New Race.....Bognil!


Homebrew and House Rules

Silver Crusade

Yes you read that correctly. Bognil. It is a legit race, but I tried to be a little humorous with the racial description.

I present the Bognil V.1

NEW RACE...SUBRACE? : BOGNIL: (humanoid, goblinoid): Bognils are something of anomaly even among Goblinkind. Unlike many of their brethren Bognils are actually quite intelligent and articulate, fascinated with the workings of the world and more interested in learning than random acts of banditry or destruction. Unfortunately this has lead them to being fairly unpopular among other Goblinoids as they view such things as weaknesses to be stomped upon and attempts are made to make the Bognils toe the party line. (This is of course persecution of the highest order you know) This has not been a good life for the Bognils over all and many become extremely bitter over the whole thing and just chalk the entire Goblinoid species up to a really bad idea some god must have had when they were very, very drunk.

Now this has not dissuaded them from their pursuit of knowledge or magic and often the Bognils seek acceptance among the more erudite races in major cities. Of course being Goblinoids this doesn't always start off so well for them but eventually with much exasperation on their part they eventually make it to a center of learning where they generally find that pretty much everyone is capable of being as stupid as their brethren. This realization tends to send them to a local bar where they spend the next several hours lamenting this newly found knowledge while drowning their sorrows in a fine glass of wine. (Hey they do have standards you know ale is for those with stronger constitutions. Wine is for the more discerning palate.)

Still they are convinced that they were blessed with intelligence for a reason and some return to their brethren intent on leading them against the big people, since they can't be trusted to lead themselves. (Seriously these people took a delicate dish like the crepe and stuffed bacon and sausage into it, they obviously can't be trusted to look after their own affairs) Others try to simply lead a more quiet life as far from everyone as they can possibly get, with the exception of a mate. Good conversation is SO hard to come by you know. Others somehow get it into their heads to become "adventurers" and go off on mad quests seeking fame and fortune and who knows what other uncivilized dangers. Seriously any sane Bognil would just stay in his tower and conjure up a cute nature spirit... (sounds at the door)...uh....it seems I'm running out of ink. I must go to the market and purchase more...ink...yes that's it. I shall continue this later when I have more....ink.

Physical Description: ... .(ahem) Now as for appearance. Bognils, being Goblinoids, are rather small. That much is true, in that they are not much taller than the average Goblin. Generally by about 5", but who's counting really....seriously 5" taller....keep up. They also run a rather fetching range of shades of green running from Verdant to Derbyshire...what...those are colors...read a book! Now their eyes, can be red, like many of the lesser Goblins, but they also be the most fantastic shade of blue..sky blue I think. Yes that sounds about right....right, while w....THEY lack hair of any noticeable variety they do have three ridges that cross their heads from front to back in the center of their heads. The truly educated believe this to be a sign of innate superiority to their less intelligent brethren, but most simply chalk it up to random god intervention or creativity to tell us apart or some such. (it's really the first one)

Society: Bognils, as a people, when they do create their own villages and societies tend to create meritocracies. Obviously the most intelligent should lead and w..I mean they develop various means of testing to determine just who should be doing what based on rigorous testing methodologies. It's quite fair and I think that more societies should adopt such practices as it would significantly lower the amount of stupid people being allowed anywhere near places of import....of course the monarchy and noble houses are quite fair and a just government as well. (for what Humans, Elves and Dwarves could come up with anyway)

Relations: Bognils would get along famously with everyone if they would just admit that they know what they're talking about and do what w...I mean they tell them to do. (excuse me I must be tired. All this writing you know) As it stands "adventuring" Bognils tend to get along quite well with Elves for some unfathomable reason. Perhaps they're just humoring the less intelligent, that could be it....other Bognils do quite well when placed among those who actually listen, though that seems to be a surprisingly small number of races....well no accounting for taste or intellect I suppose.

Alignment and Religion: Now this is where we enter a bit of a grey area. Bognils, despite having a great disdain for the fellow, DO actually have a patron deity. Shugvar the Wise. (Yes I know the name is silly, but he's all we have) Apparently Shugvar DID infact create the Bognils on a drunken bet and he feels responsible for us being as smart as we are, and he feels that this gift will enable them to better their people (which might be true if the idiots would just stop drooling all over themselves long enough to listen to them....) Bognils tend toward neutrality when it comes to matters of....well good and evil I suppose, we are an orderly people. Though some may spread terrible lies and claim that those of u...of them who stay within their own cities (or encampments if you will) tend toward darker choices. The "adventuring" Bognils have a rather disgusting habit of following human or even......E...El...I'm sorry I can barely say it for wanting to vomit Elvendeities....there ugh that was awful.

(sounds at the door again)....it appears that I must away again....ink issues...really they must...fin..oh bugger_______________________

Racial Qualities:
Eat, breathe and sleep

Small (0 rp): +1 size bonus to AC, +1 size bonus to attack rolls, -1 penalty to combat maneuver checks and CMD, +4 size bonus on Stealth checks

+2 Int, +2 Con, -2 Str (0 rp)

Standard language: Common, Goblinoid (Eleven, Draconic, Dwarven, Orcish, Gnome, Halfling, Giant) (0 rp)

Slow Speed 20ft movement (-1 rp)

Racial Traits:
Low Light Vision (1 rp)

Darkvision (2 rp)

Curiosity: +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills. If the Bognil takes a class that has either Knowledge skill as a class skill she gains a +2 racial bonus instead. (4 rp)

Silver Crusade

*sounds of a locking door*

*ahem* Now...wait...why has no one commented on this rather excellent sounding race? I can only imagine it has to do with anti-goblinoid propaganda! Well I certainly won't stand for this I....*sounds of a door being unlocked* ....bother....

-------pause---------

Please excuse the rudeness above. Apparently one of the little buggers broke into the computer room and accessed the account. ;) Won't happen again. *glares at the knocked out Bognil*

(Sorry guys ;) just in a silly mood at the moment)

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