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Shadow Lodge

krevon wrote:
Choon wrote:
krevon wrote:
Choon wrote:
krevon wrote:
If his group lets him stack abilities then the 315000 temp hp is back pay with the iron golem. If he takes stats straight out of the bestiary then he should go with a martial character.

Attribute mods, not temp HP, unfortunately. Though fast healing 47 is still crazy. I'll be using this beast in a game I'm GMing as a boss fight.

If I played it for Gallowspire I'd probably tack on lvls of Tetori to produce a grappling monster.
The Pleroma Aeon caught my eye too. Full cleric casting with a bunch of spell-likes. Good flavor as a manifestation of creation and destruction.
If custom items are allowed, you can make that deal over 100 per round. I don't care for playing Barbarians so I'm not real sure but I think you can have rage cycling active with eight levels. Could you rage,pounce, breath weapon by then?

100/rd. is pitiful at lvl 21. It would be more about the Snapping turtle style, greater grapple = 1 round to tied up then coup routine.

Can golem's rage? I know there is some debate about being immune to morale effects and raging with undead. Does that apply here?

I has actually talking about dealing 100 or more fire damage to you per round to get the temp hp shield.

It your DM decides it can't rage, go fighter then.

I'd go monk


I3igAl wrote:
Choon wrote:
Lets say I wanted to play support. The condition-remover, buff giver, survive to make my buddies even more awesome kind of guy. What would you choose then?

Unless you build your party around you(full undead party with an evil cleric) it's pretty hard to top vanilla bard or Evangelist Cleric here IMO.

Archons have some Auras of Magic Circle against evil but that's not so impressive.

I guess I would make an Vampire Bard 18. You got all those Undead immunities, Cha synergy and a Vampire Bard is quite flavorful.

Choon wrote:
What about I'd I wanted to focus on being completely defensively impervious/immune to everything? What would you choose?

Look at some of my builds above. Since you are fighting mainly Undead, being Undead yourself, makes you immune to most of their attacks.

A bloody skeletal Champion would be pretty cool, due to being able to respawn after killed and having DR bludgeoning above all Undead Immunities.
An Awakened Demilich ist immune to a lot, though you loose lots of your caster levels due to the high level adjustment.
An Undead Swarm might be the hardest thing to kill for your enemies, since you are immune to normal attack above all(though riddculously cheesy). A ghost would also be awesome for this.

Choon wrote:
What about if I wanted to focus on melee? Ranged?

Melee A) Take something with multiple arms(Four Armed Gargoyle/Marilith/Charda) for many weapons/natural attacks or with an insanely high STR for a Two-Handed Weapon. Add a few Fighter/Barbarian levels (or (Anti-)Paladin if you got high Charisma).

Maybe keep one level free to add Weretiger for Pounce.

Melee B) Advanced CR 1/2 creature, two handed Fighter 20 with Scythe. Hits once per round for around 600 damage as a standard action. Can be Undead too for immunities(Ju Ju Zombie)

Melee C) Take a high CR monster with a natural caster level(Dragons, Celestials) advance to caster 20 and be still awesome in melee due to being a dragon etc.

Melee D) A Phasm is...

Vampire bard... queen of the damned lestat anyone? That's what I think of


I finished my Quickling charger.

He's posted here.

I now go sleepy...


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How about a Frost Giant riding a Dire Tyrannosaurus Rex? Take levels in Cavalier. Talk the GM into letting the Dire Tyrannosaurus be your animal companion to make up for the loss of class levels and the Dire Tyrannosaurus improves as your Cavalier gains levels. You know, get the 2HD normal ACs get at first level as bonus hit dice and just follow the normal progression from there.


You could also be a venerable human wizard 8, cleric 3, mystique theurge 10.

Scarab Sages

I can't seem to come up with a Monadic Deva build I'm satisfied with. 13 levels just seems too short on class ability progression to justify the creature, in spite of 13 direct and 4 indirect immunities (Sleep effects, no eat, sleep, breathe).

Can anyone come up with something?

Dark Archive

I think if you're going Angel go the full hog and go Planetar (CR 16) casts as a 16th level Cleric and has insane amounts of at wills/days. Take 4 more Cleric levels to cast as a Cleric 20 and you have 2 left to pick up Paladin 2 for Cha to saves.

Shadow Lodge

krevon wrote:
You could also be a venerable human wizard 8, cleric 3, mystique theurge 10.

i'd go more for the aasimar for that build, that and I'm biased towards spontaneous casters


Choon wrote:

I can't seem to come up with a Monadic Deva build I'm satisfied with. 13 levels just seems too short on class ability progression to justify the creature, in spite of 13 direct and 4 indirect immunities (Sleep effects, no eat, sleep, breathe).

Can anyone come up with something?

Paladin levels are nice. Or Barbarian. 13 levels get you pounce.

Shadow Lodge

Scavion wrote:
Choon wrote:

I can't seem to come up with a Monadic Deva build I'm satisfied with. 13 levels just seems too short on class ability progression to justify the creature, in spite of 13 direct and 4 indirect immunities (Sleep effects, no eat, sleep, breathe).

Can anyone come up with something?

Paladin levels are nice. Or Barbarian. 13 levels get you pounce.

i like paladin for an angel, really works

Unless the race casts spells as a certain class, adding martial levels to a creature works best most of the time
Magus is an exception but then magi are weird

Scarab Sages

I like the paladin. Especially vs undead.

Planetar isn't a bad idea either. My CL will end up really high if I do that and dip 2 in pally for divine grace and take the trait to cover those two lost levels. CL 24 by a rough guess (I'm probably off there). And I get a bunch of cool spell-likes, including Raise Dead.

Do spell likes require material components if their base spell requires it?


SLAs never require material components.

Dark Archive

Choon wrote:

I like the paladin. Especially vs undead.

Planetar isn't a bad idea either. My CL will end up really high if I do that and dip 2 in pally for divine grace and take the trait to cover those two lost levels. CL 24 by a rough guess (I'm probably off there). And I get a bunch of cool spell-likes, including Raise Dead.

Do spell likes require material components if their base spell requires it?

SLAs require no VSM components at all, they don't care about armour worn, they're ace.

In addition, with a CL that high Quicken SLA becomes a totally viable feat, Quickened Blade barrier sound good.

Yeah, I'm sold on this now. Planetar Cleric 4, Paladin (Oath of Vengeance) 2 with Quickened Blade Barrier 3/day. Holy... you qualify for Maximise SLA as well. 3 quickened, maximised Blade Barriers or Flame Strikes a day.

Scarab Sages

Ya. That's pretty awesome.

I can get more levels than that in, too. I get 5 from normally leveling up to 21 and 1 per 3 CR for another 5 there. I could hit cleric level 8 and grab my secondary domain abilities.

I'll also be allowed to re-train feats, as far as I know, so I don't have to keep the beastiary list.

Oh, and one Myhic tier, which I haven't even begun to concider.

Dark Archive

Yeah, the Smites aren't going to do much more for damage, but an extra +10 or something on every attack roll is going to mean far more of your iteratives hit, plus a nice chunk of AC.

If Cleric 8 is an option definitely go for it imo, that's an amazing melee chassis for a top line caster with ridiculous saves. Things like perm. True Seeing and Large are just icing on the cake.

Shadow Lodge

You should add a +0 template to everybody, most useful here would be celestial, energy resistance, SR smite 1/day adds just adds icing to any cake, espically the cha focusers and the martials.
Also there's a feat that gives you an imp servitor familiar at lvl 9

noble scion (local) wrote:

Noble Scion (local)

You are a member of a proud Chelaxian noble family.
Prerequisites: Cheliax affinity, member of Chelish noble house.

Benefit: You gain benefits based on the noble house to which you belong:

Charthagnion: Whenever you take 10 on a Wisdom-based skill, treat the result as if you rolled a 13 instead of a 10.

Henderthane: Whenever you purchase a weapon anywhere in Avistan—melee or ranged, mundane or magical—you pay 10% less than the normal cost.

Jeggare: You begin play with an additional 200 gp. In addition, at 10th level you gain a one-time 10,000 gp stipend.

Leroung: You gain a +1 bonus on every Knowledge skill in which you have at least 2 ranks.

Narikopolus: Whenever you use a composite Strength bow of your Strength bonus or lower, you deal +2 points of damage with it.

Sarini: Perform (comedy) is always a class skill for you. You gain a +2 bonus on Bluff and Perform (comedy) skill checks.

Thrune: You gain Infernal as a bonus language. In addition, at 9th level you may bind to yourself an imp servitor in a ritual that takes 7 days. Your imp servitor grants and possesses all the benefits and abilities of a wizard’s familiar.

Special: You may only gain this feat at 1st level.

This is actually espically useful for the martial characters as it has a BAB equal to yours and half of your HP (unless it's own is better)

You could then trick it out further
If you're an aasimar you could take the celestial servant feat to have a celestial imp
With improved familiar you could grant it another +0 template
Leadership would give it class levels

Scarab Sages

Could. Though my feats are typically really tight in my current builds. Good idea. Thanks for pointing it out.

Scarab Sages

Choon wrote:


I can get more levels than that in, too. I get 5 from normally leveling up to 21 and 1 per 3 CR for another 5 there. I could hit cleric level 8 and grab my secondary domain abilities.

I did this wrong. You only get to recover levels from actual class levels, not total CR. therefore, I have 6 levels to play with as a Planetar, not 10.

I'm now wondering if a pally is worth the dip with so few class levels to work with.
I would also have to carefully choose my cleric domains as I wouldn't have the 8th level abilities going in, and abilities that scale off of cleric level will be nigh useless.

Dark Archive

What do 2 more levels of Cleric get you vs Paladin? A few more 3rd lvl spells, a couple of points of BAB and saves VS 10+ to all saves, same extra BAB, Smites (negligible damage, huge hit bonus), tons of LoH which just means lots more Smites.

I think if you're going to be getting into melee, those Smites will prove incredibly useful, as will the huge boost to saves regardless of your role.

One thing I'm not sure on, a Planetar casts as a 16th level Cleric, so if you take 4 class levels does it now cast as a 20th level Cleric or does it get 2 sets of spell progression? One at 16, one at 4? If it casts as a 20th level unless your GM has expanded the charts beyond that point it's surely not even worth taking more Cleric levels. Grab the 2 in Paladin and honestly, start snagging single level dips for Cha based bonuses, a 1 level dip in Lore Oracle for example for Cha to AC and Reflex. You already have brilliant spells, amazing racials, great combat ability, you don't *need* to try to get a class towards the capstone. Use the opportunity to snag a bunch of great Cha focused benefits (Eldritch Heritage would probably be amazing here too. Probably Orc bloodline imo, as long as your CR still counts towards your total character level, which it should).

Scarab Sages

The cleric levels stack toward 20.
Oath of Vengence doesn't come into play until paladin 4, so there is some lack of class levels there. Unless I don't take cleric to 20. Stopping early just looses me some slots. I'll never have much in the way of domain spells so the domains only really matter for the powers. My wis should make up for some of that lost slot potential.

If I dip oracle I can UMD a ring of revelations to grab all kinds of nifty bonuses.

Dark Archive

Then you could go Paladin 4, Cleric 1, Oracle (Lore) 1. That gets you 9th level spells, Smites (plus oath) and Revelations as desired. Sounds like a pretty good mix.

Scarab Sages

Now I just have to fish through the domains to grab some good ones that aren't dependent on cleric level.

Scarab Sages

I think I also want him to follow Ragathiel, but that's not 100% decided.


You should dedicate yourself to do the daily obedience for Ragathiel's blessing. Yarr

Scarab Sages

What is that?

Scarab Sages

Ahh, found it. Might be worth looking into. Though that ritual is kinda steep, I think Gallowspire will have plenty of evil wrongdoers for me to slay.


Good cleric domains are feather (subdomain of animal) and travel.

First one gives a perception bonus, depending on level, and a bonus to your initiative if you act in the surprise round. The travel domain gives a nice flat +10 speed bonus to your land speed.


Choon wrote:
Edit: you also 'recover' 1 level per 3 class levels you progress after your starting CR up to 1/2 your hit dice so your actual hit dice can get quite high as can caster levels if your selection starts with casting like a dryad or several higher level outsiders.

Does this mean if you take 21 class levels, you can recover 7CR worth of monster for free?

Breaking it down, list form;

cr21 0 lvls
cr20 1 lvls
cr19 3 lvls
cr18 4 lvls
cr17 6 lvls
cr16 7 lvls
cr15 9 lvls
cr14 10 lvls
cr13 12 lvls
cr12 13 lvls
cr11 15 lvls
cr10 16 lvls
cr9 18 lvls
cr8 19 lvls
cr7 21 lvls

?

Scarab Sages

It is important to remember the "up to half CR" part. You could not recover all 7 CR as you say, as your character would start the game at 8, and you could only gain (or 'recover') 3 class levels total for a character that is eventuakly a total of 4 class levels behind a standard character of the same total level.

Edit: you could recover 7 CR if you started as a CR 14 and gained 21 class levels for a total of level 35.

Ambiguous language makes this difficult to type clearly. Does that clarify?

(This is my current understanding of the rules. They may be changed by beastiary quotes or someone with more/better experience in using high-cr monsters as PC's)

Scarab Sages

Grizzly the Archer wrote:

Good cleric domains are feather (subdomain of animal) and travel.

First one gives a perception bonus, depending on level, and a bonus to your initiative if you act in the surprise round. The travel domain gives a nice flat +10 speed bonus to your land speed.

Travel would be good. Does that bonus apply to all speeds one might have (like a native fly speed) or just your land speed?

As for feather, I'd like to avoid level-dependent effects as my actual cleric level will be pitiful.


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Jayson MF Kip wrote:


"What if it was one guy with six guns?"

And Shepherds we shall be

For thee, my Lord, for thee
Power hath descended forth from Thy hand
Our feet may swiftly carry out Thy commands
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.


Choon wrote:

It is important to remember the "up to half CR" part. You could not recover all 7 CR as you say, as your character would start the game at 8, and you could only gain (or 'recover') 3 class levels total for a character that is eventuakly a total of 4 class levels behind a standard character of the same total level.

Edit: you could recover 7 CR if you started as a CR 14 and gained 21 class levels for a total of level 35.

Ambiguous language makes this difficult to type clearly. Does that clarify?

(This is my current understanding of the rules. They may be changed by beastiary quotes or someone with more/better experience in using high-cr monsters as PC's)

Ah, up to 1/2 CR. Okay. Makes more sense now. You had originally said up to 1/2 HD, which didn't make sense to me. Which is why I asked.

So, then that would look like the original list, mostly?

cr21 0 lvls
cr20 1 lvls
cr19 3 lvls (1 cr recovered)
cr18 4 lvls (1 cr recovered)
cr17 6 lvls (2 cr recovered)
cr16 7 lvls (2 cr recovered)
cr15 9 lvls (3 cr recovered)
cr14 10 lvls (3 cr recovered)
cr13 12 lvls (4 cr recovered)
cr12 13 lvls (4 cr recovered)
cr11 15 lvls (5 cr recovered)
cr10 16 lvls (5 cr recovered)

cr8 17 lvls (4 cr recovered)
cr6 18 lvls (3 cr recovered)
cr4 19 lvls (2 cr recovered)
cr2 20 lvls (1 cr recovered)

cr 10-11 looks like a pretty good sweet spot.


I think a "Old" Silver Dragon, Vampire with 2 levels of Paladin and 1 level of Oracle of Lore would be nice.

You'd have remarkably high Cha. And could add cha to AC, reflex and Fort saves... add it to HP per HD, and get another bonus to saves equal to Cha. Take a feat to add it to Initiative, and another to add it to all knowledge skills if you want. Cha to everything!

Lol... But with an 18 base stat, and a +6 headband, you'd be at 40 Cha. So... +30 to Fort and Reflex, +15 Will. (plus your base saves… final saves would be in the 40s-50s). Your 24 HD with +15 per would add 360 bonus HP. And your unmodified by items AC would be like... 10+27+6+15-4= 54. It can go higher if you want it to. You'd have a host of immunities, fast healing, spell resistance, could rock a Str score around the 40-45 range or so, with a 23 BaB. And an 11th caster level (sorc style, but can choose cleric spells too).

If alignment is weird, you could just say you used a helm of opposite alignment and are LG again or whatevs.

They can polymorph self 3/day into humanoid form by default. And Vamps can do the same into wolf bat form, and at will. Plus gaseous form… so you shouldn’t run into too much trouble with your massive size, really.

It could be fun. Certainly would be remarkably defensive.

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