New Race Valkyrin & Kyr (same race different genders)


Homebrew and House Rules

Silver Crusade

Whew, this one wasn't entirely easy and as I said in the Vindani post I've been busy building up a log of new races so I can get used to creating minor mechanics at first. I do like how these came out, but I am open to constructive criticism.

So here is version V.1 of the new race:

NEW RACE: VALKYRIN (KYR)-(humanoid): The Valkyrin are a race of warrior women who live in the mountains of Kalazath. There they pit themselves against the elements until they reach the age of maturity and decide whether to stay with their clan or go out into the world and test themselves and their honor against whatever they may find. They are a hardy people, given to hunting, battle and a deep commitment to honor, loyalty and respect. They do not suffer fools lightly within their encampments and many are the foolish who have tried to tame them to their will. Almost all women within their society train in the martial ways. They believe it is their sacred duty to the men and children of their village to watch over and protect them as they are the larger and stronger of the two genders; but they do not hate or belittle the men either, for the Kyr do their sacred duty as well.

The Kyr have long been the keepers of lore, arcane magic and healing magic within their people. They are respected for their wisdom and are always consulted before times of war or when signs of ill omen are seen. They are somewhat shorter than the Valkyrin but are no less adapted to life in the mountains. They to believe in honor and only a fool invokes the wrath of both a Kyr and his Valkyrin mate. The Kyr have long believed that their goddess, Tyria, has been battling a deadly foe on behalf of the other gods, and while she still answers their calls for magic she has not actively spoken to them in dreams or visions in some time.

The Valkyrin have good relations with the Dwarves as both races believe heavily in honor and familial duty and the warrior way. They have little interaction with the Elves as their people are many leagues apart, though the occasional Elven traveler has come by their encampments. Typically they have not been impressed with the slender, and somewhat fragile looking visitors, though they have often enjoyed their music and revelry. Those that have earned their respect have done so with hard work and care. The Valkyrin do not take kindly to betrayal and have been known to string the dead bodies of oath breakers, and kin slayers up above their villages for all to see.

Appearance: Both the Valkyrin and the Kyr are white skinned humanoids with white pupil-less eyes and white hair. The Valkyrin tend to stand nearly seven feet tall and are broad and muscular; favoring the combat arts. While the Kyr tend to be somewhat smaller, standing around 5'10. The women tend to grow their hair long and styled in various ways, the men keep theirs cut short but at some grow facial hair as they age to denote their position in the clan.

Racial Qualities:
Humanoids eat, breathe and sleep
Valkyrin: +2 Str, +2 Con, -2 Int
Kyr: +2 Int, +2 Wis, -2 Str
Languages: Valk, Common, Dwarven (Elven, Halfling, Gnome, Giant, Orc, Earth language)
Valkyrin gain +2 Survival
Kyr gain +2 Auspex (new skill)

Racial Traits:
Fearless: +2 vs fear effects

Stubborn: +2 Will racial bonus on saving throws to resist spells & spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if a Valkyrin or Kyr fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the Valkyrin or Kyr has a similar ability from another source (such as a rogue's slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.

Static Bonus Feat:
Endurance

Mountaineer: Valkyrin and Kyr are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.

Valkyrin: Weapon Familiarity: Flambard, Flatbow (new longbow type weapon, more suited to the cold)

Kyr: Spell like ability once per day: Harrowing

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Race Valkyrin & Kyr (same race different genders) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules