Soul Drinker trait +


Pathfinder Society

Scarab Sages

From the present edition of the Organized Play rulebook:

"Soul Drinker: There is a dark hunger in you that
rejoices when you or an ally slays a foe. Once per day when
an enemy creature is killed, you may, as an immediate
action, gain a number of temporary hit points equal to
the slain foe’s Hit Dice. These temporary hit points last
for 1 minute. This is a supernatural ability."

When it says "killed," does it truly mean, "is at or beyond negative Constitution and is therefore clinically deceased," or is it enough to be knocked below 0 hit points, i.e. "killed" as in "taken out of the fight"?

On a not-unrelated note, how does retraining one's starting traits work in Organized Play (as per the new retraining rules from Ultimate Campaign)? Is it possible to just retrain one of the two?

Dark Archive 2/5

Being taken out of the fight but not dead does not constitute death. The wording you've shown us on soul drinker implies a requirement that the victim actually dies, meaning simply going unconscious wouldn't activate it. Sooo yeah, clinical death.

Lantern Lodge 4/5

I'm Hiding In Your Closet wrote:

From the present edition of the Organized Play rulebook:

"Soul Drinker: There is a dark hunger in you that
rejoices when you or an ally slays a foe. Once per day when
an enemy creature is killed, you may, as an immediate
action, gain a number of temporary hit points equal to
the slain foe’s Hit Dice. These temporary hit points last
for 1 minute. This is a supernatural ability."

When it says "killed," does it truly mean, "is at or beyond negative Constitution and is therefore clinically deceased," or is it enough to be knocked below 0 hit points, i.e. "killed" as in "taken out of the fight"?

On a not-unrelated note, how does retraining one's starting traits work in Organized Play (as per the new retraining rules from Ultimate Campaign)? Is it possible to just retrain one of the two?

I would think it means outright, negative constitution dead.

As for the second questions there are no rules for retraining traits. It is not something you can do right now.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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So remember. If they're at negative Con, drinking their soul for hitpoints is fine. Just don't drink a little bit of blood to learn a spell.

:(

5/5 5/55/55/5

Bad news: Is at negative con dead.

Good news: doesn't say you have to keel them.


Matthew Morris wrote:
So remember. If they're at negative Con, drinking their soul for hitpoints is fine. Just don't drink a little bit of blood to learn a spell.

Blood isn't healthy anyway. Souls are the new health craze in Cheliax!

Sczarni 5/5 5/55/5 ***

There is currently no method for retraining traits.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Given that there is no range stipulated, and that there is no SU on it, and it is not a spelllike ability, I kind of figured this was just a morale boost, similar to the ifrit trait that gives you +1 to hit when you light people on fire, just because you enjoy lighting people on fire.


Nefreet wrote:
There is currently no method for retraining traits.

There is currently no method for retraining your initial two traits, but any traits acquired from the Extra Traits feat may be changed by retraining that feat. Likewise, two new traits can acquired by taking the Extra Traits feat (which can be taken multiple times, but no character can have more than one trait from the same category).

Scarab Sages

FLite wrote:
Given that there is no range stipulated, and that there is no SU on it, and it is not a spelllike ability, I kind of figured this was just a morale boost, similar to the ifrit trait that gives you +1 to hit when you light people on fire, just because you enjoy lighting people on fire.

That was my feeling as well - especially juxtaposed against the soul-sipping powers of the Hungry Ghost Monk, which doesn't even necessarily require a KO for you to feed on a little wafer-thin mint of their essence.

Sczarni 5/5 5/55/5 ***

Bigrin da Troll wrote:
Nefreet wrote:
There is currently no method for retraining traits.
There is currently no method for retraining your initial two traits, but any traits acquired from the Extra Traits feat may be changed by retraining that feat. Likewise, two new traits can acquired by taking the Extra Traits feat (which can be taken multiple times, but no character can have more than one trait from the same category).

You cannot take Additional Traits more than once.

It seems like one of those feats that you should be able to, but it isn't. I ended up having to adjust one of my characters who had taken it twice after I found out. I replaced it with "Cosmopolitan", which essentially gave me the class skills I was seeking with Additional Traits to begin with, and the two extra languages were a nice bonus.

Scarab Sages

Nefreet wrote:

You cannot take Additional Traits more than once.

It seems like one of those feats that you should be able to, but it isn't. I ended up having to adjust one of my characters who had taken it twice after I found out. I replaced it with "Cosmopolitan", which essentially gave me the class skills I was seeking with Additional Traits to begin with, and the two extra languages were a nice bonus.

That's a shame - but may I have a source for that ruling?


I'm Hiding In Your Closet wrote:
Nefreet wrote:

You cannot take Additional Traits more than once.

It seems like one of those feats that you should be able to, but it isn't. I ended up having to adjust one of my characters who had taken it twice after I found out. I replaced it with "Cosmopolitan", which essentially gave me the class skills I was seeking with Additional Traits to begin with, and the two extra languages were a nice bonus.

That's a shame - but may I have a source for that ruling?

Can't take any feat twice unless it specifies otherwise.

Sczarni 5/5 5/55/5 ***

Only feats that state something to the effect of, "Special: this feat may be taken multiple times."

Otherwise people would be taking Extra Channel or Improved Initiative more than once.

Grand Lodge 4/5

Nefreet wrote:

Only feats that state something to the effect of, "Special: this feat may be taken multiple times."

Otherwise people would be taking Extra Channel or Improved Initiative more than once.

Which always seemed odd. Most, if not all, of the Extra <limited use class ability> feats can be taken multiple times, why not Extra Channel?

Heck, Extra Lay-on-Hands can be taken multiple times, so why not Extra CHannel?

Sczarni 5/5 5/55/5 ***

*shrug*?


Probably forgot to add the rider text

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Cause Channel is just that good? :)

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