as one of your cards, you can CHOOSE a single card of your choice and replace one of your existing cards of the same type with it.
If you choose to upgrade your purchase card to type 2 you can choose and replace another card for your character.
EXAMPLE:
Valeros is halfway through AP3 and hasn't found his Long sword +2 yet. He decides to replace one of his armor cards with a type 1 purchase card. Then Valeros replaces his short sword with a Long sword +2. Now, he's effectively one card short, but he also has the card he's been lusting over for the whole game! Those ogres don't stand a chance!
CLOSING THOUGHTS:
I know the game is about card acquisition, but it is fun to play through with friends anyhow. I plan to test this concept with one of my groups in the near future and see if it does take the fun out of it.
My initial thought is that since it is only one card, it will enhance ("I have my CARD X! AWESOME!") rather than detract from the fun.
I'm not sure if my mechanics are properly balanced, but . . . I wanted to put the idea out there!
Hawkmoon269 |
Exactly how would you accomplish the banishment of a divine spell in Lini's deck in such a simple way as you are proposing?
Maybe you mean she could give it to another character to let them cast it an banish it? But they would have to use it during a situation in which it was usable. So something like Detect Magic or Detect Traps or Detect Evil would be ok, as well as Aid, but a non-spell caster probably wouldn't want to find a way to use an attack spell since he would have to roll a 1d4 as his divine die. And this assumes you haven't acquired any new spells during the scenario.
Or should could try to acquire an arcane spell, keep it at the end of a scenario, play it and banish it in the next scenario, then hope to have not acquired any other spells during that scenario.
But if she plays the divine spell herself, she can not choose to banish it, since the card says "If you do not have the Divine skill, banish this card." and Lini has the divine skill.
Just trying to clarify what simple method of banishment you were seeing. Thanks.
jacuke |
Exactly how would you accomplish the banishment of a divine spell in Lini's deck in such a simple way as you are proposing?
Maybe you mean she could give it to another character to let them cast it an banish it? But they would have to use it during a situation in which it was usable. So something like Detect Magic or Detect Traps or Detect Evil would be ok, as well as Aid, but a non-spell caster probably wouldn't want to find a way to use an attack spell since he would have to roll a 1d4 as his divine die. And this assumes you haven't acquired any new spells during the scenario.
Or should could try to acquire an arcane spell, keep it at the end of a scenario, play it and banish it in the next scenario, then hope to have not acquired any other spells during that scenario.
But if she plays the divine spell herself, she can not choose to banish it, since the card says "If you do not have the Divine skill, banish this card." and Lini has the divine skill.
Just trying to clarify what simple method of banishment you were seeing. Thanks.
Well, yes, you already covered it.
Give a spell to a player who would have to banish that spell after playing it.
Or if solitaire: Pick up an arcane spell, keep it by shuffling out the card you want to replace, then play that arcane spell in the next scenario and don't pick up any new spells (or pick up the new spell if you want to but then you have to repeat the process).
So in that sense spells are easiest to replace via banishment. Armors are bit harder. Items and allies can be replaced only if the card itself can be banished. Weapons and blessings can only be banished if a location requires it for closing.
Nathaniel Gousset |
Or rather than play 2 scenario for nothing just say you played them and switch the card.
The trick to manage the banishing in actual competitive play is that it require that no other spell was acquired by anyone or that mean even more banishing. Not that easily done. Better play a quick duo game, Lini give an inflict to Valeros, Valeros try to inflict one monster, then everyone pass until scenario end.. That is quick, easy, perfectly legal rulewise and thus balanced.
Really players should just be allowed to switch cards at scenario end with cards they can create a new character with... Not that I would do so, but frankly it is just wha could happen.
Vic Wertz Chief Technical Officer |
While the rules technically do allow replay, the intent is to help people catch up, not to let people refine their decks to perfection. Do what's the most fun for you, of course, but be aware that if you're farming or trading or buying or whatever, you *are* making the game easier, and you are doing so in a way that can have a ripple effect. Which is to say that things that might bring you more fun now may make you have less fun later.
OberonViking |
While the rules technically do allow replay, the intent is to help people catch up, not to let people refine their decks to perfection. Do what's the most fun for you, of course, but be aware that if you're farming or trading or buying or whatever, you *are* making the game easier, and you are doing so in a way that can have a ripple effect. Which is to say that things that might bring you more fun now may make you have less fun later.
Something like this needs to be added to Rule Zero of the RPG.