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Oh... In my opinion, being "arbitrary and capricious" are common attributes of "being a jerk". When they are adjoined to being a person in the position of judging others, they lend themselves to corruption (showing favoritism, bribery, etc.).
Anyone who thinks of these two traits as being some kind of a virtue, needs to open a dictionary and learn to read. Having judges that are arbitrary and capricious are not a deterrent for bad behavior, they are a deterrent from buying the product.
There are many aspects of this game, including your choice of character name, where a lot of us like the general rule "If ask if you should do it, the answer is no."
For those of us of that opinion, arbitrary and capricious rule enforcement is wonderful, because we know we are far enough away from the fire we won't get singed. You can rest assured I will be laughing uproariously when those who thought they could try to stand as close as possible without getting burned go up in flames.

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Do you believe "inflexible and unadaptive" are also traits of "being a jerk"?
Only if they are capricious and arbitrary.
There are many rules that are inflexible and probably unadaptive, but they are also clearly defined and apply to all.
Let us keep this in game terms...
You can not use a third party program to hack my computer, to use a keylogger to gain my password, then return to the game and empty my bank account. Then the game Developer says, "In this case we will be flexible and adaptive, and allow you to get away with that. But, the next person that does it will get perma banned."
Any response but inflexible and unadaptive would be "being a jerk" in the eyes of the victim.
I'm surprised that some of you don't see the danger in that capricious and arbitrary can cut you as well. It's like saying, "I hope to stand before a judge in a Kangaroo Court some day."
@ Ryan,
Are you really saying that we should suspect that GMs in PFO might be subject to the influences of favoritism?
That is pure marketing genius!!.... or perhaps... NOT!

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There is no need for a second third fourth time if the rename has to be approved.
Thank you, Areks. I learned from your response that i had forgotten to say: "per account".
Example:
-If someone made himself a character named "Adolf Hippler", he has to change the name.
-After that, GM gets a report about his 2nd char "Doktor Mängele", banning him a day.
-His 3rd char "Jupp Goebbelz" will get him a one week ban.
-Now he gets clever and founds a company named "Warriors of Eightyeight". As soon as somebody realizes the meaning, he gets permabanned.
I do not even think names like the ones above with open or hidden agendas are meant as slurs. They are a help for "people" with an equal mindset to identify each other and then to aggregate. I do not even want them to be on the same server with me.
It seems there is an abundance of such people and groups in online games. Eve is worst from my point of view. CCP does not seem to care about all those rascist, fascists and perverts openly or hidden displaying their agendas via char-name.
I do not want to experience this in PFO.

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Player emotions are real whatever medium is used to perform the action that produces those emotional reactions. The sense of power you gain, the thrill of victory you gain, the greed you feel, the reality of your gratification are undiminished by the prophylaxis of your chosen medium.
If I recall correctly, William Gibson wrote about this in an essay. He started with the early goal of virtual reality - people having all of the sensory inputs in a shared world in cyberspace. I think his conclusion was that we had in fact created the virtual realities, but they operated by triggering emotional states rather than triggering the basic senses. And modern games are very good at triggering real emotional states in participants.

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DeciusBrutus wrote:Do you believe "inflexible and unadaptive" are also traits of "being a jerk"?Only if they are capricious and arbitrary.
There are many rules that are inflexible and probably unadaptive, but they are also clearly defined and apply to all.
Counterexample:
"Sorry, but by policy we aren't allowed to reverse any of the effect of you not maintaining password integrity.""But I didn't do anything wrong: Here's the security vulnerability on your end which allowed the hack to bypass the authentication entirely, and I see that you've already fixed it, like you should. Now please undelete my characters."
"Sorry, but by policy we don't reverse any of the effect of you not maintaining account security. This is to prevent people from sharing their passwords with others and avoiding the consequences of the actions of the people they shared with. Was there anything else I could help you with today?"

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The people who are likely to find our moderation of the game and it's community capricious and arbitrary to the point where it becomes an issue for them are also likely the source of many problems. If those people decide to leave, that's a win.
For the record, to the bst of my knowledge, the developer who cheated and helped his buddies was the source of much outrage and little impact. His actions were used as propaganda which had the effect of raising awareness of the game to new heights, and injecting the community with a sense of shared purpose that had effects that are likely still reverberating. My best guess is that the net overall impact on subscriptions and revenue was extremely positive. (The impact inside the company was something altogether different)

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I'm surprised that some of you don't see the danger in that capricious and arbitrary can cut you as well. It's like saying, "I hope to stand before a judge in a Kangaroo Court some day."
Being involuntarily dragged before a court with the power to kill or imprison you is a far cry from voluntarily joining a virtual community with clear foreknowledge that the hosts of that community will use their own best judgment to determine if you're a jerk and should be censured.
As Andius said, for a lot of us, it's a feature not a bug. At least, I'm not worried...

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Really it breaks immersion? 90% of the table top games I played there was a funny name in the party. Or somebody called Aragorn/Merlin cuz they sucked at naming their characters. We're gaming for crying out loud, not method acting.
There are plenty of unfortunate names in RL, do they break your reality?

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The people who are likely to find our moderation of the game and it's community capricious and arbitrary to the point where it becomes an issue for them are also likely the source of many problems. If those people decide to leave, that's a win.
Wasn't going to say it but I'm glad someone did.

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Really it breaks immersion? 90% of the table top games I played there was a funny name in the party. Or somebody called Aragorn/Merlin cuz they sucked at naming their characters. We're gaming for crying out loud, not method acting.
There are plenty of unfortunate names in RL, do they break your reality?
Or because they didn't actually put thought into a character. At least it's not Teabaggins. I see where you and differ on definition again.
You consider it "gaming". I consider it "roleplaying".
Let's take Regis Rumblebelly as an example. Funny name for a halfling that is always hungry. Not immersion breaking. Probably not a lot of thought behind the name either. You can be funny while not breaking immersion.
And there is no need to be quarrelsome about a difference of opinion. I thought we had all moved past that?

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Fine, we move past the antagonsim and what not.
Gay and Dick are common names. In spanish we have common names like Dolores (lots of pain), Domingo (sunday) and Sixto (6th, usually given to the 6th child or someone born on the 6th).
Real life has tons of bad names is my point. They shouldn't ruin your real life experience any more than a bad name ruins your virtual one.

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avari3 wrote:There are plenty of unfortunate names in RL, do they break your reality?I had a student who spelled his name "Brain" but swore up and down that it was pronounced "B R I A N".
That broke my immersion in reality!
I used to know a beautiful girl called Analia. Like it was a butt disease or something. Most unfortunate. Or the prize winning Indian doctor with the surname Dikshit.
True stories!

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I broke my arm when I was a kid and my mom rushed me to the emergency room. The doctor that set my arm was "Dr. Braintwain". Even as a kid, I knew my arm was in trouble.
At the supermarket today down here in Puerto Rico, there was a teenage girl called Shakira. Yes it momentarily broke my immersion, but I got over it and continued my hunting & gathering (shopping, whatever).

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Wonderful. A few people with crazy names exist in the world.
However, they are a very rare exception to the rule. It's not every other person you meet that's named Rainbowfart Kidneystone. Just like I'm sure a few odd names might slip through the cracks of their name enforcement.
I'd like to point out that there was a topic on this subject already. Every point being brought up here was brought up there. Goblinworks made their decision in the end that they want people to use roleplay style names.
I highly doubt anything in this topic will cause them to reverse that decision, so we are better off discussing things that haven't already been decided, like if we should follow a firstname/lastname system or if we want to be able to have more or less than 2 words in our name.

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Wonderful. A few people with crazy names exist in the world.
However, they are a very rare exception to the rule. It's not every other person you meet that's named Rainbowfart Kidneystone. Just like I'm sure a few odd names might slip through the cracks of their name enforcement.
I'd like to point out that there was a topic on this subject already. Every point being brought up here was brought up there. Goblinworks made their decision in the end that they want people to use roleplay style names.
I highly doubt anything in this topic will cause them to reverse that decision, so we are better off discussing things that haven't already been decided, like if we should follow a firstname/lastname system or if we want to be able to have more or less than 2 words in our name.
How is it that Avari and Bluddwolf are on the same page opposing the view of myself and Andius?!
Kinda makes me feel like I'm in an episode of the Twilight Zone or somethin.

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Andius wrote:Wonderful. A few people with crazy names exist in the world.
However, they are a very rare exception to the rule. It's not every other person you meet that's named Rainbowfart Kidneystone. Just like I'm sure a few odd names might slip through the cracks of their name enforcement.
I'd like to point out that there was a topic on this subject already. Every point being brought up here was brought up there. Goblinworks made their decision in the end that they want people to use roleplay style names.
I highly doubt anything in this topic will cause them to reverse that decision, so we are better off discussing things that haven't already been decided, like if we should follow a firstname/lastname system or if we want to be able to have more or less than 2 words in our name.
How is it that Avari and Bluddwolf are on the same page opposing the view of myself and Andius?!
Kinda makes me feel like I'm in an episode of the Twilight Zone or somethin.
Honest discourse is not about politics or winning; it's about being convinced only every time I should be convinced.