Grundhu the Derhii

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PREFACE:
I love this game and so, if the below mechanics are something the designers want to take, use, modify or be inspired by I give them full license to do so free of charge. IE: If this shows up in future games, I will be happy and will not demand compensation in anyway. Feel free to use as you like, one and all!

INTRO:
In reading this thread, I see a lot of people who really want to acquire that one elusive card, but haven't yet, for whatever reason.

I came up with an idea.

"Purchasing the cards" with one of your other cards!

MECHANIC:
There are now two kinds of "Purchase" Cards, which represent time your character spends hunting down the specific item/spell/whatever that you want.

You can have 1 purchase card in your deck, but these cards take the place of any other card in your character's deck.

When you draw a type 1 purchase card it is automatically buried.

When you draw a type 2 purchase card, it stays in your hand and cannot be discarded by damage or resetting your hand, effectively shrinking your hand size by 1 once you draw it.

In exchange for taking a type 1 purchase card as one of your cards, you can CHOOSE a single card of your choice and replace one of your existing cards of the same type with it.

If you choose to upgrade your purchase card to type 2 you can choose and replace another card for your character.

EXAMPLE:
Valeros is halfway through AP3 and hasn't found his Long sword +2 yet. He decides to replace one of his armor cards with a type 1 purchase card. Then Valeros replaces his short sword with a Long sword +2. Now, he's effectively one card short, but he also has the card he's been lusting over for the whole game! Those ogres don't stand a chance!

CLOSING THOUGHTS:
I know the game is about card acquisition, but it is fun to play through with friends anyhow. I plan to test this concept with one of my groups in the near future and see if it does take the fun out of it.

My initial thought is that since it is only one card, it will enhance ("I have my CARD X! AWESOME!") rather than detract from the fun.

I'm not sure if my mechanics are properly balanced, but . . . I wanted to put the idea out there!


That is awesomely good news!

Thank-you both!


Sorry if the answer is a "Duh, yes." but I'm new to subscriptions. . .

I was thinking about getting a PACG subscription, but I do not want the player character mats.

I don't want to assume they're part of the subscription, but I'm guessing that they are.

I would really like to have the promo cards that come with the subscription adventure decks, but I do not want to pay an extra $40 for purely cosmetic items due to having a subscription.

Money is tight, you know? $15ish every month or so, I can do, but almost random extra $40 here and there is a bit much for my budget, I'm sad to say. :-\

... should've searched before posting. Sorry! Here's Vic saying they're not part of the subscription:
http://paizo.com/threads/rzs2q1b2?Announcing-Ultra-PRO-play-mats-for-the-PA CG#19


Turn 8
The fog was thick in the streets, and doing a fine job of weakening the streetlights too, as Lem and Bulgaris arrived at the waterfront.

They trotted, sullen, through the damp gloaming, looking for lodgings --one of Lem’s wounds was acting up.

They turned a corner, Bulgaris swearing there was a cheap and decent inn just around it, and almost ran into what appeared to be a drunk woman.

“Ahoy!” Bulgaris shouted, “Are you alright milady?” She whipped her head around, apparently angry and startled, but her nose and an ear flew off, pattering against Walker’s bridle. the zombie howled, as Lem cast a spell, freeing the soul from the rotted flesh.

((Explore, encounter a plague zombie, use a blessing to defeat it
Cast Cure, resting at the Inn for a day, to recharge themselves. Succeed at the recharge roll for Cure))

Turn 9
Bulgaris did not lie, and the Inn was a startlingly clean, magnificent hole in the wall.

“How do you . . .?” Lem asked, and Bulgaris simply shook his head and nodded at the portly barkeep, tapping his nose three times as he did so.

“Come, Lem. Sit, have a drink.” Bulgaris gestured to a bench.

The beer was good and refreshing, and apparenly free. Half way into his second pint, the door rustled and a stunning Acolyte slid up to the bar. Lem’s eyes went large. He wobbled over to the bar himself. “Hello! Milady! I am Lem, songer, singeeer, singe --musician extra ordinary!” He tried to hop onto a barstool and slipped, kicking the Acolyte’s beer out of her hand as he, prone, hit the floor.

“I’ll have mine upstairs if you like, Martin.” The acolyte said to the barkeep. She stepped on Lem as she went around the bar and through a door.

“I’ll be.” Lem said and passed out.
((Encounter an acolyte, but do not convince her to join them --rolled a TWO on a D10 -.-))

Turn 10:

“RAAAAAAAID!” Came the shout. Lem, asleep under the table Bulgaris had nudged him under woke with a start, nearly bashing his head on the table. “Short benefit.” he mumbled. Another zombie had somehow gotten through the door’s locks in the night and was gnawing on a stablehand.

Bulgaris charged down the stairs, sword drawn, but was swapped away. It Tore his arm off, kicked the table over and beat Lem about the head and neck with the soggy cudgel before the barkeep peppered it with crossbow flechettes.

“Bravo.” Came a voice from . . . somewhere. “Bravo.”

((Another plague zombie, use lightning touch, fail by 3 anyway and our burglar is discarded. Fail the recharge check.))

Turn11:
A satyr whisked the hood from his cloak of invisibility and stabbed lem in the shoulder before he could do anything else. “Mssr. Vhiski sends his regards!” The satyr tossed a bottle on the floor. The bottle shattered and a moment later, the liquid within burst into flames.

Up in flames went the inn, and out staggered its few beleaguered survivors.

((Satyr diff 9. Sling + dex = DOUBLE 1’s. -.-))

Turn 12:
Lem, bleeding and beaten, stumbled into an alleyway. He tore the lining of his coat and quaffed a long bottle of something; his wounds began to close. Some of his wits restored, he steadied himself, breathed deeply, and begged the gods to allow him to continue their work. The gods smiled, and he felt his innards relaxing and rejuvenating.

((Last 2 cards: cure + detect magic.
Use Lem’s power to trade Detect Magic for cure #2))

((cast cure #1 FOUR! +1 = five cards fail the recharge roll, though
Draw 4 to continue by the skin of his teeth))

((Cast Cure #2 3+1 = 4 and succeed at the recharge
End of the turn, draw back up to 6 cards in hand, get another cure!))

Turn 13:
Lem, still unsteady on his feet asked a blessing of another, quieter, god, and felt the temporary restoration course its course through his body.

Rather than risk his tender, scarred flesh, Lem sat, and chanted an ancient song, separating mind from his body. And clear as day! There was Mssr. Vhiski, not half a block from where the bard huddled in a corner. Lem checked his belongings, readied his weapons and made off in the direction of the villain.

((Cure for 3 more, succeed at the recharge check
Detect magic
its the vilain!
fail the recharge check for detect magic))

Turn 14
Lem shouted as he launched the rock from his sling, “Hey! I’d have words with you!” But the rock struck truer than he could hope and the villain collapsed. Proudly, Lem strutted up to the unconscious body, and was rewarded with a heel to the groin for his pride.

“Fool!” Sneered Vhiski, “I have work to do!” and he vanished around a corner, leaving the gasping, bard to hobble after him.

((Villian! sling + dagger + blessing = 9 fail by one. -.-))

Turn 15
((Explore the Farm house. . .
VILLAIN! ))

Lem skidded round the corner in time to see a shrouded, horse borne figure galloping through the waterfront gates. Lem snatched the reins of a stranger’s horse and gave chase.

The Villain’s horse was far slower than Lem’s stolen steed and they were soon brought face to back. Angry, Lem shouted for the gods to strike this evil man down, and they listened! From the blue, a bolt of red lightning charred Vhiski and his steed. The villain slouched off the horse and wobbled into the corn field, heading for the forest.
((lightning touch + BoG = charred Vhiski))

Lem tried to give chase, but his new horse refused to enter the corn field, whinnying and braying and stamping in circles instead.

Turn 16:
A moment later, the cause of the mare's temerity was revealed! Still smoking from his shoulders and hands, hairless now, and with a bloody chest, out from the field strolled Bulgaris!

“Friend!” Cried Lem, “You have no idea how happy I am to see you!”

((Bulgaris! Is back! (drew burglar again)))
((Cure for 2 -.- but succeed on recharge))

“I heard you’re hot on the heels of your man,” Bulgaris said, thumbs hooked in his belt loops. “We should take a stroll and perhaps find him in the woods! I think this one was a pet of his.” Bulgaris tossed the furry head of a Bug Bear at the feet of Lem’s steed.

“Ahah! You good man you!” Lem shouted, and extended his hand for a shake. “Good to see you again, you deathless genius! Let's be on our way then, shall we?"
((Explore woods: Bug bear: blessing + sling Success))


Hi All, here is the first 1/3 of my poorly fated Solo Lem Adventure. Enjoy!

Brigandoom!

The sun rose red as Lem and his companion, a quiet troubadour, approached the Farmhouse, through its easterly fields. Lem shuddered and urged his horse (named Walker for her ever leisurely pace) through the high crops a bit quicker. With a whinny, Walker acquiesced.

Turn 1
((Cast detect magic, encounter and defeat exploding runes))
Things were ominously quiet, to the short bard --no field hands worked, despite the cock’s crowing. He murmured a few words to himself, gestured in the direction he thought the farmhouse to be and closed his eyes. The gesture paid off, as the fields just ahead erupted: explosive runes shattered the eerie quiet with a fusillade of fire. A frightened murder of crows fled the field for the sky, and as the runes spent themselves, strange shadows danced on the road.

((1st exploration: shadow bane))
The troubadour shouted, clawing at his legs, seemingly trying to remove his pants. The dancing shadows from the smoldering, exploded, field were wrapping themselves around his legs, crawling up him.

((cast lightning touch to kill the shadow))
Wide eyed, Lem made a quick hand gesture and spat at the troubadour --lightning licked between Lem’s tongue and the troubadour --with a thunderclap, the living shadows dissipated.

((discard troubadour for exploration, encounter a Sneak))
“You, sir,” are too dangerous to spend time with.” Cried the troubadour, who turned around and without another word left Lem and Walker to continue on their own.

((Fail the perception check, then recharge knife to narrowly defeat the bane))
Walker had trotted not five steps further before a sneak fell upon them, its knife catching lem in the shoulder before he knew what was happening. Walked bucked the thief off and landed two hooves on squarely on his chest, caving it fatally.

Turn 2:
((Move to the Woods, cast cure before exploring))
Lem, badly wounded and suddenly alone, spent a few moments huddled, rubbing salvs into his burns and stab-holes. When he looked up, Walker had taken them to the edge of a verdant forest.

((Explore and BANDITS! First card. -.-))
“HALT!” Gruff was the shout, and a trio of bandits emerged from the bushes.

“Oh come now.” Lem sighed. He perked up and with false joviality and a barely hidden edge asked, “What can I do for you gentlemen? Perhaps, you can tell me where to find a Mssr. Whiskey?” The trio of bandits fell over in laughter, clutching their bellies and wiping imaginary tears.

“Mr Whiskey, ya say?” The tallest finally wheezed out. “Mr. Vhiski ain’t from these parts, and he takes none too kindly to people, ‘specially short ones, messing his name up. Now, give us yer horse horse and we’ll let you live.”

“Brigands!” Lem shouted, rearing Walker back and reaching into his pouch.

“Na! We’re Bandits!” The fattest shouted and they leaped at Lem. It wasn’t much of a fight.

Walker came down hard on the tallest, and Lem leapt onto the fattest, gouging his groin and eyes; vivisecting both with his dagger.

(Fail the check to close the location ; ; )

“Nothing here for us but trouble, methinks.” Lem sighed, again, and headed back to toward the farmhouse.

Turn 3
((Explore, encounter a Burglar, succeed in acquiring him with a perfect diplomacy check ))
“Oi! This is my farm!” Shouted the man sitting in the porch swing as Lem and Walker approached.

“Sir.” Lem said, “While you may be the current owner of this grand estate, I can tell from your hands the field life does not suit you. Why not join me on the road instead? More treasure where I’m headed than your fields.”

“You a thief?” Asked the apparent farm own.

“No more than you, good sir!” Lem said with a wink and a smile.

“Well then! Onward, just let me fetch my horse.” The man, tallish, rough but for his dandy’s hands returned a few moments later riding a very brown, very average nag. “Name’s Bulgaris.” He said.

((Discarded a Standard Bearer to explore again, failed to acquire Eyes of the Eagle))
“Lem” Lem said. They nodded and continued on their way. Neither of them saw the glimmer some glasses in the grass as they passed.

((Discard a blessing to explore again, encounter and acquire a sling))
“Oi, Lem. I’ll bet you my sling here you can’t hit an apple in that tree” Bulgaris pointed, “Before I do.”

“Your wager, sir, your weapon, may I go first?” Lem managed to keep a straight face and the sling was quickly his.

Turn 4
((Explore, fail to acquire a potion of glibness))
On their tour of the fields, they passed a merchant, who while a slick talker, had no items of interest to the Burglar or the Bard.

Turn 5
Despite the noon day sun, with a creeping horror, the duo realized they were being followed by a farm hand. The gigantic farm hand glowed faintly green, and the road behind it could be seen through a hole in its chest the size of Lem.

Bulgaris looked at Lem, sweat on his brow, “Shall we see about a bit of a jaunt?” He asked. Lem nodded and they applied their spurs liberally to their horses.

Turn 6
Ghost again fail the check by 2
“That was close” Bulgaris laughed, “I’d hate see what that one’d do --” The burglar never finished his sentence as the Ghost appeared in front of the trotting adventurers, its jaw detached and it swallowed Bulgaris whole. Walker screamed and burst onward, not stopping until many miles were between them and the farm.

((NOTE: Resetting our hand brings us another burglar among other things))

Turn 7
Last card in the Farmhouse deck: Bandit. Reveal a dagger
“It’s you again!” the Bandit leveled a crossbow at Lem. “You’re just gonna die. Then you’ll pay for what you did to Boros and Moroes.” But before he could pull the trigger, his throat drooped open like a second mouth, blood spurting out. The bandit fell to his knees. Crouched behind him was --

“Bulgaris!” Lem shouted, “I thought you were done for!”

“Psh. He just wanted a chat.” Bulgaris said. He limped up to Lem, “Mind if I hop a ride, though?”

“Certainly sir.”

((Check to close: Random monster is a shadow. Pass the check, but without magic it is still undefeated. ))