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According to their save game sheets, it's in pack 5.


Here's our 2 player campaign with my wife (I'm Valeros)
Character Name: Valeros
Role Card: Weapon Master
Skill Feats: Str +2, Int+1, Chr+1
Power Feats: +1 hand size, Adds d4+2 to other char's combat, May shuffle weapon into deck when playing.
Card Feats: Weapon +1, Item +1, Blessing +1
Weapons: Warhammer+1, War Razor +1, Dogslicer+1, Light Crossbow+1, Scythe+1, Short Sword+1
Armors: Snakeskin Tunic, Magic Half-Plate, Elven Breastplate
Items: Masterwork Tools, Staff of Minor Healing, Staff of Minor Healing
Allies: Vale Temros, Poog of Zarongel,
Blessings: Gorum, Gorum, Abadar, Lamashtu

Character Name: Lini
Role Card: Wild Warden
Skill Feats: Str+2, Wis+2
Power Feats: Weapon Proficiency, d4+2 animal reveal, +2 to divine.
Card Feats: Weapon +1, Item +1, Ally +1
Weapons: Impaler of Thorns
Spells: Cure, Cure, Inflict, Holy Light, Augury, Find Traps
Items: Sihedron Medallion, Chime of Unlocking, Holy Candle
Allies: Snake, Toad, Saber-Toothed Tiger, Crow
Blessings: Lamashtu, Gorum, Irori, Sarenrae

no deaths, but a couple of close calls.

Love this game!


and for the classes with Melee, you could just roll a straight Strength check, which would be a bit worse off.


It also covers the situation where 1 character in a party dies, and the others want to help her run through the scenarios to get her feats back up to level with theirs.


Just also to note: here is a big difference between the base set (B in top right corner) and Basic Items (the word Basic in list at Left side of cards)


He doesn't get either the Divine or Arcane, so yes they are one shot.

This is true for Merisiel and Sajan, but Harsk gets divine as a role card power feat


Steve Geddes wrote:
Why are there two promo cards shipping with the PACG deck?

ONe is the usual Promo (Birdcruncher Crown), The other is a promo for the Magazine GTM (Dance with a Squealy Nord) that are including in the pre-order for us guys so we can get it too.


The other problem with this would of course be that any player that doesn't sleeve will get wear and tear on the generic henchmen cards that would make them fairly obvious, as they would be the only cards taht are used every single game.


But if you evade the card, you don't use any of the instructions on the card itself, just like a non-spellcaster discarding a spell without casting it.

I think you could evade either of these and they'll get shuffled back into the deck without doing anything and without getting banished.


I'd certainly be happy if they did this.


dfsearles wrote:

My point is, you recharge the card WHEN you discard because recharging IS the discard action.

Strength is a good example of this as it gives you a +3 to your strength roll until the end of your turn, but you discard it when you play. For example, you start your turn by playing strength, then explore and acid arrow a skeleton, then cure yourself. By Kysmatmans example, strength would be placed to the side until after your turn is over, thus never getting a chance to get shuffled back in, when by RAW it should have been by being discarded to activate the spell.

That is no longer the case. it has been Faq'd now.

Quote:

I've played a spell that has an effect for the entire turn, but I keep forgetting the effect because the card is no longer in front of me. Can you help?

Yes, we can!

Resolution: Change the following spells as follows:
<snip>
•Strength: "Display this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Strength die. Discard this card at the end of the turn." (This card also appears in the Character Add-On Deck.)