OberonViking |
This is a tough scenario made for characters who have completed the Burnt Offerings Adventure.
A researcher at the Turandarok Academy discovered that Sandpoint lay on the site of the breeding ground of the Giant Hermit Crab. However, seeing no arcane significance to this he dismissed it. Today hundreds of Giant Hermit Crabs are roaming the streets and the local militia cannot hold them back without your assistance. The people have panicked and lawlessness rules the streets.
Set up:
Remove the one of the Giant Hermit Crab monsters and keep to one side for use as summoned monsters.
Locations:
1 Waterfront
1 Guard Tower
1 Academy
2 Town Square
3 Junk Beach
4 The Old Light
5 Village House
6 Sandpoint Cathedral
Villain: none (to win this scenario you must close all the locations)
Henchmen: Bandit Henchmen
During this scenario:
If a monster's power causes you to recharge one or more cards, do so, then draw the same number of cards.
Whenever you encounter a Bandit Henchmen you must then encounter and defeat a Giant Hermit Crab. Complete the Bandit Henchmen encounter first.
Reward:
Choose a boon other than loot and randomly take two of that type from the box.
OberonViking |
Fail the crab, but defeat the henchman should allow you to close the location. Fighting the crab will drain your resources, and then just to rub salt into the wound, the henchman forces you to recharge a card, and then you have to attempt to close the location.
This scenario will be more difficult with fewer players. I tip my hat to the designers for their balance.