In-Game Supports for Role Playing


Pathfinder Online

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Goblin Squad Member

Urman wrote:
Harad Navar wrote:
I have to ask myself "What is my objective in writing a scroll or a message?" If I want to craft a scroll, then I don't need to sit at a table to do that. I probably need to be in a crafting building to do that (preferably my character's own). If I want to communicate to someone, possibly through a charter company postal service, do I need to see myself writing it? I probably don't want others to see me writing it anyway, if it is a secret.
That's the point that I keep getting hung up on the need for writing a scrolls or book page. What's the "need" for hard documents in the game? War Decs? Automated. Bills of Sale? Automated. Contracts? Automated. Letters? Chat. Magical Scrolls? Crafted item. Bulletin Board Notices? Maybe automated. Military Orders? Secrets - passed through team speak or secure channels, not in-game.

A book on the mating habits of trolls? A calling card left by a notorious thief? A chronicle on the events of a settlement war? A cryptic riddle that leads to a hidden stash? In-game documents would usually not be used for transmitting messages from person-to-person directly, but more likely for person-to-stranger communication. Having the rules for your company on a website's message board is good, but it's also something special to hand someone a code of conduct written by your company's esteemed leader. Of course this is something that's just a nice touch and not a strictly necessary thing; that's what the thread was about anyways, nice touches we'd like to see that throw RPers a bone.

EDIT: I would love to write literature in-game; I can tell all the newbies who care to learn the meaning of the Green Hat by handing them a book I wrote about it. Also I'd love to find an unexpected book; the sense of mystery and fun as I open it and see what it's about would for me be as great as what a PvEr gets when they open up a boss's loot chest, or when a PvPer gets a hard-earned kill and looks over the corpse's loot. Just because some in-game mechanic isn't bumping up in numbers doesn't mean it isn't fun.

Goblin Squad Member

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Mbando wrote:

Screw sitting chairs or /tugsbeard. Absolutely, let's think big/think out of our prior experience. Let's throw out ides, not "wouldn't it be cool if [blank] was in game (for me)," but really different stuff than we're used to, that would lets us truly live out our roles.

...

Great idea!

Now all we need is a way of doing this other than in a thread specifically created to crowdforge roleplaying support ideas.

Hopefully if we figure out a way to do that, people will not come in and tell you all what crap ideas they are and how getting devs to work on them will just take away from other things.

Sarcasm aside, it is a great idea :)

Goblin Squad Member

As per the OP, but looking at it from a different angle...

Who is going to RP their alignment and who is going to RP their cultural or racial background?

Goblin Squad Member

Ryan Dancey wrote:
To be clear, I'm suggesting that your requests for chair sitting and scroll writing are likely to be challenged by your peers in the tradeoffs of either/or choices. But you can keep ignoring that if you wish.

By 'peers' I think you intend the millions of Call of Duty console players. If so you are right we will never convince them to prefer an emote to a BFG9000. Since RP support is unlikely to fit into the project Gantt chart until sometime after open enrollment then it is the console player we need to market our crowdforging preferences to since they will dominate the voting.

I should respect them as rational human beings and celebrate their noble inclinations more than I do. I should not despair. I should arise to greet the new day with a smile and a song in my heart.

What a bleak prospect.

Goblin Squad Member

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@Being: I believe the population in EE of crowdforgers will be closer aligned to RPG/PnP/MMORPG than FPS so there is a good chance of an interesting collaboration.

I really think the direction of crowdforging that there will be MANY STRONG OPTIONS and so any personal perk/pet favorite needs a compelling case to those who are "neutral voters" to gain a motion perhaps??

Mbando wrote:

Screw sitting chairs or /tugsbeard. Absolutely, let's think big/think out of our prior experience. Let's throw out ides, not "wouldn't it be cool if [blank] was in game (for me)," but really different stuff than we're used to, that would lets us truly live out our roles.

Bluddwolf, besides robbing and killing merchants, what design feature could be put in that really let you feel like a bandit, truly immersed in your role as a wolf among sheep?

Being, what could they put in that would make players truly feel like Druids or Rangers?

I think the prospect of things like a community finding and raising a gold dragon egg amazing. That would be incredible. And maybe we're not going to to have necromancers who have AI hordes, but what if there was the equivalent? Some ability for an evil community and necromancers to raise a dreadful antipaladin from the grave to serve as a champion? Or maybe for Chaotic Good characters to ally with a mighty Treant?

Remember the pet taming system in UO? Something like that would absolutely whale on chair sitting. Actaully finding and taming your animal companion would be 1000x better than pressing a "summon button" on your hotbar.

Personally, I would like some way for clerics and paladins to bring the glory of their god down upon the undead/evil outsiders. If I could, I dunno, find a gateway and actually be "A Paladin i Hell," then I would truly feel like a servant of the Gods--I'd be roleplaying.

Keep it chatty. It's easy to catastrophize small eg's out of proportion, I believe. I see this as an opportunity to improve ideas on RP than what is the norm "token" options in other mmorpgs? Over to you.

Goblin Squad Member

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Mbando wrote:


Being, what could they put in that would make players truly feel like Druids or Rangers?

I would refine your request to include only those things not shared with other roles, and excluding non-exclusive spell lists.

Druids:
  • A limited ability to plant an acorn, whether harvested normally or generated as part of the class, and have that acorn become a sapling with enhanced growth, eventually to become a great oak. This should enable Druids, over not-too-much time and especially if working together, to create their groves.
  • An ability to enhance natural resource generation in a sub-hex if they spend enough time there.
  • An ability to increase their range of perception in wilderness areas.
  • An ability to craft superior wood-sourced goods
  • An ability to purify water sources
  • An ability to increase or decrease the reproduction of wild natural animals
  • An ability to avoid agro with wild natural animals
  • Shapeshift
    Druid abilities should be lost for a period of time if they use metal armor or weaponry.

    Ranger:

  • Improved perception in a wilderness hex
  • An ability to track creatures and characters in a wilderness hex
  • A significant advantage using ranged weaponry
  • An ability to set, detect, and disarm traps in a wilderness hex
  • An ability to raise and train a wild animal as a companion.

  • Goblin Squad Member

    Being wrote:
  • An ability to track creatures and characters in a wilderness hex
  • I've always wanted a game where one doesn't track through UI tricks, but through actual, possibly time-limited, clues in your camera-range: footprints on soft surfaces, muddy water in a stream, bent branches, a small scuff on a rock. Knowledge of the local surroundings is vital in real-world tracking, and it'd be nice if we could do the "they're trying to avoid notice, so they'll skirt the logging camp north of here, but that sow bear and her cubs in the wallow over that ridge mean they'll have to cut across the road near the old quarry. I can get ahead of them before they get there" thing.

    Goblin Squad Member

    Jazzlvraz wrote:
    Being wrote:
  • An ability to track creatures and characters in a wilderness hex
  • I've always wanted a game where one doesn't track through UI tricks, but through actual, possibly time-limited, clues in your camera-range: footprints on soft surfaces, muddy water in a stream, bent branches, a small scuff on a rock. Knowledge of the local surroundings is vital in real-world tracking, and it'd be nice if we could do the "they're trying to avoid notice, so they'll skirt the logging camp north of here, but that sow bear and her cubs in the wallow over that ridge mean they'll have to cut across the road near the old quarry. I can get ahead of them before they get there" thing.

    Jazz, I just beta tested a triple AAA MMO, and while it's still a straight up themepark, it was very technically polished, and included footprints (in snow at least) that faded over time. So it's possible, and I would guess you could make a server-side decision about whether a player could see those footprints or not.

    Goblin Squad Member

    Being wrote:


    I would refine your request to include only those things not shared with other roles, and excluding non-exclusive spell lists.
    Druids:
  • A limited ability to plant an acorn, whether harvested normally or generated as part of the class, and have that acorn become a sapling with enhanced growth, eventually to become a great oak. This should enable Druids, over not-too-much time and especially if working together, to create their groves.
  • An ability to enhance natural resource generation in a sub-hex if they spend enough time there.
  • An ability to increase their range of perception in wilderness areas.
  • An ability to craft superior wood-sourced goods
  • An ability to purify water sources
  • An ability to increase or decrease the reproduction of wild natural animals
  • An ability to avoid agro with wild natural animals
  • Shapeshift
    Druid abilities should be lost for a period of time if they use metal armor or weaponry.

    Ranger:

  • Improved perception in a wilderness hex
  • An ability to track creatures and characters in a wilderness hex
  • A significant advantage using ranged weaponry
  • An ability to set, detect, and disarm traps in a wilderness hex
  • An ability to raise and train a wild animal as a companion.
  • I think those are great ideas. I really like the idea of enhancing a hex's natural resources through time and attention--ruly cultivating your region. And shapeshifting. It would be especially boss if it wasn't simply a combat role shell: "Ok you can be a bear (and more tanky), or a wolf (and more roguey)." What if you could become a fish and travel swiftly along waterways? Or become a hawk w/ flight and vision? I think stuff like this is really about becoming your role.

    Goblin Squad Member

    Mbando wrote:
    What if you could become a fish and travel swiftly along waterways? Or become a hawk w/ flight and vision? I think stuff like this is really about becoming your role.

    *starts foaming at the mouth.*

    Come to think about it.. I use a lot of */word emotes on these forums. Probably a good idea for the mmorpg to have this as well?

    Goblin Squad Member

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    I want to brew my own beers. I want them to be unique from each other. I want people to go, "Oh, I'm a Firecask Ale guy. It's less filling and it tastes great!"

    Scarab Sages Goblin Squad Member

    Virgil Firecask wrote:
    I want to brew my own beers. I want them to be unique from each other. I want people to go, "Oh, I'm a Firecask Ale guy. It's less filling and it tastes great!"

    That was a $300 dollar reward tier in the Kickstarter.

    Goblin Squad Member

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    "Oh, I'm a Firecask Ale guy. It's less filling and it tastes great!"
    Why in the world would I want a less filling breakfast?

    What I would truly like to see at minimum at or around OE would be; floating on screen chat text and a simple emote command. Like /e Strokes his sexy beard would produce "*Gorim strokes his sexy beard*".

    I am willing to sacrifice any amount of elf themed content to see this happen.

    Goblin Squad Member

    Imbicatus wrote:
    Virgil Firecask wrote:
    I want to brew my own beers. I want them to be unique from each other. I want people to go, "Oh, I'm a Firecask Ale guy. It's less filling and it tastes great!"
    That was a $300 dollar reward tier in the Kickstarter.

    And if that's the only way you're able to do it, then it isn't really an RP feature of the game. It's a one time offer that's expired at this point.

    Scarab Sages Goblin Squad Member

    Virgil Firecask wrote:
    Imbicatus wrote:
    Virgil Firecask wrote:
    I want to brew my own beers. I want them to be unique from each other. I want people to go, "Oh, I'm a Firecask Ale guy. It's less filling and it tastes great!"
    That was a $300 dollar reward tier in the Kickstarter.
    And if that's the only way you're able to do it, then it isn't really an RP feature of the game. It's a one time offer that's expired at this point.

    I agree. But if I had spent the cash to get that reward, I would be really annoyed if anyone could do it after the fact.

    Goblin Squad Member

    Low light and dark vision have already been ruled out. I'm struggling to think of abilities that would transfer well. However if some good ideas were generated I'd likely get behind them.

    Goblin Squad Member

    Now for Wizard:

  • In-game spellbooks that show up on the character model with varying appearances. Animations of the character flipping through the book when you set about changing your prepared spells.
  • A small familiar model (before familiars are implemented as pets, if they ever are) which just perches on the Wizard's shoulder or sticks its head outside a backpack or pouch.
  • Separate school specializations (illusionist, evoker, etc), and unique effects, equipment, or other things that show which school you're specialized in.
  • The ability to write in a language which is essentially gibberish to anyone who hasn't had the training (or spellcasting ability) to Read Magic.
  • Something special to do with all the Knowledge skills they'll have. Maybe more information on PvE mobs.

    Hmm, Wizards don't have many class abilities from TT that make good flashy MMO mechanics, besides spells of course.

  • Goblin Squad Member

    I think our energies are better spent concentrating on a couple things that we know we will band together and push through during crowdforging. Like the functionality of taverns. Maybe a laundry list of the things we absolutely can't do without also (chat bubbles).


    For Sorcerers, I'd like to see some physical appearance changes based on Bloodlines. I remember in Neverwinter Nights, there was a prestige class that was very Draconian-based (the name escapes me atm), but I remember if you maxed out in this prestige class, at level 10, you got dragon wings. While I don't think this would be feasible till well after OE, I think some sort of graphical enhancement to denote a Sorcerer of a given bloodline at very high levels would be cool.

    Examples could be:

    -Wings (Celestial, Draconian, Demon etc)

    -Glowing eyes of a certain color (such as Red, to denote the Infernal bloodline).

    -Rotting skin, or some other Undead-looking effect for that bloodline.

    - For us Arcane Bloodliners, maybe a glowing third-eye on the forhead or something.

    Goblin Squad Member

    Lord of Elder Days wrote:
    Low light and dark vision have already been ruled out. I'm struggling to think of abilities that would transfer well. However if some good ideas were generated I'd likely get behind them.

    Well I believe what was actually ruled out is light levels for the visual display on your screen. Given the recent blog concerning perception. This could be modified in fractal ways (truly):

    - Time of day
    - Type of light source
    - Terrain type

    and modify your perception score?

    Goblin Squad Member

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    Before we get too far from Mbando's post, I would respond to one thnig he mentioned.

    I have not provided a trade off, which I should have for the sake of argument.

    I would trade off crafting / harvesting animations for emotes and environmental interactions (ie. sitting in chairs).

    I believe there is less value in watching your avatar swing a hammer onto an anvil hundreds or thousands of times, over sitting in a chair and chatting with your friends in a tavern.

    To add further value, I would suggest that GW could develop Emote Packs and they could be sold in the MTX store. My experience with STO reminds me of how popular those emote packs were, I personally know several people who bought them (including myself).

    Goblin Squad Member

    emote pack is not a bad idea on first impressions. Good thinking I'd say.

    I don't think you were attacking Ryan's RPG credentials, (I suspect fishing, personally!) but we should probably be aware of how much experience we're dealing with Level 1 PC's vs Level 20 GW or something suitably comparative!


    1)what would make the classes awesome in the first place is actually having them first, proper.( Druid, Sorcerer, etc..)

    2) since we will have a Cash shop, Roleplay features can be sold there, including the ability to sit and a lot of cloths or emotes, u pay u have it.

    3) im sure ryan sees the importance of these stuff but he is in a hard position, (short money/time) so his posts are more in the line of " we have a lot of cooler meaningful Rp stuff just look for them!"

    Goblin Squad Member

    Bluddwolf wrote:

    Before we get too far from Mbando's post, I would respond to one thnig he mentioned.

    I have not provided a trade off, which I should have for the sake of argument.

    I would trade off crafting / harvesting animations for emotes and environmental interactions (ie. sitting in chairs).

    I believe there is less value in watching your avatar swing a hammer onto an anvil hundreds or thousands of times, over sitting in a chair and chatting with your friends in a tavern.

    To add further value, I would suggest that GW could develop Emote Packs and they could be sold in the MTX store. My experience with STO reminds me of how popular those emote packs were, I personally know several people who bought them (including myself).

    Now this is I can agree with. Fluff in MTX stores is wildly popular, and always a good addition.

    Goblin Squad Member

    I have kept away from posting in this thread, but the subject has been talked about in our TS over the last week. Even there it is a heated topic where opposing viewpoints are held pretty passionately.

    This is a case where I find myself completely agreeing with Ryan's points. Over the last fourteen years I have been gaming, I have never seen a lack of social tools hinder my ability to roleplay. The roleplaying community has consistently kept the tradition going for years in games that lack sitting in chairs or graphical emotes.

    Don't get me wrong, I love the ability to sit in chairs. It is a feature I look for in games just like I look for personal housing. Saying that the lack of it somehow kills roleplay though I think is a bit of a stretch.

    Even when the crowdforging choices are in the same category (for arguments sake social) I could see myself voting for a different option. Given the choice between sitting in chairs and a LOTRO style music system, I will choose the music system. Given the choice between a complex emote system and personal housing I will also chose the latter. The same could be said of roads, more complexity with settlement law options, an ability to free NPC slaves, crafted statues commemorating heroes, etc.

    I also don't think it turns the game into a murder (or war) simulator any more than the lack of social tools in a themepark game turns it into a raid simulator. An argument could be made that a good majority of the community will be primarily concerned with conflict (just like a good portion of themepark players are involved primarily in dungeons and raids). Just like there are social players in themeparks, there can be social players in PFO. Regardless of the main theme of a game roleplay ( and social communities) will thrive or perish based on the community that wishes to promote it.

    In a game that has either / or crowdforging new systems are voted against each other. I hope that the items being voted on are within the same categories, but even if that were the case more often than not I might be in a position where I am voting against emotes and chairs in favor of an equally time intensive but more personally favorable option. I would suspect I won't be alone in that.

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