
Count Coltello |

So we will be starting out at lvl 5 me my gf my friend and a Npc we will be starting out in a cage on a boat now I am gonna lead them into a forest where there are some ruins they can fix these ruins up and recruit to get more people and all that need some advice on how to give them this that they want anyhow big can this city get (don't expect them to need a capitol city but they might want to take over the world)

![]() |

I assume you don't have Kingmaker or Ultimate Campaign...
So, one quick suggestion...make the NPC the 'mayor'. Then you can design supply runs and other encounters for your 2 PC's and the mayor stays back to defend the ruins/village/city...
Give your 2 PC's the Leadership feat for free, but also rule that the NPC's have to stay in town. This will make for your supply runs and other out-of-town encounters easier to manage.
They will probably want some natural defenses to help, like a river or a rock cliff. Have them make Survival or Knowledge Geography checks. Better the result, the more you allow them to have.
Do a Google Image Search for 'ruins'. Then start drawing on non-lined paper. Then transfer it to a grid.

Kolokotroni |

Ultimate campaign has all the rules you need for this. How to approach this will depend on scale. If you want them to get to 'kingdom' levels with a big capital city, use the Kingdom Building rules, with a descent starting point. If you want to start smaller, use the downtime rules here to start with them building buildings and recruiting teams/groups, and then maybe transition into kingdom building.

Count Coltello |

I assume you don't have Kingmaker or Ultimate Campaign...
So, one quick suggestion...make the NPC the 'mayor'. Then you can design supply runs and other encounters for your 2 PC's and the mayor stays back to defend the ruins/village/city...
Give your 2 PC's the Leadership feat for free, but also rule that the NPC's have to stay in town. This will make for your supply runs and other out-of-town encounters easier to manage.
They will probably want some natural defenses to help, like a river or a rock cliff. Have them make Survival or Knowledge Geography checks. Better the result, the more you allow them to have.
Do a Google Image Search for 'ruins'. Then start drawing on non-lined paper. Then transfer it to a grid.
One of them will be a Slaver master so leadership gear was probably gonna be given I thought about putting it in a forest with a river/channel for boat trades (leads to ocean) and I been trying to think of what all to put in a town and got some good ideas one of them being a ranch of sorts I was thinking my char has craft or prof. Rancher if they bring me two creatures similar to another we can attempt to breed them? For God?

Chemlak |

As others have said, Ultimate Campaign is the source of the rules you need.
Under most circumstances, I would suggest using the downtime rules to build the first building in their new settlement, then transition to the kingdom rules once that's in place, however they might struggle a little in the downtime rules without an established population (it will be effectively impossible to spend capital) unless one of them has craft (stonemasonry) or craft (carpentry) to construct a building. I would, therefore, suggest that the ruins not be completely abandoned - have a small group of people already living there (or have them turn up shortly after the PCs), roleplay out the characters taking on positions of responsibility, and go from there.

Chemlak |

Two creatures isn't really enough to establish a breeding population. I think you need at least 12 of each gender (or something like that) to prevent inbreeding resulting in significant genetic defects further down the line. Which would be a really good way to use handle animal, I guess. You are certainly getting into the realms of "make it up as you go along" with the ranch idea.
Things you'll need to account for include breeding season, gestation period, and rate of maturity: a human has a year-long breeding season, 40 week gestation, and becomes mature somewhere around 10-15 years old (in this context, I mean mature to mean "able to reproduce"). Other animals are all different, with many having a breeding season and gestation period combined to result in spring-time births.
You'd also have to make up rules for probability of pregnancy, pregnancy success, birth success, and maturity success (and for a species to propagate effectively, the combined effect of those calculations needs to result in very slightly more than 2 successfully mature children per pair of breeding adults, otherwise it will tend to extinction or stability, rather than a growing population).