
Polaris13 |
Yeah that's how we are playing it. Just needed some confirmation. But we almost lost a scenario due to our greed and we barely won by temporarily closing locations. This is particularly obvious in scenarios which doesn't grant you any blessings. You won't be able to explore as much as you like in those scenarios

Cheez |
I'll second that on not messing around in larger games. We're playing some 4-character scenarios (2 per player | highly recommend) and it pretty much comes down to the lat 1-2 cards in the blessing deck. Super intense!
I'm playing with a group of six on Saturday and I can only imagine what a crazy race against the clock that's gonna be. #gulp

xris |
For the case that we defeat a villain, we "must" close the location, right?
As in when you defeat the Villain but he is able to escape to an open location. The rule book doesn't seem to give an option that the location may be left open.
Page 18 "If you Defeat the Villain, Close the Villain's Location". Unlike the situation when you defeat a Henchman on page 17 "When you defeat a henchman from a location deck, you may immediately attempt to close that location...", where it says you may close the location.
There have been times where I would like the location to remain open but I've played it that the location must be closed.
If you defeat the Villain and there is nowhere for him to escape, then you have won and you proceed to "After the Scenario". Rule book offers no options there either.

h4ppy |
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Side note: snake isn't very good for a druid, they don't have the Melee skill, so it defaults to a d4... Snake makes it 2d4, effectively. I would rather just roll a d10 (by discarding a card).
+1 for this :)
Now, if they were trying to find that elusive tiger I would have more sympathy!