Nonnie Kaneis |
My character is a life oracle with the haunted curse. One trick I like is to use my Mage Hand spell to move a blanket over a foe's head and drop it on him. I double-checked to make sure that the blanket is within the five pound weight limit of the Mage Hand spell. I can see two possible ways to apply the rules here.
(1) Treat this as a dirty trick. I make a CMB roll to see if it works. I would not apply my STR modifier to the CMB roll. Perhaps I would apply my CHA modifier since CHA is my casting stat.
My foe is blinded if the maneuver is successful. Either he would need to spend a move action to remove the blanket, or he might simply be blinded for one round.
(2) The foe gets a reflex save to avoid the blanket. If he fails his save, he is blinded as above.
What do you think?
BigDTBone |
The only concern I would have as a DM is that mage hand is not designed to be used in that way. It's a cantrip and I don't like the idea of a cantrip+cheap gear= level 2 spell (Blindness).
I would take a close look at the arcane trickster (for mechanical reasons, not thematic reasons) because the ranged legerdemain class feature allows them to use mage hand in conjunction with a skill check. I would point out though that the skill check happens at a penalty AND it took a class feature to even be able to do it.
So, I think I would allow it as a special dirty trick CMB = Caster Level + CHA Mod + (situational or bonus modifiers). And then, if it lands, I would allow then a reflex save = 10 + 1/2 caster level + CHA mod, to avoid being blinded and entangled. Full round action to free themselves from the blanket.
EDIT: even if they pass the reflex, they must suffer the regular effects of the dirty trick.
Nonnie Kaneis |
The only concern I would have as a DM is that mage hand is not designed to be used in that way. It's a cantrip and I don't like the idea of a cantrip+cheap gear= level 2 spell (Blindness).
I would take a close look at the arcane trickster (for mechanical reasons, not thematic reasons) because the ranged legerdemain class feature allows them to use mage hand in conjunction with a skill check. I would point out though that the skill check happens at a penalty AND it took a class feature to even be able to do it.
So, I think I would allow it as a special dirty trick CMB = Caster Level + CHA Mod + (situational or bonus modifiers). And then, if it lands, I would allow then a reflex save = 10 + 1/2 caster level + CHA mod, to avoid being blinded and entangled. Full round action to free themselves from the blanket.
EDIT: even if they pass the reflex, they must suffer the regular effects of the dirty trick.
Wow - you're allowing more than I would expect. I would use BAB rather than caster level for the CMB, and I would not add 1/2 caster level to the save DC. (But then again, I would use one or the other, not both.) I would also make it a move action to remove the blanket, not a full-round action. I would not put the entangled condition on the victim, only blinded.
As you say, Mage Hand is a cantrip. A fifth level rogue should have an easier time avoiding the falling blanket than a second level fighter. So I think a straight reflex save to avoid the blinded condition, plus a move action to remove the blanket, is the way to go.