
Deviston |
3 people marked this as FAQ candidate. |
Do multiple "Aid Another" actions from one character stack when being used to provide the same bonus to the target?
For example, using a standard action to aid another, a swift action to aid another via the Swift Aid feat, and an Attack of Opportunity to aid another via the Bodyguard feat, to increase a single target's AC by +5 (assuming the actor doesn't have anything that increases his aid another bonus).
Is the above example legal?

Deviston |
mdt: If you read my example, it has nothing to do with multiple people aiding. It is a single person with multiple Aid Another options per round. Also, how would you handle a...
Monk 1-6 [Quinggong, MoMS], Fighter 7, Cavalier [Honor Guard] (Order of the Dragon) 8-10, Monk 11, Fighter 12
Halfling: Helpful Trait, Magical Knack Trait
Item: Gloves of Arcane Striking
1Character: Cautious Fighter
1Monk: IUS, Crane Style
2M: Crane Wing
3C: Blundering Defense
5C: Combat Reflexes
6M: Crane Riposte
7F: Arcane Strike
7C: Bodyguard
9C: Swift Aid
11C: In Harm's Way
12F: Dodge
Fighting Defensively he gives all adjacent allies a +3 luck bonus to AC (Blundering Defense).
Then uses Aid Another (his standard action that is required to fight defensively) to give one ally a +10 to AC (Helpful changes the +2 from Aid Another into a +4, +4 on top from Honor Guard and Order of the Dragon, and +2 from Gloves of Arcane Strike) and Swift Aid to give the same ally +7 (1 from Swift Aid, +4 on top from Honor Guard and Order of the Dragon, and +2 from Gloves), then if someone attacks said ally, he uses an AoO to Aid Another (via the Bodyguard feat) to grant an additional +10 for a total of +30 (20 from the two regular Aid Anothers, 7 from the Swift Aid, and 3 from the luck bonus of Blundering Defense).
This is just one character making several Aid Another attempts (only needs to hit AC 10) and thus is my question. Not Aid from multiple characters, just a single person with many Aids per round.
If you state that any one target can only benefit from one Aid Another per round (aka, from this character for example) that's still a +10 to AC to 2 allies, and +10 to AC for every adjacent ally that gets attacked per AoO the halfling can make per round. Oh, and anyone else just gets +3 luck to AC. This is assuming of course the halfling can make a melee attack on the enemy that attacks his adjacent allies. Which is easy with a whip. 15 feet "melee" attack. He doesn't need to threaten even via the rules of Aid Another.
If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action.
No need to threaten, just "be in a position to make a melee attack".
So if the party just stand around the whip holding halfling, the halfling can help everyone, 2 free aids and then up to AoO cap.
La'Vantis Tuen |

I have to go with mdt on this one. DM ruling...
Aid Another
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check. (You can't take 10 on a skill check to aid another.) In many cases, a character's help won't be beneficial, or only a limited number of characters can help at once.In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can't aid another to grant a bonus to a task that your character couldn't achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.
emphasis by me. This is the ruling for skills.
Aid Another
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.
again, emphasis by me. This says multiple characters, but nothing about one character with multiple action.
Are you asking from DM perspective or PC? You can always just ask you DM? I personally WOULD allow it in most situations.

Deviston |
I agree with mdt on that as well, but nothing about my post even brought that up, so... yeah. Moving on.
Asking from a PC perspective, but asking "my DM" isn't good enough, because this is for PFS. I know that means I maybe should go to the PFS forums, but it's not a PFS question, it's a general rules question. I was thinking maybe hitting FAQ could help with either a clarification (no you can't aid another multiple times in a round on the same guy for the same thing) or a "no response needed" which tells me you can.

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Bizbag wrote:He shouldn't be; fighting defensively can be done as a standard action attack or as part of a full attack. It can't be combined with the Aid Another standard action.That's what is confusing me.
In his example, the character would be fighting defensively as a standard action and aiding another as a Swift action (thanks to Swift Aid feat). He'd also have the option of aiding another as an attack of opportunity using the Bodyguard feat. I've got a very similar character that can add up to +20 AC to an adjacent ally in one round. Here's the math of it:
Helpful Halfling makes your aid another checks +4 instead of +2
Swift Aid allows aid another as a swift action
Bodyguard allows aid another as an AOO when an ally is being attacked
Cautious Fighter plus Blundering Defense adds +2 Luck bonus to adjacent allies' AC. (+4 AC to me when fighting defensively, half that to my adjacent allies)
Cavalier Honor Guard archetype increases aid another to add AC to an ally by +1
Benevolent full plate armor +2 increases the Dodge bonus to AC by +2 from aid another.
My mount has the Bodyguard feat (from the Bodyguard animal archetype) and also has Helpful Halfing by taking Extra Traits (Adopted) <-- [This one is cheesy but legal.]
Fight defensively as standard action: +2 Luck bonus to adjacent ally's AC
Aid another as swift action: +7 Dodge bonus to adjacent ally's AC
Mount uses aid another as standard action: +4 Dodge bonus to adjacent ally's AC
When ally is attacked, use AOO to aid another: +7 Dodge bonus to ally's AC.
2 + 7 + 4 + 7 = +20 AC per round.
I still plan to get Benevolent armor for my mount and a Benevolent weapon for myself so that I can start aiding both AC and attacks in the same round by a lot. This build is awesome and makes GMs cry and other PFS players cry for joy.

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I think the thing is he is trying to use Aid other twice, the standard action AND the swift action. I could be wrong, but I thought Swift Aid allowed you to use your Aid Other as a swift action, not gain a second Aid other as a swift action. Also, while the numbers are impressive and useful, don't the bonuses on Aid Other only affect the next attack? Seems like a lot of build focus to get 1 single attack's worth of defensive bonus.

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Actually, looking over the assorted bits of that plan, I do not think you can use the Bodyguard AoO Aid Other on the same target at all, unless it was on a follow up attack... for example, you Aid Another on your turn, that adds to your ally's AC on the FIRST attack made, THEN on the second attack you use an AoA to aid another again to grant protection. However, I do not think they stack at all, and I certainly do not believe you can do a standard action Aid Other AND a Swift, but rather that feat allows you to perform an Aid Other while being able to perform other actions.
I would lump this into the "does it seem too good to be true? Then it most likely is" category.

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Directly from Pathfinder's SRD site:
Aid Another
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.
The fact that it specifically says "and similar bonuses stack" means it works, period. My halfling helper uses his swift action to aid, giving the ally a +7 Dodge bonus to AC. He then uses his attack of opportunity on the first hit, giving the ally a +7 Dodge bonus to AC. Similar bonuses stack. Done and done.
Now, would I allow it at my own table outside of Pathfinder Society? Maybe not. BUT, since I'm playing in PFS, it's allowed by the rules.
I'd also like to point out that my character has Combat Expertise and an 18 Dex so he can do this for up to four attacks in a round. :-D

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order of the dragon ability doesnt stack with helpful. both replace the starting number. at high enough level the bonus from dragon is better than the +4 from helpful.
also if you take 1 level of battle herald, you can make everyone aid another for +1 more.
Yeah I had originally planned to pick up a level of Bard and then a level of Battle Herald to get that extra +1 and a few rounds of bardic performance, but I decided instead to go into Golden Legionnaire sooner, which will increase it by +1 at 4th level and again at 9th level.

Deviston |
Helpful Halfling makes your aid another checks +4 instead of +2
Swift Aid allows lesser form of aid another that grants a base +1 instead of any regular aid another as a swift action
Bodyguard allows aid another as an AOO when an ally is being attacked
Cautious Fighter plus Blundering Defense plus Crane Style, plus having 3 ranks in Acrobatics adds +3 Luck bonus to adjacent allies' AC. (+6 AC to me when fighting defensively, half that to my adjacent allies)
Cavalier Honor Guard archetype increases aid another to add AC to an ally by +1
Benevolent full plate armor +2 increases the Dodge bonus to AC by +2 from aid another
Having a spell-like ability via Quinggong Monk gives you a caster level equal to your monk level, with Magical Knack added allows you to have 10 caster levels. Being able to cast arcane spells (which SLAs count as) let's you get Arcane Strike. Arcane Strike gives you a +1 per 5 caster levels to attack and damage. Gloves of Arcane Striking lets you get a +X to Aid Another AC bonus equal to your value from the Arcane Strike feat.Fight defensively as standard action: +3 Luck bonus to adjacent ally's AC
In order to fight defensively, you must do it as a part of an attack, which Aid Another requires you to make an attack and hit AC 10: +9 Dodge bonus to ally
Limited version of Aid Another as swift action: +6 Dodge bonus to adjacent ally's AC
When ally is attacked, use AOO to Aid Another: +9 Dodge bonus to ally's AC.9+6+9+3= 27
Emphasis mine. All this being said, the numbers are higher depending on how to read Order of the Dragon. Mind you, my next little tirade is how I read it first, which is a little bit of a stretch now that I've reread it a few times. That's why I didn't include this interpretation in the above.
At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.
1) I use Aid Another to grant an attack roll bonus to my ally.
2) Aid Allies kicks in, I now select one of the given options to give to my ally. I select saving throw. The ally now has my regular Aid Another bonus to his attack roll, and a +3 bonus to his saving throw.3) I Aid Another to grant an AC bonus to my next ally.
4) Aid Allies kicks in, I now select one of the given options to give to my ally. I select armor class. The ally now has my regular Aid Another bonus to his armor class, and a +3 bonus on top of that.
I saw the ability as a +X on top of what you already have. Why? Because it says +X not "this replaces the normal +2" which IS stated in the Helpful trait.

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I had also considered Crane Style as an option, but I opted instead to focus on the Cavalier levels as much as possible to get into Golden Legionnaire faster.
I agree with Name Violation that the Order of the Dragon ability does not stack, it REPLACES what Helpful Halfling gives you. Now, at 20th level it would be a +5, so it would outstrip Helpful Halfling at that point, but I found that taking a different Order (order of the paw) made both more thematic sense and would give me better abilities that are useful at all levels.

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cartmanbeck wrote:I'd also like to point out that my character has Combat Reflexes and an 18 Dex so he can do this for up to five attacks in a round. :-DYou get the one that everyone gets for free, and +4 more for having a +4 DEX mod.
Yep, I had that right on my character sheet but misspoke here.
Wow, I didn't even realize that the fighting defensively requires an attack, which means you can do it as PART of the standard action to aid another. That's awesome!

Deviston |
I figured it just a mistype, but I figured I would err on the side of caution. As for Order of Dragon replacing, according to the wording it's on top of not in replacement of. If we use Helpful as a base, also the Pathfinder Chronicler prestige class ability Improved Aid specifically states it replaces.
Two items for precedence that IF it replaces, it specifically states such.
Edit: Also, Order of the Dragon starts at +3, goes to +4 at 8th, +5 at 14th, and +6 at 20th. However, with the level limitation for PFS the +4 is all you will get. So might as well take the Helpful Trait unless you plan on being an Order of the Dragon guy anyway... assuming the bonus isn't on top of. Which I think it is.

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I figured it just a mistype, but I figured I would err on the side of caution. As for Order of Dragon replacing, according to the wording it's on top of not in replacement of. If we use Helpful as a base, also the Pathfinder Chronicler prestige class ability Improved Aid specifically states it replaces.
Two items for precedence that IF it replaces, it specifically states such.
At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.
Benefit: Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.
In Aid Allies, your ally receives a +3 bonus to his armor class. The question here is, is this meant to be in addition to the normal +2 or REPLACE the normal +2? I definitely think it's meant to replace the normal +2 with +3, and eventually get up to +6 total at 20th level, though I suppose the text is a bit ambiguous.
In Helpful, your ally receives a +4 bonus to his armor class. It specifically says "instead of the normal +2".
So, no I don't think they stack. If it did stack, then that build just got even crazier, and I will be very sad that I took Order of the Paw instead.
EDIT: So, looking at it more, I'm even more convinced that the +3 in Aid Allies is meant to replace the normal bonus from aid another. This is because it doesn't give a type of bonus... if it said "the ally receives a +3 Circumstance/Dodge/Luck bonus to his armor class, etc..." then I would definitely say it stacks with the bonuses given by aid another. Having it written as a bonus without a type suggests to me that it replaces the untyped bonus that you're already giving your ally using aid another. Does that make sense?

Deviston |
Once again, +6 at level 20.
You are actually making my point even stronger with your reply cartman. Helpful gives a +4, Order gives a +3 to these items when you use Aid Another. It DOES NOT STATE it replaces. So, I could Aid Another to give a bonus to AC (or attack rolls or a skill check), then grant the bonus given by Aid Allies to any of those three or a saving throw.
RAW it is a bonus on top of, RAI, probably not. For PFS it's legal. Similar to the issue with Half-Orcs losing Darkvision to take Skilled, then losing Orc Ferocity to take Acute Darkvision. Until it was FAQ'ed it was RAW legal. They clarified of course, which until this is clarified (on top of versus replacing) Aid Allies is on top of from RAW.

Deviston |
Mkay, I've looked at the other "+X to Aid Another" items.
Gloves of Arcane Striking
Honor Guard Archetype
Benevolent magical armor property
These state "increase by" and "adds to" Aid Another. So, that being said, I say Order of the Dragon is ambiguously worded and sits somewhere in between "replace" vs "on top of". I WILL agree however that replacement was probably the intention.
That being said, I won't try to swing it in my build. I guess +27 will just have to do :p

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No no no, the +27 is WITHOUT Order of the Dragon. Order of the Dragon would bump it to a +36 at base. Another +3 for every four Cav levels you have.
Don't worry, you still get your +27.
I only give a +2 Luck bonus when fighting defensively (because I don't have the feats available to get Crane Style, so I only have a +5 Dodge bonus to AC when fighting defensively, which rounds down when halved to +2)
Swift Aid: +4 Dodge bonus to AC (+1 base, +1 Honor Guard, +2 Benevolent armor)
Standard action Aid + Fighting Defensively: +7 Dodge Bonus to AC (+4 Helpful, +1 Honor Guard, +2 Benevolent Armor) + 2 Luck Bonus to AC
Aid as attack of opportunity: +7 Dodge Bonus to AC (same as with standard action)
Animal companion: Standard action +4 Dodge bonus to AC, AOO + 4 Dodge bonus to AC
= total of +28
:-D

Bizbag |
Wow, I didn't even realize that the fighting defensively requires an attack, which means you can do it as PART of the standard action to aid another. That's awesome!
Not quite; defensive fighting is only an option under a Standard Attack action or Full Attack action, not any attack roll - you can't initiate Defensive Fighting on an AOO, for example. Aid Another is its own SA that doesn't have Fight Defensively as an option.

Deviston |
Nice call Biz, didn't think about it that way but you are right. So, it's situational.
If you have multiple allies nearby, fight defensively to give out the +3 luck bonus, but if you are only working with one or two allies use your Standard to Aid one, Swift to Aid the other, and get ready to drop them Ops (Attacks of Ops that is)

Deviston |
Dodge bonuses always stack as far as I know, and what is the "source"? Because aid another specifically states that multiple aid anothers stack. I guess each character is the source? That's what I'm wondering. And does aid another circumvent the "multiple of the same source stacking" rule with its line item "multiple aid anothers stack"?

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Multiple characters can aid the same friend, and similar bonuses stack.
ive always been under the impression you couldnt aid vs the same attack yourself multiple times with the same character with aid another.
so swift aid, then ready vs next attack, then bodyguard
multiple characters can aid or bodyguard.
my (now 12)pfs character (and mount) used bodyguard with +5 benevolent armor (and barding) and the helpful trait(yes both had it) the character aided for 11 and his mount aided for 10, and honestly adding 21 ac is more than enough MOST of the time.

Durfaroth |
I have a bodyguard character which is why I've been trying to find information on Aid Another. Logically, I just couldn't wrap my head around how a character would be able to physically help an ally's defense multiple times for the same attack even though it would help my own character out during play. Multiple character, yes but not a single character. Here is what I found and plan to use personally.
Although not a spell, I would consider the bonus rules from spells to apply here. In the Core Rulebook under Special Spell Effects (pg 208):
Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties--a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.
Again, this could possibly be taken out of context since it is found under the guidelines for spells but I don't imagine the mechanic for bonuses would be changed for bonuses not originating from a spell.