
Jason Wu |

So, the ACG playtest is done. In closing dev comments, some of the classes had "these changes are planned as we finalize the book" notes.
The Additional Resources list states, "players using these playtest options are expected to frequently monitor the Pathfinder Society messageboards for changes while playing these classes during the playtest."
(Edit: I'm pretty sure the playtest messageboards was meant, not the PFS messageboards, since the playtest wasn't being discussed on the PFS boards)
Do we apply the planned changes to ACG playtest PFS characters? The earlier Arcanist revision was pretty clearly labeled as "this is the official new rule", but in contrast some of the closing changes were kinda vague general statements rather than actual rules mechanics.
-j

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So, the ACG playtest is done. In closing dev comments, some of the classes had "these changes are planned as we finalize the book" notes.
The Additional Resources list states, "players using these playtest options are expected to frequently monitor the Pathfinder Society messageboards for changes while playing these classes during the playtest."
Do we apply the planned changes to ACG playtest PFS characters? The earlier Arcanist revision was pretty clearly labeled as "this is the official new rule", but in contrast some of the closing changes were kinda vague general statements rather than actual rules mechanics.
-j
I've been trying to figure this out as well.
Some of the designer comments have been vague, while others have been very specific (like "Brawlers count as having INT 13 for combat feat prereqs" and "Slayers don't need to meet prereqs for Combat Style talents").
Should we be enforcing the clear/specific ones or not?

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My understanding is that you only apply the "**OFFICIAL UPDATES**" found in the first post of the individual class threads here. Any other planned changes are not yet official and won't be until the final product drops.
This is my understanding as well. Nothing else the Devs said was official, and I think it would be a logistical nightmare to treat it any different.

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My understanding is that you only apply the "**OFFICIAL UPDATES**" found in the first post of the individual class threads here. Any other planned changes are not yet official and won't be until the final product drops.
^THIS^

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redward wrote:My understanding is that you only apply the "**OFFICIAL UPDATES**" found in the first post of the individual class threads here. Any other planned changes are not yet official and won't be until the final product drops.^THIS^
Thanks for the clarification, Mike.
Does make me a little uncomfortable, though. I can just imagine a player getting a few levels in, then being told that the archery feats they took with Combat Style are illegal, and suddenly having an archer without any archery feats for the next several months. That doesn't sound very fun.
Oh! Idea! If I were to sort through the threads and compile a list of the handful of clear/unambiguous updates from among designer comments, would you be willing to put those into Additional Resources as temporary "PFS Houserules" until the book comes out? Seems like that would be minimal work on your end with lots of potential upside. Would that be reasonable?

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Does make me a little uncomfortable, though. I can just imagine a player getting a few levels in, then being told that the archery feats they took with Combat Style are illegal, and suddenly having an archer without any archery feats for the next several months. That doesn't sound very fun.
"Link," as the kids say.

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Oh! Idea! If I were to sort through the threads and compile a list of the handful of clear/unambiguous updates from among designer comments, would you be willing to put those into Additional Resources as temporary "PFS Houserules" until the book comes out? Seems like that would be minimal work on your end with lots of potential upside. Would that be reasonable?
That would be greatly appreciated.

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I just went to review the last comments on the ACG playtest classes but the messageboards have been moved to the "Older Products" section and the posts won't show up! How are PFS players supposed to prove some of the "official" changes from the developers that are on the messageboards but not in the playtest doc? I don't mind if they lock the threads, but to move them to a completely inaccessible area is not going to work for us.

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Jiggy wrote:That would be greatly appreciated.
Oh! Idea! If I were to sort through the threads and compile a list of the handful of clear/unambiguous updates from among designer comments, would you be willing to put those into Additional Resources as temporary "PFS Houserules" until the book comes out? Seems like that would be minimal work on your end with lots of potential upside. Would that be reasonable?
Not counting things already listed as **OFFICIAL UPDATES** in the OP of each discussion thread, since those are already considered binding; also leaving out unclear (i.e., "We'll find a way to accomplish X") or undecided (i.e., "Leaning toward doing X") updates:
That's all I could find in a search of the three design team members' posts for the last 7 days (that is, since the revised playtest doc dropped). Hopefully that covers all the solid, definitive updates outside of the **OFFICIAL UPDATES** from the discussion threads' OPs.

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Interesting, if you go directly to the Class Discussion page you can see the revised classes playtest comments, but not from the general Advanced Class Guide section.

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I would suggest, since we are taking the time to compile them, that we also include the **OFFICIAL UPDATES** as well, so that PFS players dont have to go hunting some now crazy hard to find boards:
Arcanist
* In Table 1–1, in the Spells per Day columns, the 4th and 5th level spell tags are swapped. The spells on the table are correct, but their titles at the top of the table should be reversed.
* In that same table, at 14th level, all of the spells per day should be moved to the right one position, and a new "4" should be added at 1st level. This level should read 1st-4, 2nd-4, 3rd-4, 4th-4, 5th-4, 6th-4, 7th-2.
Bloodrager
None
Brawler
* Brawler counts as having Int 13 for the purpose of meeting combat feat prerequisites.
* Brawler strike is Ex instead of Su.
Hunter
* Instead of precise companion, just give Precise Shot as a bonus feat.
* Snake focus should be a typeless attack bonus.
Investigator
* Studied Combat: the insight bonus to attack rolls against the target of your studied strike lasts for a number of rounds equal to the investigator's Intelligence modifier, or until he chooses to make a studied strike, whichever happens first.
Shaman
None
Skald
* I'll clarify when you can accept raging song: you played it as intended, that you can accept when the skald starts, then get the free yes/no on your turn as well.
Slayer
* Ranger combat style talent should say you can ignore the selected feat's prereqs, just as a ranger can.
* Add a couple more appropriate rogue talents to the list, like powerful sneak and unwitting ally.
* Replace Cha-based ninja assassinate talent with Int-based talent that does the same thing.
Swashbuckler
None
Warpriest
* The warpriest gains proficiency with his deity's favored weapon

Chris Lambertz Digital Products Assistant |

I just went to review the last comments on the ACG playtest classes but the messageboards have been moved to the "Older Products" section and the posts won't show up! How are PFS players supposed to prove some of the "official" changes from the developers that are on the messageboards but not in the playtest doc? I don't mind if they lock the threads, but to move them to a completely inaccessible area is not going to work for us.
You need to have the forum expanded in order to see the contents of the main forum. You can see the Advanced Class Guide subforums here.

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Ran into a problem today.Warpriest get proficiency on their deity favored weapon.
So I've got a player asserting this means EWP (Bastard Sword) and he can use it one handed. I say it is a Martial Weapon for him and he doesn't take -4 non-proficiency on attacks.
Has anyone else ran into this?
Cleric: Does a cleric, whose deity's favored weapon is the bastard sword, receive free martial or exotic weapon proficiency with the sword?
Since the bastard sword is listed as an exotic weapon, he receives the Exotic Weapon proficiency with the weapon, allowing him to use it one-handed.
—Jason Bulmahn, 07/08/11 Linky

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Ran into a problem today.Warpriest get proficiency on their deity favored weapon.
So I've got a player asserting this means EWP (Bastard Sword) and he can use it one handed. I say it is a Martial Weapon for him and he doesn't take -4 non-proficiency on attacks.
Has anyone else ran into this?
One would presume it works exactly like clerics.
Seriously, what kind of lame-ass god would give his warpriests sorta-proficiency-but-not-really with his favored weapon?

MrSin |

Seriously, what kind of lame-ass god would give his warpriests sorta-proficiency-but-not-really with his favored weapon?
The beta gods didn't even give them proficiency or a way out of using the favored weapon. Heck, my family taught me to use the family greatsword and gave it to me(okay not really, they made me pay for it) but somehow I never learned how to use use every other greatsword(how hard can it be to stick em' with the pointy end, eh?). Pathfinder is weird like that sometimes.

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Don't expect any PFS specific rulings made for the ACG classes until the book is released.
Mike and John have said they are reluctant to issue rulings on the playtest versions of the hybrids. Because they don't want to have to alter those rulings if the classes are drastically changed from their current versions in the final book.