Shoot em up - pistols or muskets, which one has the edge?


Advice


Deciding for a PFS character either Pistolero or Musket Master, which one has the edge?
Build:
human
STR 12 Dex 18 Con 14 INT 10 Wis 14 CHA 8
Traits: Reactionary and maybe to get UMD as class skill?

Pistolero
1st: PB Shot, Rapid Reload
3rd: Deadly Aim
4th: Precise Shot
5th: Rapid Shot
7th: Snap Shot
8th: Improved Snap Shot
9th: Weapon Focus (Double Pistol)
11th: Signature Deed (Up Close and Deadly)
12th: Improved Critical (Double Pistol)

If I would go the TWF cheesy route:
1st: PB Shot, Rapid Reload
3rd: Two-Weapon Fighting
4th: Precise Shot
5th: Rapid Shot
7th: Deadly Aim
8th: Improved Two-Weapon Fighting
9th : Weapon Focus (Double Pistol)
11th: Signature Deed (Up Close and Deadly)
12th: Greater Two-Weapon Fighting

Musket master
1st: PB Shot, Precise Shot, Rapid reload
3rd: Deadly Aim
4th: Rapid Shot
5th: Weapon Focus (Double Musket)
7th: Snap Shot
8th: Improved critical
9th: Improved Snap Shot
11th: Signature Deed (Bleeding wound)

I loose out on Up Close and Deadly, but get a d12 damage, 40ft range with my double barrel (with 1 higher misfire chance though) and the same number of attacks if I see it right thanks to rapid reload and Fast Musket.
And is it really necessary to go TWF route for pistolero?

Or go Mysterious stranger/paladin
Take 3 levels Mysterious stranger then 2 levels paladin then Mysterious stranger to 7, then paladin to 4
But I have no real feel how such a build would play out.

Just thought, you could go the TWF chain with a Mysterious Stranger/Paladin. With the 5th level option to ignore misfire, would this also be an option?


I really think that this is the kind of advice you were looking for, but it could depend on the combats and the GM. The gunslinger in my group started out with two handed firearms for the long range and alchemical cone attacks of the shotgun, but switched to pistols before long. There was always something insanity going on where he would need to pull out an item and then he wouldn't have a second free hand. This won't necessarily happen in the game you play in.

Sczarni

Remember that you will have to take Rapid Reload a second time to let it benefit double barreled muskets.


Doesn't make sense, as I reload any two-handed fire arm as a one-handed firearm as a musket master.


Josey Wales: Seems like you was looking to gain some money here.

Lone Watie: Actually, I was looking to gain an edge.

The Exchange

Please note this FAQ clarification from 10/3/13:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r85

Essentially, you are going to be limited to reloading three times per round, even with Rapid Reload and alchemical cartridges.


I would like to half-triumphantly point out that applying this FAQ ruling/clarification evenly and properly just dropped Bow RoF as well. Picking/nocking/drawing an arrow IS listed as being a free action after all.

So if you apply it to pistols, apply it to composite longs as well.

Unfortunately it also hits the repeating crossbow of all things. Even between actual reloads. That *simple weapon* [in ease of use, actual combat performance vis-a-vis martial and exotic weapons... Everything except the feats required to use it actually] REALLY can't get any break can it?


MrRetsej wrote:
Remember that you will have to take Rapid Reload a second time to let it benefit double barreled muskets.

Just retrain the feat, it only takes five days.


ugh i hate the retraining rules.

really, forgetting how t do something in such a short period of time? what are they, robots with limited hard disk space?

Maybe someone should just remake the system so you buy ability, skill advancement, and feats with xp intead of just getting them as a package deal every level if you want such customization.

your 'level' would just be the XP tier you are at for encounters, and not anything really defining.


JTibbs wrote:

ugh i hate the retraining rules.

really, forgetting how t do something in such a short period of time? what are they, robots with limited hard disk space?

In this case ist a musket with two barrels being for some reason more complicated to load than a musket with one barrel. So the silliness stands.


Ups, wih the FAQ the cheese is out for the Pistolero. 7 shots per round, that's it then.


MrRetsej wrote:
Remember that you will have to take Rapid Reload a second time to let it benefit double barreled muskets.

Why? Maybe I am missing something.

'Belafon" wrote:


Please note this FAQ clarification from 10/3/13:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r85

Essentially, you are going to be limited to reloading three times per round, even with Rapid Reload and alchemical cartridges.

No you aren't. It only says it would be "reasonable" for a GM to so restrict free actions. It also says there are no rules for number of Free Actions, this is just a guideline, and GMs can allow more or less than this.

So the rules remain the same as they were before, you can keep taking Free Actions until the GM says "Stop."


Hlynrian wrote:

Josey Wales: Seems like you was looking to gain some money here.

Lone Watie: Actually, I was looking to gain an edge.

I don't think Lone Watie did a very good job of putting his skill points into skills useful for PCs. Probably a commoner though.

Sczarni

Musket Masters get Rapid Reload (Muskets) as a free feat at level 1. That only applies to single barreled muskets. You would also need to take Rapid Reload (Double-Barreled Muskets) for it to apply to both. The Fast Musket deed which permits reloading two handed firearms as a one handed firearm only means you can load one barrel of a two handed firearm as a standard action instead of a full round action with regular bullets. The Rapid Reload feat reduces that to a move action. Alchemical cartridges further reduce it to a free action, allowing you to make more than attack per round with a musket. This is why no other character but a Musket Master can fire a musket more than once per round. But again, only towards single barreled Muskets. Without the feat Rapid Reload (Double-Barreled Muskets), the best you could get would be reloading *each barrel* as a move action using alchemical cartridges.

Rapid Reload (Muskets) does not apply to all versions of a musket just as Rapid Reload (Light Crossbows) doesn't apply to Heavy Crossbows, Repeating Crossbows, Hand Crossbows, etc.


Going back and re-reading Rapid Reload, I can see where you are coming from.

For some reason, I had previously read it as you take Rapid Reload (One handed firearms) or Rapid Reload (two handed firearms); rather than Rapid Reload (Coat Pistol), Rapid Reload (Pistol), Rapid Reload (Dragon Pistol), etc.

Thanks for the clarification. ;)

Liberty's Edge

Belafon wrote:

Please note this FAQ clarification from 10/3/13:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r85

Essentially, you are going to be limited to reloading three times per round, even with Rapid Reload and alchemical cartridges.

No thread is complete without a Troll...

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