
izanami8770 |
Hey all, I just wanted to know how common True Seeing is in the Wrath of the Righteous AP. I was looking to play an illusionist, but I didn't want to get completely screwed by demons' CONSTANT true seeing. I understand that everyone has a weakness, and I would rather this not devolve into a "true seeing is OP" thread, but I just want to not be useless. If anyone has any suggestions on circumventing such problems, I would appreciate that as well.

Cthulhudrew |

So far, I'd say it isn't really a big problem. The main opponents in the first two volumes are cultists of the non-demonic variety. Might be an issue as more powerful demons come into play later on.
There might be some sort of Mythic abilities PCs can attain that might help; I'm not all that familiar with Mythic rules as yet, but perhaps someone else can answer that side of things.

izanami8770 |
I found a mythic feat called Fabulous Figments, but I don't know if that helps against True Seeing or See Invisibility.
Non-mythic creatures can't identify your illusion spells with Spellcraft, including checks attempted as part of arcane sight, detect magic, or similar effects. When mythic creatures attempt to identify your illusions, add your tier to the DC of those Spellcraft checks. Mythic creatures informed by their allies that one of your illusions isn't real gain only a +2 bonus on their Will saves to disbelieve. Non-mythic creatures gain no bonus to disbelieve.

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Any character who super-specializes in one specific type of tactic is going to come up against foes where they're essentially helpless... that's the price you pay for being better than normal at one tactic, be it illusions (which suck against true seeing) or charms (which suck against mind-immune foes) or rapier wielding rogues (who suck against skeletons). It's always good to have some other set of tactics available to fall back on, and even when there's not, there's always aiding another's AC or attacks.
That said... while many high CR demons have true seeing... the adventure path features a lot more foes than just high CR demons, so an illusionist should work fine.

izanami8770 |
Too bad that old '130% Real Shadow effects' build doesn't exist anymore from 3.5, puts it right in the dangly parts of people who can see through illusions.
I am now both curious and sad. :-P
Any character who super-specializes in one specific type of tactic is going to come up against foes where they're essentially helpless... that's the price you pay for being better than normal at one tactic
Yeah, that's what I was getting at with the whole "everyone has weaknesses" thing. I would certainly have other things to fall back on, I just didn't want most or all high level fight to have constant true seeing (since with constant true seeing, I can't just dispel it).
Also, thank you for letting me know about the AP. That's helps a lot. I think I also came up with a few clever ways of shutting down demonic true seeing (involving a familiar and antimagic field) :-P
One more thing while we are on the subject of true seeing. Does true seeing make things IMMUNE to illusions (e.g. patterns and such), or does it just allow automatic disbelief where such disbelief explicitly affects the spell?
Thanks again to everyone.

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One more thing while we are on the subject of true seeing. Does true seeing make things IMMUNE to illusions (e.g. patterns and such), or does it just allow automatic disbelief where such disbelief explicitly affects the spell?
It allows the user to see through all visual illusions and thus automatically allows them to make the save. Note that not all illusion spells are visual though!.